Stabilizing (5e Variant Rule)
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Stabilizing Property[edit]
A weapon with the stabilizing property is far too heavy or otherwise intensive to use casually, requiring some form of stabilization (whether by setting up a bipod or assuming a specific stance) in order to effectively attack with.
In order to attack with a stabilizing weapon, it must first be set up as, which can be done as an action and lasts until you move more than 5 ft. on a single round. If you can make multiple attacks on your Attack action, you can forgo one or more attacks to set up the weapon. If this weapon uses ammunition, it must be reloaded as an action. A stabilizing melee weapon can not be used if your movement speed is 0.
Stabilizing Weapons[edit]
Simple Melee Stabilizing Weapons | Cost | Damage | Weight | Properties |
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Martial Melee Stabilizing Weapons | Cost | Damage | Weight | Properties |
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Monster Chainsaw | Rare | 2d12 slashing | 45 lb. | Heavy, Stabilizing, two-handed, reach |
Slabsword | 100 gp | 2d8 slashing | 35 lbs. | Heavy, Stabilizing, two-handed, reach |
Simple Ranged Stabilizing Weapons | Cost | Damage | Weight | Properties |
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Martial Ranged Stabilizing Weapons | Cost | Damage | Weight | Properties |
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AIE-486H Heavy Machine Gun | Uncommon | 2d10 piercing | 20 lbs. | Ammunition (range 60/240), reload (200 shots), heavy, two-handed, stabilizing, special |
Anti-Materiel Rifle | Very Rare | 8d6 Piercing | 30 lb. | Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing |
Anti-Tank Rifle | Legendary | 10d10 piercing | 50 lb. | Ammunition (range 300/900), armor piercing (-5), heavy, two-handed, reload (12 shots), special, scope (range 900), stabilizing |
Greatbow, 2nd Variant | 150 gp | 4d4 piercing | 17 lb. | Ammunition (range 200/800), heavy, loading, two-handed, stabilizing, special |
Harkonnen | Very Rare | 10d8 piercing | 120 lb. | Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing |
Harkonnen II | Very Rare | 10d8 piercing | 300 lb. | Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing |
Heavy Machine Gun | Rare | 4d8 piercing | 80 lb. | Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing |
Heavy Machine Gun, Variant | Very Rare | 8d8 piercing | 80 lb. | Ammunition (range 180/540), burst fire, reload (100 shots), armor piercing (-3), scope (range 540), two-handed, heavy, stabilizing |
M68 Gauss Cannon | Rare | 3d8 lightning | 20 lbs. | Ammunition (range 1,000/2,000), reload (1 shot), heavy, two-handed, special |
Mounted Heavy Repeating Crossbow | 120 gp | 1d10 piercing | 25 lb | Heavy, Loading, Two-handed, Special, Ammunition, Range (125/400), stabilizing |
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