Karakuri Claws (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Karakuri Claws

Martial Melee Weapons
Weapon Cost Damage Weight Properties
Karakuri Claws 65 gp (Uncommon) 3d4 slashing 4 lb. Finesse, Glove, two-handed, special

A pair of weapons used by Karakuri hunters to hunt large beasts and keep the balance of nature.

Special: as a bonus action you can make a single attack against a creature on a successful attack you may hook one of your threaded claws into an enemy, as a part of an attack action you may pull yourself within 15ft of the creature or as part of a reaction when the creature moves you may pull yourself closer. the creature must spend its action to make an athletics or acrobatics check (DC = 8+ dex or str mod + prof bonus) to remove the claw.

0.00
(0 votes)

Back to Main Page5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!


Advertisements: