Hand Cannon, Variant (5e Equipment)
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Martial Ranged Weapons
A heavy cannon that fires exploding cannonballs.
Explosive. Every creature within 10 feet of your target of your attack must make a DC 17 Dexterity saving throw or take 2d6 + 6 fire damage. This weapon deals double damage to objects.
Heavy Impact. You add both your Strength modifier and your proficiency bonus to the damage roll upon impact with a target creature.
When the target creature is hit, it must make a Strength saving throw with a DC of (10 + your proficiency bonus). On a failed roll, the target creature is:
Unwieldy The sheer force of the weapon and its massive backlash makes it awkward to fire. You can only fire this weapon once a turn, and every time the cannon is fired, make a DC 13 Strength saving throw. On a failed save, your character is knocked prone after firing.
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