Karakuri Cannon (5e Equipment)

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Karakuri Cannon

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Karakuri Cannon 25 gp 1d12 piercing 3 lb. Ammunition, Special, range (100/300)

A big freaking cannon that is powered by karakuri threads

Special: the ammunition for the cannon is unlimited but the weapon builds heat the weapon can only be fired up to 10 times before overheating and dealing 2d12 fire damage to the user and needs a full round to fully cool down. you can lose heat by not firing the cannon for a turn which reduces 1 heat, or you can use a bonus action to prepare the BIG SHOT where the next attack you make removes all heat and if it hits deals additional damage equal to heat vented.

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