Harpoon, Variant (5e Equipment)

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Harpoon

Martial Melee Weapons
Weapon Cost Damage Weight Properties
Harpoon 20 gp 1d8 piercing 5 lb. Versatile (2d4), thrown (30/60), spooled (60 feet), Special

A spear-like weapon with a barbed tip. A coil of rope trails behind it. Any creature proficient in spears, tridents, or javelins is also proficient in harpoons.

Special. When a creature takes the piercing damage from an attack made with this weapon, it becomes stuck with the harpoon and tethered by the weapon out to a maximum distance of the spooled rope. On its turn, the tethered creature or another creature can use its action to attempt a DC 15 Strength (Medicine) check, taking the harpoon's piercing damage from pulling it out on a success and ending the tethered condition.

While a creature no larger than one size larger than you is tethered, you can use an action to attempt to reel the rope in. You make a Strength (Athletics) check contested by the creature’s Strength (Athletics) check. If the creature fails the check, you pull the creature up to your Strength score in feet toward you. If the creature succeeds the check, it is not pulled.

Dealing 5 slashing damage to the rope (AC 13) frees the tethered creature without harming it and breaks the rope. The rope is either also broken or dropped by you (your choice) if a tethered creature rolls a 20 or higher on the contested Strength (Athletics) check.

Weapon Mastery: Slow. If you are using weapon masteries, the harpoon has the Slow weapon mastery.

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