Armor Class: 19
Hit Points: 50
Damage immunities: poison, psychic
Cost: 1000 gp
Similar to its cannon brother, the mortar uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds; however, it instead launch the ball in an arc more then a straight line to fall at the target from above. The mortar can hit targets behind cover. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers.
A mortar is usually supported in a wooden frame with wheels. Before it can be fired, the cannon must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.
Mortar Ball: Ranged Weapon Attack: +6 to hit, range 400/1800 ft., one target. Hit: 27 (5d10) bludgeoning damage.
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