Double Weapon (5e Variant Rule)

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Double Weapon Property[edit]

When you take the Attack action and attack with a double weapon, you can use a bonus action to make another attack with the other end of the weapon, dealing damage equal to the value in parentheses, on the property description. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.


Simple double weapons Cost Damage Weight Properties
Three-Section Staff 2 gp 1d4 bludgeoning 5 lb. Double weapon (1d4), two-handed
Martial double weapons Cost Damage Weight Properties
Double Axe 30 gp 1d6 slashing 10 lb. Double weapon (1d6), heavy, two-handed
Double Flail 20 gp 1d6 bludgeoning 4 lb. Double weapon (1d6), two-handed
Double Spear 5 gp 1d4 piercing 4 lb. Double weapon (1d6), thrown (20/60), two-handed
Double Sword 50 gp 1d6 slashing 5 lb Double weapon (1d6 slashing), Heavy, Two-handed
Dwarven Urgrosh 50 gp 1d10 slashing 12 lb. Double weapon (1d4 piercing), Heavy, Two-handed
Gythka 30gp(half for Kreen) 1d8 slashing 8 lb. Double weapon (1d4), Heavy, Two-Handed
Meteor Hammer 30 gp 1d6 bludgeoning 5 lb. Heavy, two-handed, special, double weapon (1d6 bludgeoning)
Meteor Hammer - Variant 30 gp 1d4+1 bludgeoning 5 lb. Martial, two-handed, special, double weapon (1d4+1 bludgeoning)
Piano Wire 15 gp 1d6 slashing 1 lb. Two-Handed, Finesse, double weapon (1d4)
Warglaive 60 gp 1d10 slashing 7 lb. Heavy, Reach, Versatile (2d4), Special*
Anachronistic double weapons Cost Damage Weight Properties
Lightsaber, Double-Bladed Rare 2d12 lightning 2 lb Finesse, double weapon (2d12), Two-Handed
Monofilament Wire rare 2d6 slashing 1 lb. Two-Handed, Finesse, double weapon (2d6)

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