Stabilizing (5e Variant Rule)

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Stabilizing Property[edit]

A weapon with the stabilizing property is far too heavy or otherwise intensive to use casually, requiring some form of stabilization (whether by setting up a bipod or assuming a specific stance) in order to effectively attack with.

In order to attack with a stabilizing weapon, it must first be set up as, which can be done as an action and lasts until you move more than 5 ft. on a single round. If you can make multiple attacks on your Attack action, you can forgo one or more attacks to set up the weapon. If this weapon uses ammunition, it must be reloaded as an action. A stabilizing melee weapon can not be used if your movement speed is 0.

Stabilizing Weapons[edit]

Simple Melee Stabilizing Weapons Cost Damage Weight Properties
Martial Melee Stabilizing Weapons Cost Damage Weight Properties
Monster Chainsaw Rare 2d12 slashing 45 lb. Heavy, Stabilizing, two-handed, reach
Slabsword 100 gp 2d8 slashing 35 lbs. Heavy, Stabilizing, two-handed, reach
Simple Ranged Stabilizing Weapons Cost Damage Weight Properties
Martial Ranged Stabilizing Weapons Cost Damage Weight Properties
AIE-486H Heavy Machine Gun Uncommon 2d10 piercing 20 lbs. Ammunition (range 60/240), reload (200 shots), heavy, two-handed, stabilizing, special
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Anti-Tank Rifle Legendary 10d10 piercing 50 lb. Ammunition (range 300/900), armor piercing (-5), heavy, two-handed, reload (12 shots), special, scope (range 900), stabilizing
Greatbow, 2nd Variant 150 gp 4d4 piercing 17 lb. Ammunition (range 200/800), heavy, loading, two-handed, stabilizing, special
Harkonnen Very Rare 10d8 piercing 120 lb. Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing
Harkonnen II Very Rare 10d8 piercing 300 lb. Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing
Heavy Machine Gun Rare 4d8 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing
Heavy Machine Gun, Variant Very Rare 8d8 piercing 80 lb. Ammunition (range 180/540), burst fire, reload (100 shots), armor piercing (-3), scope (range 540), two-handed, heavy, stabilizing
M68 Gauss Cannon Rare 3d8 lightning 20 lbs. Ammunition (range 1,000/2,000), reload (1 shot), heavy, two-handed, special
Mounted Heavy Repeating Crossbow 120 gp 1d10 piercing 25 lb Heavy, Loading, Two-handed, Special, Ammunition, Range (125/400), stabilizing
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