5e Anachronistic Weapons

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This list of homebrew content features anachronistic weapons made on D&D Wiki for 5e. Anachronistic weapons include any which would be historically abnormal in the medieval setting normally assumed in Dungeons & Dragons campaigns.

Renaissance-era weapons such as early firearms are listed with standard costs in gold pieces, but more technologically advanced weaponry is so beyond economical norms that standard costs are not shown. Specific campaigns in which these items are considered "mundane" may list prices, but in a typical D&D campaign these weapons should be treated as rare and priceless as magic items.

This list excludes magic weapons and any pages with maintenance templates.

Renaissance Era[edit]

For the purpose of this list, "renaissance weapons" incorporate everything from the earliest practical handheld firearms, up to weapons used before the 20th century of the real world. This section could include simple firearms and cannons, and weapons which incorporate steam engines or vulcanized rubber.

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Bayonet 1 gp 1d6 piercing 1 lb. Special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Amunition (range 30/120), reload (6 rounds), heavy
Flintlock Pistol, 2nd Variant 65 gp 1d8 piercing 8 lbs Reload(3), light, ammunition (range 60/150)
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 30/80), light, loading
Miniature Explosive 4 gp 1d6 fire 3 lb. Thrown (30/50), Light, Special
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed

Martial Melee Weapons[edit]

Martial Melee Weapons Cost Damage Weight Properties
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gun Rapier 300 gp 1d8 Piercing 6 lb. Finesse, Ammunition(Firearms), Range(30/60), Misfire(3)
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed

Martial Ranged Weapons[edit]

Martial Ranged Weapons Cost Damage Weight Properties
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 100/400), heavy, loading, two-handed
Bayonet Rifle 95 gp 1d10 piercing / 1d4 piercing 12 lb. Ammunition (range 100/400), heavy, reload (4 shots), special, two-handed
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 60/120), special, reach
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 20/60), Loading, Two-handed
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/200), Loading, Two-Handed, Heavy, Special
Caviler 300 gp 2d6 piercing 8 lb Ammunition (range 80/200), heavy, loading
Crossbow, Repeating, Variant 260 gp 1d10 piercing 16.5 lb Ammunition (range 80/320), heavy, two-handed, reload (4 shots)
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/40),heavy, reload (2), special, two-handed
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/50), loading
Flintlock Pistol, Variant 350 gp 2d4 piercing 3 lb Ammunition (range 30/80), loading
Flintlock Pistol 200 gp 1d10 piercing 2 lb. Ammunition (range 20/60), loading
Gatling Gun 500 gp 1d10 ranged 170 lb. (Ammunition, Range (60/350), Loading, Special, Two Handed, Misfire (2))
Gunpowder Pistol 40 gp 1d8 piercing 3 lb. Ammunition (range 100/400), light
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Handcannon 250 gp ranged special, 1d6 bludgeoning as melee weapon 16 lb Ammunition, Two-Handed, Reload (1 shot), Heavy
Handheld Cannon 60 gp 1d10 pierce 8 lb. Heavy, Ranged (60-120), loading, special
Heavy Cannon 300 gp 2d8 bludgeoning 40 lb Ammunition (range 50/150), heavy, reload(1), two-handed
Ironwork Rifle 500 gp 2d6 piercing 8 lb. Ammunition (Range 80/320), heavy, loading, two-handed
Lemat Revolver 635 gp 1d10 Piercing 4 lb. (Range 40/120), Ammunition, reload (9 shots), Special
Lever Action Rifle 1000gp 2d8 Piercing (.44), 2d6 Piercing (.32) 10 lb. Ammunition ( range 150/600 for .44, 100/400 for .32), Capacity (15 for .44, 25 for .32), Loading, Loud, Misfire, Two-handed
Mountain Flintlock Rifle 30 gp 2d6 peircing 12.5 lb. Ammunition(180/700), two-handed, heavy, loading, special
Musket, Rifled 750 gp 2d8 piercing 10 lbs. Ammunition (Range 80/320), Loading, Two-Handed, Heavy
Musket, carbine 650 gp 1d12 Piercing 7 lbs. Ammunition (Range 60/100), Loading, Two-Handed
Musketoon 500 gp 1d12 Piercing 6 lb. Ammunition, (Range 35/105), Two Handed, Loading
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/400), heavy, loading special, two-handed
Pepperbox 1000gp 1d10 Piercing 3lb Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Repurposed Firework Launcher 75 gp special 3 lb. Heavy, Two-Handed, Range (45/90), Loading, Special
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/100), light, reload (6 shots)
Revolving Rifle 20 gp 2d6 piercing 4 lb. Ammunition (Range 50/250), Reload (6 Rounds), Two-Handed
Rifle, Variant 90 gp 1d12 piercing 11 lb. Ammunition (range 125/500), heavy, reload (4 shots), two-handed
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Sniper Rifle 500 gp 2d8 piercing 20lb Heavy, Ammunition, Two-Handed, Range (100/400ft), Loading
Wheel-lock Carbine 400 gp 2d10 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), special

Ammunition[edit]

Ammunition Cost Weight
OGC:Ammunition, Bullet (50)
OGC:Ammunition, Fire Arrow/Bolt (20)
OGC:Ammunition, Rounds (20)
OGC:Ammunition, Shot (20)
Cannonball 5 gp 6lb
Shell
Simple Bullets
Small Cannonball 5 gp 3 lb

Modern Era[edit]

"Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities.

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Please leave the "(5e Equipment)" identifier in the page title when making creating your new equipment! Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here.

Simple Melee Weapons[edit]

Simple Melee Weapons Rarity Damage Weight Properties
Drill Common 1d6 bludgoening 10 lbs Heavy, Special
Hydraulic Drill Common 1d6 piercing 9 lb. Heavy, Reload(20 uses of the pressurized canister )
Punch Gun Common 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Rarity Damage Weight Properties
Baseball Common 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Molotov Cocktail Common 1d6 fire damage 1 lb. Light, thrown (30/120)
Shotgun, Auto Uncommon 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Pump Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two-handed
Taser Common 1d4 lightning damage 1 lbs Light, Range (20/40), Special

Martial Melee Weapons[edit]

Martial Melee Weapons Rarity Damage Weight Properties
Buzzsaw Uncommon 2d8 slashing 20 lb. Heavy, Special
Chainsaw Uncommon 2d8 slashing 13 lb. Heavy, two-handed
Chainsaw Bayonet Rare 1d10 slashing 1 lb. Light, special
Gunblade, Variant Rare 1d6 slashing 6 lb Finesse, special
Monofilament Wire rare 2d6 slashing 1 lb. Two-Handed, Finesse, double weapon (2d6)
NRS-2 Rare 1d4 slashing/2d6 piercing 3 lb. Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading

Martial Ranged Weapons[edit]

Martial Ranged Weapons Rarity Damage Weight Properties
.454 Casull Rare 3d6 piercing 13 lb. Ammunition (range 50/150), reload (6 shots), armor piercing (-3), heavy
2mm Kolibri Pistol Common 1 piercing 0.5 ½ lb. Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Arm Gyrojet Uncommon 2d4 bludgeoning 1 lb. Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun Rare 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, glove, reload (12 shots)
Assault Rifle Rare 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Battle Rifle Rare 2d10 piercing 11 lb. Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed
Bazooka Legendary 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Bolt Action Pistol Uncommon 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Browning Hi-Power Common 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Combat Pistol 'Jackal' Very Rare 4d8 piercing 35 lb. Ammunition (range 60/180), reload (6 shots), armor piercing (-3), heavy
Combat Shotgun, Variant Uncommon 2d8 piercing 9 lb. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)
Flamethrower Very Rare 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Grenade, Fragmentation
Grenade, Launcher
Grenade, Smoke
Grenade
Gunshield Very Rare 2d6 piercing 11 lb. Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed
Harkonnen Very Rare 10d8 piercing 120 lb. Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing
Harkonnen II Very Rare 10d8 piercing 300 lb. Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing
Heavy Machine Gun Rare 4d6 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, special
Heavy Shotgun Uncommon 2d6 Piercing 9.3 lb. Heavy, two-handed, reload (5 shots), Range self(15ft cone)
Light Anti-Tank Weapon Legendary 10d10 bludgeoning + 10d10 fire 15 lb. armor piercing (-5), heavy, loading, special (range 60/600), two-handed
Light Machine Gun Rare 3d6 piercing 30 lb. Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2)
Machine Pistol Common 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Magnum Revolver 900 gp 3d6 piercing 3 lb. Reload (6 Rounds), Range (60/200), Special
Minigun Rare 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (450 shots), two-handed, short burst (3)
Panzerknacke Legendary 5d6 bludgeoning + 5d6 fire 5 lb. Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading
Pistol, Automatic
Pistol, Heavy Automatic Uncommon 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
RPG Legendary 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Revolver
Rifle, Automatic
Rifle, Hunting
S&W 500 Rare 3d8 piercing 5 lb. Reload (5 Rounds), Range (60/200), Special
Scrap Gun Rare 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, loading, special
Shotgun
Silenced .22 Pistol Common 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Sniper Rifle, Variant Rare 2d10 piercing 17 lb. Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed
Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (30 shots), short burst (2 shots)
Type-33 Fuel Rod Cannon Very Rare 6d8 Fire 25 lbs. Ammunition (range 60/150), reload (5 shots), one handed, heavy
Volcanic Pistol Uncommon 2d8 piercing 2 lb Ammunition (range 40/120), loading
Winchester Model 1873 Rare 2d8 piercing 90.5 ½ lb. Ammunition (range 80/240), reload (8 shots), two-handed, burst fire (2)
Wrist Gun Uncommon 2d6 Piercing 3 lb. Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special

Ammunition[edit]

Ammunition Weight
.44 Cal. Minie Ball
Armor Piercing Bullets (10)
Armor Piercing Discarding Sabot Rounds (10)
Bullets, 9*18 mm (50) 1 lb.
Bullets, 9*19 mm (50) 1 lb.
Dragon's Breath
Explosive Bullets (10)
Flashbang
Hellsing Special Ammunition (10)
High Explosive Ammo
Hollow Point Bullets (10)
Incendiary Bullets (10)
Rubber Bullets (10)
Semi-Armor Piercing Bullets (10)
Subsonic Bullets (10)
Tranquilizer Rounds (10)
Web Cartridge

Futuristic Era[edit]

"Futuristic weapons" are only possible with technology that is not available even in modern reality. Any weapons herein are in the realm of science fiction.

Simple Melee Weapons[edit]

Simple Melee Weapons Rarity Damage Weight Properties
Anti-Robot Wand Common 1d4 bludgeoning 2 lb. light, reload (50 strikes), special
Chainfist Uncommon 3d8 slashing 4 lb. glove, light, special
Chainsaw, UAC Uncommon 3d4 slashing 9 lb. Chained damage (4), reload (50 charges), heavy, two-handed
Laser Punch Gun Common 1 bludgeoning plus 3d6 radiant 1 lb. Glove, hidden, light, reload (10 shots)
Plasma Punch Gun Common 1 bludgeoning plus 3d6 lightning 1 lb. Glove, hidden, light, reload (10 shots)
Starcraft Plasma Charged Combat Knife Common 1d4 piercing 4 lb Light, finesse
Ultra Blade Gauntlet Common 1d12 piercing 5 lbs. Light, hidden
Ultra Fist Uncommon 3d6 bludgeoning 1 lb. Finesse, glove, light, special
Vibroknife Common 2d4 piercing 1 lb. Ammunition, reload (50 strikes), Light, Finesse

Simple Ranged Weapons[edit]

Simple Ranged Weapons Rarity Damage Weight Properties
Idiot-Proof Pistol 750gp 1d12 piercing 1 lb. Ammunition (range 30/90), Reload (6 shots)
Phosphor Blast Pistol Rare 1d12 Fire 8 lb. Light, Ammunition (6), Blast (10ft),Range 60/90, Special
Phosphor Pistol Uncommon 1d10 Fire 3 lb. Light, Ammunition (6), Range 30/90, Special
Pistol, UAC Common 2d6 piercing 3 lb. Ammunition (range 50/150), reload (12 shots)

Martial Melee Weapons[edit]

Martial Melee Weapons Rarity Damage Weight Properties
Chain-axe Uncommon 3d8 slashing 8 lb Versitile (4d8)
Chainsword Uncommon 4d6 slashing 4 lb. Ammunition, reload (30 strikes)
Dual Laser Scythe Uncommon 2d6 slashing, 1d6 radiant 7 lb. Finesse, versatile (2d8/1d8)
Energy Sword, Variant Common 2d6 radiant damage 3 lbs. light, finesse
Energy Sword Uncommon 3d12 force 3 lbs. light, Disarming, special (can use 10 times, then needs 2 hours of charging)
Gravity Hammer Uncommon 2d6 force + 5 foot knockback 19 lb. Reload (25 strikes), heavy, reach, special, two-handed
Gravity Saber Very Rare 2d10 slashing/ bludgeoning (3d10 two-handed),
OR 2d8 radiant (ranged attack)
3 lb. Light, Versatile, Finesse, Ammunition (Reload 8), Range (60/ 180)
Guardian Spear Very Rare 3d10 slashing/ 4d6 force, Ranged 5d8 Piercing 50 lb. Heavy, Two-Handed, Reach 15ft, Ammunition (100), Special
Heavy Chainsword Rare 6d6 slashing 8 lb. Reload (20 strikes), Heavy, Two-Handed
Laser Sword Common 1d10 radiant 1 lb. finesse, reload (50 strikes)
Lightning Claw Rare 4d6 slashing 35 lb. Heavy, Armor Piercing (-1)
Lightsaber, Double-Bladed Rare 2d12 lightning 2 lb Finesse, double weapon (2d12), Two-Handed
Lightsaber Very Rare (major tier) 2d12 radiant 2 lb Finesse, light
Mech Gauntlet Common 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing 5 lb. Glove, Light, Ammunition (range 30/60 ft.), Special
Monowire Whip Uncommon 2d6 slashing 1 lb. Finesse, reach
Plasma Claw Rare 3d6 lightning 1 lb. Finesse, glove, light, special
Power Scythe Very Rare 3d8 slashing 25 lb. Heavy, Two-handed, Reach, Special, Reload (40 strikes)
Retractable wrist blade Uncommon 2d4 piercing or 1d8 slashing 0.5 lb. Finesse, glove, Hidden, light, special
Robot Sword Common 2d4 slashing 2 lb. Special, Versatile (1d10)
Rocket Hammer Common 2d8 bludgeoning 2 lb. Reload (50 strikes), versatile (2d10)
Rocket Maul Uncommon 2d12 bludgeoning 10 lb. Heavy, reload (50 strikes), two-handed
Scorpion Whip Uncommon 2d8 slashing 10 lb. Finesse, reach, special
Shock Blade Common 2d8 lightning 6 lb.
Spike Grenade Uncommon 2d8 fire, plus 1d8 slashing 4.25 pounds. thrown (30/60 ft.), light
Vibroblade Common 2d8 slashing 8lbs. Light, finesse

Martial Ranged Weapons[edit]

Martial Ranged Weapons Rarity Damage Weight Properties
AIE-486H Heavy Machine Gun Uncommon 2d8 piercing 20 lbs. Ammunition (range 60/250), reload (200 shots), heavy, two-handed
Antimatter Rifle
BR55 Battle Rifle Uncommon 2d8 piercing 10 lbs. Ammunition (range 150/300), reload (36 shots), burst fire(3)
Beam Rifle Rare 5d12 Radiant 20 lb. Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed
Blaster Launcher Rare 5d12 fire 3 lb. Heavy, ammunition (range 15/45), loading, two-handed
Bolt Pistol Rare 3d8 piercing 5 lb. Ammunition (range 50/150), heavy, reload (10 shots)
Bolter Rare 4d8 piercing 15 lb. Ammunition (range 80/240), heavy, reload (30 shots), short burst (2), two-handed.
Cable's BFG Uncommon 1d6 piercing 10 lb. Ammunition (range 200/600), Heavy, reload (30 shots), short burst (3), two-handed
Carnivore Pistol Rare 3d6 radiant 2 lb. Ammunition (range 60/180), special (50 shots)
Carnivore Rifle Rare 3d8 radiant 3 lb. Ammunition (range 300/900), special (100 shots), two-handed
Combi-bolter Rare 5d6 piercing 25lb Ammunition (range 80/240), heavy, two-handed, reload (60 shots), short burst (4)
DC-15S Carbine Blaster Rare 2d8 Radiant 3 lbs. Ammunition (Range 100/300), Reload (100 shots), short burs (2), Special
Devestator Very Rare See text 150 lb. Heavy, Oversized, Special, Two-handed
Disintegrator Pistol Rare 10d6 force 2 lb. Ammunition (range 100/300), reload (50 shots)
Disintegrator Rifle Rare 10d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Doomcannon Uncommon 2d8 Necrotic 20 lb. Heavy, two-handed, special, ammunition (range 100/300), loading
Dur-24 Wrist Laser Rare 3d8 radiant 1 lb. Ammunition (range 60/120), Finesse, glove, light, reload (50), special
E-11 Blaster Rifle Rare 3d8 radiant 6 lb. Ammunition (range 120/360), reload (100), two-handed
Element Gun Rare 3d6 fire/cold/lightning damage 1 lbs. Ammunition (30/120), light, reload (20 shots)
Energy Cell
Excruciator Pistol Rare 3d6 psychic 1 lb. Ammunition (range 60/180), light, reload (20 shots), special
Excruciator Rifle Rare 3d8 psychic 3 lb. Ammunition (range 120/360), reload (50 shots), two-handed, special
Gatling Icer Very Rare 6d6 cold 50 lb. Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special
Gauss Cannon Very Rare 5d10 Lightning 8 lb. Ammunition (range 120/360), two-handed, heavy
H-165 Forward Observer Module Legendary 20d6 fire damage / 20d6 bludgeoning 10 lbs. Special
Hand-Held Missile Launcher Very Rare 8d8 bludgeoning 8 lb. Ammunition (range 1,200), reload (4 shots), special, two-handed
Heavy Flamer Uncommon 4d8 fire 20 lb. Heavy, Range (15/60), Two-Handed
Icer Pistol Rare 3d6 cold 2 lb. Ammunition (range 60/180), Light, Reload (20 shots), Special
Icer Rifle Rare 3d8 cold 3 lb. Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special
Inferno Pistol Rare 1d8 Piercing and 1d10 Fire damage 10 lb. Light, Reload (6), Range 30/120
Laser Chaingun Rare 3d4 radiant 15 lb. Ammunition (range 100/300), burst fire, reload (100 shots), two-handed
Laser Pistol
Laser Pulse Rifle Rare 3d8 radiant 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Laser Rifle
Lasgun Uncommon 3d4 radiant 12 lb. Ammunition (range 80/240), heavy, short burst (3), reload (30 shots), two-handed
Lazer Bolt Action Rifle Rare 4d10 radiant 15 lb. Ammunition (range 120/300), heavy, two-handed, loading
Lightning Gun Rare 3d6 lightning 3 lb. Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special
M6C PDW Common 1d8 piercing 10 lbs. Ammunition (range 60/150), reload (12 shots), light
M6 Grindell/Galilean Nonlinear Rifle Legendary 10d10 Radiant 45 lbs. Ammunition (range 150/200), Reload (4 shots), Heavy, Special
M6 Magnum Sidearm Uncommon 2d6 piercing 10 lbs. Ammunition (range 60/150), reload (12 shots)
M7 SMG Common 2d4 piercing 10 lbs. Ammunition (range 45/90), reload (60 shots), light
MA5C Assault Rifle Uncommon 2d8 piercing 10 lbs. Ammunition (range 60/250), reload (32 shots), burst fire(4), two handed
MM9 mini concussion rocket launcher Rare depands on the missile 1 lb. Ammunition (range 60/120), Finesse, glove, light, reload, special
Machine Pistol, Super Uncommon 2d8 piercing 2 lb. Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots)
Magnetic Repulsion Rifle Common 1d10 piercing 9 lb. Ammunition (range 120/360 ft.), two-handed
Phaser Pistol Rare 6d6 force 3 lb. Ammunition (range 100/300), reload (50 shots)
Phaser Rifle Rare 6d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Phosphor Blast Carbine Legendary 4d6 Fire 15 lb. Two Handed, Ammunition (20), Short burst (3), Blast 15ft, Range 90/280, Special
Phosphor Serpenta Very Rare 2d10 fire 7 lb. Light, Range 80/220, Ammunition (12), Special
Phosphor Torch Legendary 6d8 fire 40 lb. Heavy, Two handed, Ammunition (4), Range 40ft cone, Special
Plasma Launcher Rare 6d8 lightning 15 lb. Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special
Plasma Pistol Rare 3d6 lightning 2 lb. Ammunition (range 60/180), reload (50 shots)
Plasma Pulse Rifle Rare 3d8 lightning 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Plasma Rifle Rare 3d8 lightning 7 lb. Ammunition (range 300/900), reload (100 shots), two-handed
Precision Bolt Rifle Uncommon 2d8 piercing 9 lb. Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed
Radium Carbine Legendary 3d6 Necrotic 16 lb. Two-Handed, Burst fire, Short burst (3), Ammunition (40), Range 80/260, Special
Radium Jezzail Legendary 6d8 Necrotic 30 lb. Heavy, Two-Handed, Ammunition (4), Range 100/300, Special
Radium Pistol Very Rare 2d6 necrotic 8 lb. Light, Ammunitions (6), Range 30/90, Special
Railgun Common 2d6 piercing 3 lb. Heavy, Special, Ammunition (range 30/120), Loading
Railgun Rifle Rare 3d8 force 7 lb. Ammunition (range 500/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special
Recharging Plasma Pistol Common 1d10 lightning 2 lb. Ammunition (range 40/120), recharge (4 shots)
S.C Magnum Revolver Rare 2d10 force/ 1d4 piercing 1 lb. Ammunition (range 60/120), Light, recharge (300 shots), silenced
SPNKR Rocket Launcher Uncommon 3d8 Fire 25 lbs. Ammunition (range 60/150), reload (2 shots), heavy
Shoulder Mounted Railgun Rare 3d12 piercing 85 lb. Heavy, ammunition (range 160/600), loading, Misfire
Smart Rifle Rare 4d8 piercing 7 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed
Sniper Rifle System 99C-Series 2 Anti-Matériel Rare 3d8 piercing 10 lbs. Ammunition (range 150/300), reload (4 shots), heavy, two-handed
StarCraft Wrist Cannon Rare 4d8 piercing 30 lb Ammunition (range 60/180), reload (5 shots)
Starcraft C-14 Rifle Very Rare 4d6 piercing 50 lb Ammunition (range 80/240), heavy, two-handed, short burst (4), burst fire, reload (500 shots)
Starcraft C-20A Rifle Rare 3d8 piercing 25 lb Ammunition (range 120/300), heavy, two-handed, reload (24 shots), special
Starcraft Chain Gun Rare 5d8 piercing 80 lb Ammunition (range 40/90), heavy, two-handed, short burst (5), reload (750 shots), special
Starcraft Hellfire Shotgun Rare 2d6 piercing and 2d6 fire 10 lb. Ammunition (range 35/60), reload (10 shots), burst fire, two-handed, special
Starcraft Tier 1 C-140 Flamethrower Rare 4d6 fire 27 lb. Ammunition (range 120/220), heavy, reload (5 shots), two-handed, special
Starcraft c-10 Rifle Rare 4d8 piercing 20 lb Ammunition (range 140/480), heavy, two-handed, short burst (3), reload (15 shots)
Starcraft t2 Firestorm Flamethrower Rare 5d6 fire 23 lb. Ammunition (range 60/110), heavy, reload (4 shot), two-handed, special
Starcraft t3 Hellfire Flamethrower Very Rare 6d6 fire 27 lb. Ammunition (range 40/90), heavy, reload (3 shot), two-handed, special
Transuranic Arquebus Legendary 10d8 Force 50 lb. Heavy, Two-Handed, Range 120/320, armor piercing (-6), stabilizing, reload (3), Special
Type-25 Directed Energy Pistol Common 2d6 lightning 10 lbs. (range 20/150), light, plasma cartridges
Type-25 Plasma Rifle Uncommon 2d8 lightning 10 lbs. (range 60/250), one-handed, plasma cartridges
Type-33 Needler Uncommon 1 piercing 10 lbs. Ammunition (range 45/90), reload (20 shots), light
Type-33b Assault Cannon Rare 3d12 Fire 25 lbs. Ammunition (range 60/150), reload (5 shots), one handed, heavy
Type-50 Beam Sniper Rare 3d8 lightning 10 lbs. Ammunition (range 150/300), plasma cartridge, heavy, two-handed
Type-51 Carbine Uncommon 2d8 piercing 10 lbs. Ammunition (range 150/300), 2-handed, plasma cartridges
Volkite Caliver Legendary 3d8 Fire 30 lb. Two-handed, heavy, ammuniton (20), range 80/260, Short burst(2) special
Volkite Charger Legendary 2d12 Fire 35 lb. Two-handed, heavy, ammuniton (30), range 60/240, Short burst(2) special
Volkite Serpenta Very Rare 2d8 Fire 15 lb. Light, ammuniton (15), range 40/200, special
Whipcord thrower Uncommon 1d6 piercing 1 lb. Ammunition (50/100), Finesse, glove, light, special
Whistling bird Very Rare 3d6 piercing 0.5 lb. Ammunition (range 120), Finesse, glove, light, reload (10), special
Wide-Bore Laser Rifle Rare 6d8 radiant 15 lb. Heavy, Reload (10 shots), Two-Handed, Special
Yautja Bow Uncommon 2d6 Piercing 5 lb. Heavy, Two-Handed, Ammunition (range 200/800)
ZX miniature flame projector Rare 2d8 fire 1 lb. Ammunition (range 15ft cone), Finesse, glove, light, reload (20), special

Ammunition[edit]

Ammunition Weight
Alloy Flechette (4) 1 lb.
Cosmic Energy Cell
Energy Cell
Energy Pack, UAC 2 lb.
Missile (4)
Pistol Magazine, UAC 1 lb.
Plasma Cartridge
Power Cell, UAC 1/2 lb.
RPG, UAC 1 lb.
Railgun Round
Rifle Bullets varies
Shotgun Shells (4)
Type-12A anti-personnel rocket
Type-12B capsule



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