5e Anachronistic Weapons
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This list of homebrew content features anachronistic weapons made on D&D Wiki for 5e. Anachronistic weapons include any which would be historically abnormal in the medieval setting normally assumed in Dungeons & Dragons campaigns.
Renaissance-era weapons such as early firearms are listed with standard costs in gold pieces, but more technologically advanced weaponry is so beyond economical norms that standard costs are not shown. Specific campaigns in which these items are considered "mundane" may list prices, but in a typical D&D campaign these weapons should be treated as rare and priceless as magic items.
This list excludes magic weapons and any pages with maintenance templates.
Renaissance Era[edit]
For the purpose of this list, "renaissance weapons" incorporate everything from the earliest practical handheld firearms, up to weapons used before the 19th century of the real world. This section could include simple firearms and cannons, and weapons which incorporate steam engines or vulcanized rubber.
Simple Melee Weapons[edit]
Simple Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Baseball Bat | Common | 1d4 Bludgeoning | 3 lb. | Versatile (1d6) |
Bayonet | 1 gp or 2 gp | 1d6 piercing | 1 lb. | Special |
Drill | Uncommon | 1d6 bludgoening | 10 lb. | Heavy, special |
Drill, Variant | 250 gp | 1d6 bludgeoning | 15 lb. | Heavy, special |
Driver, Variant | 200 gp | 1d8 piercing | 4 lb | Loading, light, finesse |
Hydraulic Drill | Common | 1d6 piercing | 9 lb. | Heavy, Reload(20 uses of the pressurized canister ) |
Punch Gun | Common | 1 bludgeoning + 2d8 piercing | 1 lb. | Glove, hidden, light, reload (2 shots), short burst (1) |
Scalpel | 10 gp | 1d4 pierce | 1 lb. | Finesse, undersized, special |
Spiked Baseball Bat | Common | 1d6 piercing | 4 lb. | Versatile (1d8) |
Steam Drill | 1000 gp | 3d4 piercing | 15 lb. | Ammunition, heavy, two-handed, reload (3), special |
Syringe Sword | 50 gp | 1d12 poison | 1 lb. | Dire, finesse, loading, special |
Simple Ranged Weapons[edit]
Simple Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Baseball | Common | 1d3 Bludgeoning | 1/2 lb. | Thrown (range 20/60), light, finesse, special |
Exploding Gauntlet | 150 gp | 1d8 piercing | 7 lb | Ammunition (range 15/45), reload (6 shots), heavy, glove |
Firecracker | 10 gp | 1d4 thunder | 1 lb | Thrown (range 20/60 feet), splash |
Flare Gun | 25gp | Varies by load | 2 lb. | Ammunition (Range 60/120 ft.), Reload (1 shot), Special |
Flintlock Pistol, 3rd Variant | 250 gp | 1d8 piercing | 3 lb. | Ammunition (range 25/75), light, loading |
Flintlock Pistol, Repeating | 65 gp | 1d8 piercing | 8 lbs | Reload (5), light, ammunition (range 30/90) |
Miniature Explosive | 4 gp | Special | 3 lb. | Light, special, thrown (range 60) |
Shotgun, Double-Barreled | 500 gp | 1d10 piercing | 8 lb. | Ammunition (range 40/80), heavy, reload (2 shots), two-handed |
Shotgun, Pump | Common in Modern times+, Uncommon in Renaissance times- | 2d8 piercing | 9 lb. | Ammunition (range 30/90), reload (5 shots), two-handed, loading, special |
Slingshot | 5 sp | 1d4 bludgeoning | 1 lb. | Ammunition (30/90), two-handed |
Martial Melee Weapons[edit]
Martial Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Clockwork Axe | 250 gp | 1d8 slashing | 15 lb. | Heavy, Two-Handed, Special |
Gun Axe | 90 gp | 1d10 slashing / 1d6 piercing | 12 lbs. | Ammunition (range 30/90), loading, special |
Gun Rapier | 300 gp | 1d8 Piercing | 6 lb. | Finesse, ammunition (range 30/60), misfire (3) |
Gunblade | 200 gp | 1d6 slashing | 3 lb. | Finesse, Special, Ammunition |
Gunblade, Variant | Rare | 1d6 slashing | 6 lb | Finesse, special |
Locking Blade | 240 gp | 2d6 slashing | 8 lb. | Heavy |
Monster Chainsaw | Rare | 2d12 slashing | 45 lb. | Heavy, Stabilizing, two-handed, reach |
Pistol Sword | 275 gp | 1d6 piercing | 5 lb | Finesse, Light |
Rifle Cane | 315 gp | 1d8 bludgeoning | 7 lb | Finesse, Special |
Shifting Spear | 130gp | 1d10 piercing | 6lb | Special,two-handed |
Martial Ranged Weapons[edit]
Martial Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Arquebus | 75 gp | 1d10 piercing | 12 lb. | Ammunition (range 40/120), heavy, loading, two-handed |
Blast Lance | 65 gp | 1d8 piercing | 7 lb | Ammunition (range 40/120), special, reach |
Blunder-Spear | 400 gp | 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing | 10 lb | Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special |
Blunderbuss | 250 gp | 2d6 piercing | 5 lb. | Ammunition (range 10/45), Loading, Two-handed |
Blundergat | Legendary | 4d8 piercing | 3 lb. | Ammunition (range 15ft cone), Loading, Two Handed |
Boltcaster | 120 gp | 3d8 Piercing | 15 lb. | Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special |
Bomb, Variant | 75 gp | 3d6 thunder | 1 lb. | Thrown (range 20/60 feet), splash, special |
Brown Bess | 100 gp | 2d6 piercing | 10.5 lb | Ammunition (Range 30/120), Loading, Two-Handed, Heavy |
Caster Gun | 750 gp | 1d10 piercing | 2 lb. | Ammunition (range 30/120), Light, Loading, Special |
Caviler | 300 gp | 1d8 piercing | 8 lb | Ammunition (range 60/180), heavy, loading, two-handed |
Clockwork Triple-Mode Rifle | 500 gp | Varies | 40 lb. | Ammunition (Ranged 60/180), Reload (30), Heavy, Two-Handed, Special |
Colt 1851 Navy Revolver | 750 GP | Special | 2.5 lb. | Ammunition (range 35/100), reload (6 shots) |
Derringer | Common | 1d4 piercing | 3 lb. | Ammunition (range 10/30), covert, light, reload (2 shots), special |
Dragon | 200 gp | 2d4 piercing | 3 lb. | Ammunition (range 20/60), Loading |
Drake Cannon | 250 gp | 2d6 piercing | 4 lb | Ammunition (range 25/75),heavy, reload (2), two-handed |
Explosive Trail Gun | 400 gp | 1d6 Piercing and 1d4 Fire | 5 lb. | Ammunition (Range 25/75), Loading, Special |
Flintlock Pepperbox | 180 gp | 2d6 piercing | 4 lb. | Ammunition (range 20/60), Loading, Reload(6) |
Gatling Gun | 500 gp | 1d10 piercing per bullet | 170 lb. | Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special |
Grenade, Flare | Common | Special | 1/2 lb. | Thrown (60 ft.), Special |
Hand Cannon | 50 gp | 2d6 bludgeoning | 20 lb. | Ammunition (range 20/60), heavy, two-handed |
Hand Cannon, Variant | 1,400 gp | 2d6 bludgeoning | 40 lb | Ammunition (range 150/600), heavy, reload(1), two-handed |
Handheld Cannon | 1,000 gp | 4d8 bludgeoning | 20 lb. | Heavy, ammunition (range 30/90), reload (1), misfire (3), special |
Hornvolver | 25 gp | 1d4 piercing | 3 lb. | Ammunition, Light, Range (30ft./60ft.) |
Ironwork Rifle | 1000 gp | 1d12 piercing | 8 lb. | Ammunition (Range 50/150), heavy, loading, two-handed |
Lemat Revolver | 635 gp | 2d6 Piercing | 4 lb. | (Range 40/120), Ammunition, reload (9 shots), Special |
Minigun | Rare | 4d10 piercing | 65 lb. | Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing |
Mountain Flintlock Rifle | 800 gp | 2d8 piercing | 14 lb. | Ammunition(40/120), heavy, loading, misfire 3, two-handed |
Musket Axe | 500 gp | 1d12 piercing(ranged), 1d6 slashing(melee) | 15 lbs. | Ammunition (range 40/120), loading, two-handed, special |
Musket, Carbine | 200 gp | 1d8 piercing | 7 lb. | Ammunition (range 35/105), loading, two-handed |
Musket, Rifled | 750 gp | 2d8 piercing | 10 lbs. | Ammunition (Range 60/180), Loading, Two-Handed, Heavy |
Musketoon | 500 gp | 1d12 Piercing | 6 lb. | Ammunition (range 35/105), two-handed, loading |
Nock Gun | 750 gp | 3d10 piercing | 13 lb. | Ammunition (range 100/300), heavy, loading special, two-handed |
Pepperbox | 1,000 gp | 1d10 piercing | 3 lb. | Ammunition (30/90), reload (6 shots) |
Pistol Sword | 275 gp | 1d6 piercing | 5 lb | Finesse, Light |
Repurposed Firework Launcher | 75 gp | special | 3 lb. | Heavy, two-handed, range (45/90), loading, special |
Revolver, Variant | 150 gp | 1d10 piercing | 2 lb | Ammunition (range 25/75), light, reload (6 shots) |
Revolving Rifle | Uncommon | 2d8 piercing | 8 lb. | Ammunition (range 210/700), reload (6 shots), two-handed |
Rifle Cane | 315 gp | 1d8 bludgeoning | 7 lb | Finesse, Special |
Rifle, Variant | 850 gp | 2d6 piercing | 12 lb. | Ammunition (range 60/180), heavy, loading, misfire 2, two-handed |
Scrap Gun | Rare | 1d10 piercing | 80 lb. | Ammunition (range 80/240), heavy, loading, special |
Shuriken Launcher | 75 gp | 1d12 slashing | 18 lb. | Ammunition (range 60/300), heavy, two-handed |
Siege Rifle | 250+ gp | 2d6 piercing | 20 lb. | Ammunition (range 100/400), Heavy, Reload (6 rounds), Special, Two-Handed |
Simple Pistol | 100 gp | 1d10 piercing | 0.5 lb. | Ammunition (range 25/75), hidden, light, reload (1), special |
Small Pistol | 150 gp | 1d8 piercing | 2 lb. | Ammunition (range 20/60), loading, light, Hidden |
Snaplock Pistol | 350 gp | d11 piercing | 3 lb | Ammunition (range 20/60), loading, misfire 2 |
Sniper Rifle | 500 gp | 1d12 piercing | 20lb | Heavy, ammunition (range 80/240), two-handed, Loading |
Springfield 1861 | 475 gp | 3d4 piercing | 6 lb. | Ammunition (120/400), Heavy, Two-Handed, Reload (4 shots) |
Volley Gun | 75 gp | 1d8 piercing | 3 lb. | Heavy, two-handed, ammunition (range 90/180), special |
Wheel-lock Carbine | 400 gp | 2d6 piercing | 9.5 lb. | Ammunition (range 30/120), two handed, reload (4 shots), misfire (2) |
Wheellock Pistol | 200 gp | 1d9 piercing | 2 lb. | Ammunition (range 30/70), hidden, loading, misfire 1 |
Ammunition[edit]
Ammunition | Cost | Rarity | Weight |
---|---|---|---|
Cannonball | 5 gp | 6lb | |
Explosive Arrow | |||
OGC:Ammunition, Bullet (50) | |||
OGC:Ammunition, Fire Arrow/Bolt (20) | |||
OGC:Ammunition, Rounds (20) | |||
OGC:Ammunition, Shot (20) | |||
Percussion Cap | |||
Shell | |||
Simple Bullets | |||
Small Cannonball | 5 gp | 3 lb |
Modern Era[edit]
"Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities.
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Simple Melee Weapons[edit]
Simple Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Lunge Mine | Very Rare | 4d6 bludgeoning + 4d6 fire | 3 lb. | Two-Handed, Heavy, Thrown (10/15), Special |
Stun Baton | Uncommon | 1d4 bludgeoning | 2 lb. | light, powered (5 charges) |
Simple Ranged Weapons[edit]
Simple Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Molotov Cocktail | Common | Special | 1 lb. | Light, thrown (30/60 ft.), special |
Shotgun, Auto | Uncommon | 2d8 piercing | 11 lb. | Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed |
Shotgun, Pump | Common in Modern times+, Uncommon in Renaissance times- | 2d8 piercing | 9 lb. | Ammunition (range 30/90), reload (5 shots), two-handed, loading, special |
Silenced Shotgun | Common | 2d8 piercing | 9 lb. | Ammunition (range 30/90), reload (5 shots), silenced, two-handed, loading |
Simple Flamethrower | Rare | 1d10 fire | 25 lb. | Ammunition (range 60/100), Heavy, reload (10 shots), two-handed, special |
Taser | Common | 1d4 lightning damage | 1 lbs | Light, Range (20/40), Special |
Martial Melee Weapons[edit]
Martial Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Ballistic Knife | Rare | 1d4 piercing | ¼ lb. | Finesse, Hidden, Undersized, special |
Buzzsaw | Uncommon | 2d8 slashing | 20 lb. | Heavy, Special |
Chainsaw | Uncommon | 2d8 slashing | 13 lb. | Heavy, two-handed, special |
Chainsaw Bayonet | Rare | 1d10 slashing | 1 lb. | Light, special |
Monster Chainsaw | Rare | 2d12 slashing | 45 lb. | Heavy, Stabilizing, two-handed, reach |
NRS-2 | Rare | 1d4 slashing/2d6 piercing | 3 lb. | Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading |
Martial Ranged Weapons[edit]
Martial Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
2mm Kolibri Pistol | Common | 1 piercing | ½ lb. | Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized |
Anti-Materiel Rifle | Very Rare | 8d6 Piercing | 30 lb. | Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing |
Anti-Tank Rifle | Legendary | 10d10 piercing | 50 lb. | Ammunition (range 300/900), armor piercing (-5), heavy, two-handed, reload (12 shots), special, scope (range 900), stabilizing |
Arm Gyrojet | Uncommon | 2d4 bludgeoning | 1 lb. | Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots) |
Arm Shotgun | Rare | 2d6 piercing | 4 lb | Ammunition (range 30/90), burst fire, glove, reload (12 shots) |
Assault Rifle | Rare | 3d8 piercing | 10 lb. | Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed |
Barnstormer RPG | 15 gp | 6d6 piercing | 15 lb. | Ammunition (Range:80/240), heavy, reload (2 shots), two-handed |
Battle Rifle | Rare | 2d10 piercing | 11 lb. | Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed |
Bazooka | Legendary | 6d8 bludgeoning + 6d8 fire | 16 lb. | Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed |
Blowback Shotgun | Rare | 3d6 piercing. On a critical hit instead of double damage target is knocked back 5 feet and becomes prone. | 7 lb. | Ammunition, (range 20/60), reload (5 shots), two-handed |
Browning Hi-Power | Common | 2d6 piercing | 2 lbs. | Ammunition (range 50/150), reload (13 shots) |
Burst Assault Rifle | Common | 3d4 piercing | 6 lb. | (Two-Handed) |
Combat Pistol 'Jackal' | Very Rare | 3d8 piercing | 35 lb. | Ammunition (range 60/180), reload (6 shots), armor piercing (-3), heavy |
Combat Shotgun | Uncommon | 2d8 piercing | 9 lb. | Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots) |
Compound Bow | Uncommon | 1d10 piercing | 3 lb. | Ammunition (range 120/500), two-handed |
Compound Long Bow | Uncommon | 2d8 piercing | 4 lb. | Ammunition (range 225/5000), two-handed |
Egg Gun | Rare | 2d12 piercing | 5 lb. | Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed |
Flamethrower | Very Rare | 2d8 fire | 50 lb. | Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special |
Grenade | ||||
Grenade Launcher, Multiple | Rare | Special | 12 lb. | Two-Handed. Ammunition (Range 200/600 ft.), Reload (6 shot), Special |
Grenade Launcher, Variant | Uncommon | Special | 7 lb. | Two-Handed. Ammunition (Range 200/600 ft.), Reload (1 shot), Special |
Grenade, Beehive | Uncommon | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Concussion | Common | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Fragmentation | ||||
Grenade, Fragmentation R | Common | Special | 1/2 lb. | Special, thrown (range 20/60) |
Grenade, Incendiary | Common | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Launcher | ||||
Grenade, Nerve Gas | Rare | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Smoke | ||||
Grenade, Smoke R | Uncommon | — | 1/2 lb. | Special, thrown (range 20/60) |
Grenade, Stun | Common | Special | 1/2 lb. | Thrown (60 ft.), Special |
Grenade, Tear Gas | Uncommon | Special | 1/2 lb. | Thrown (60 ft.), Special |
Gunshield | Very Rare | 2d6 piercing | 11 lb. | Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed |
Harkonnen | Very Rare | 10d8 piercing | 120 lb. | Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing |
Harkonnen II | Very Rare | 10d8 piercing | 300 lb. | Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing |
Heavy Machine Gun | Rare | 4d8 piercing | 80 lb. | Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing |
Heavy Machine Gun, Variant | Very Rare | 8d8 piercing | 80 lb. | Ammunition (range 180/540), burst fire, reload (100 shots), armor piercing (-3), scope (range 540), two-handed, heavy, stabilizing |
Heavy Shotgun | Uncommon | 2d6 Piercing | 9.3 lb. | Heavy, two-handed, reload (6 shots), Scatter (1d6 Piercing, 15ft cone) |
KS-23 | Rare | 3d10 piercing | 9 lb. | Ammunition (range 50/150), reload (4 shots), two-handed |
Lever Action Rifle | Uncommon | 2d6 Piercing | 10 lb. | Ammunition (range 80/240), reload (25 shots), misfire (1), two-handed |
Light Anti-Tank Weapon | Legendary | 10d10 bludgeoning + 10d10 fire | 15 lb. | armor piercing (-5), heavy, loading, special (range 60/600), two-handed |
Light Machine Gun | Rare | 4d6 piercing | 30 lb. | Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2) |
Magnum Revolver | Uncommon | 2d10 piercing | 3 lb. | Reload (6 Rounds), Range (60/180), Heavy |
Minigun | Rare | 4d10 piercing | 65 lb. | Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing |
Panzerknacke | Legendary | 5d6 bludgeoning + 5d6 fire | 5 lb. | Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading |
Pistol, Automatic | ||||
Pistol, Bolt Action | Uncommon | 2d12 piercing | 4 lb. | Ammunition (range 80/240), loading |
Pistol, Heavy Automatic | Uncommon | 2d8 piercing | 4 lb. | Ammunition (range 60/180), reload (9 shots) |
Pistol, Light Automatic | Common | 2d4 piercing | 1 lb. | Ammunition (range 40/120), hidden, light, reload (6 shots) |
Pistol, Machine | Common | 2d6 piercing | 2 lb. | Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots) |
Revolver | ||||
Rifle, Automatic | ||||
Rifle, Hunting | ||||
RPG | Legendary | 6d10 bludgeoning + 6d10 fire | 18 lb. | Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed |
S&W 500 | Rare | 3d8 piercing | 5 lb. | Reload (5 Rounds), Range (60/180), Heavy |
Shotgun | ||||
Silenced .22 Pistol | Common | 2d4 piercing | 2 lb | Ammunition (range 30/90), hidden, reload (16), silenced |
Silenced Submachine Gun | Uncommon | 2d6 piercing | 5 lb. | Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), silenced, two-handed |
Sniper Rifle, Variant | Rare | 2d10 piercing | 17 lb. | Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed |
SPAS-12 | Uncommon | 2d8 piercing | 10 lb. | Two-handed, ammunition (range 40/90), reload (8 shots), special |
Stickybomb Launcher | Rare | 2d8 fire | 3 lb. | Ammunition (range 40/120), heavy, loading, special, two-handed |
Submachine Gun | Uncommon | 2d6 piercing | 5 lb. | Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed |
Trench Gun | Uncommon | 2d8 piercing | 9 lb. | Ammunition (range 20/40), reload (6 shots), two-handed, special |
Volcanic Pistol | Uncommon | 2d8 piercing | 2 lb | Ammunition (range 40/120), loading |
Wrist Gun | Uncommon | 2d6 Piercing | 3 lb. | Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special |
Zip .22 | Common | 2d4 piercing | 1 lb. | Ammunition (range 40/120), Special, hidden, light, reload (10 shots), misfire (6) |
Ammunition[edit]
Ammunition | Rarity | Weight |
---|---|---|
Armor Piercing Bullets (10) | Rare | 1 lb. |
Armor Piercing Discarding Sabot Rounds (10) | Very Rare | 1 lb. |
Explosive Bullets (10) | Rare | 1 lb. |
Hellsing Special Ammunition (10) | Legendary | 1 lb. |
Hollow Point Bullets (10) | Common | 1 lb. |
Incendiary Bullets (10) | Uncommon | 1 lb. |
Match Grade Bullets (10) | Common | 1 lb. |
Rubber Bullets (10) | Common | 1 lb. |
Semi-Armor Piercing Bullets (10) | Uncommon | 1 lb. |
Shotgun Slugs (10) | Uncommon | |
Subsonic Bullets (10) | Rare | 1 | ¼ lb.
Tranquilizer Rounds (10) | Legendary | 1 lb. |
Futuristic Era[edit]
"Futuristic weapons" are only possible with technology that is not available even in modern reality. Any weapons herein are in the realm of science fiction.
Simple Melee Weapons[edit]
Simple Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Anti-Robot Wand | Common | 1d4 bludgeoning | 2 lb. | light, reload (50 strikes), special |
Chainfist | Uncommon | 3d8 slashing | 4 lb. | glove, light, special |
Chainsaw, UAC | Uncommon | 3d4 slashing | 9 lb. | Chained damage (4), reload (50 charges), heavy, two-handed |
Laser Punch Gun | Common | 1 bludgeoning plus 3d6 radiant | 1 lb. | Glove, hidden, light, reload (10 shots) |
Plasma Punch Gun | Common | 1 bludgeoning plus 3d6 lightning | 1 lb. | Glove, hidden, light, reload (10 shots) |
Starcraft Plasma Charged Combat Knife | Common | 1d4 piercing+2d4 elemental | 4 lb | Light, finesse |
Ultra Blade Gauntlet | Common | 1d12 piercing | 5 lbs. | Light, hidden |
Ultra Fist | Uncommon | 3d6 bludgeoning | 1 lb. | Finesse, glove, light, special |
Vibroknife | 75 gp | 2d4 Slashing | 1.25 lb. | Finesse, Light |
Simple Ranged Weapons[edit]
Simple Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
'Dirty' Laser Rifle | Rare | 6d8 fire | 8 lb. | Ammunition (range 60/240), loading, two-handed, irradiated, special |
Blaster Carbine | 425 credits | 3d6 force | 5 | ½ lb.Ammunition (range 80/320), two-handed |
Blaster Pistol | 150 Gold | 3d4 Bludgeoning | 2.5 lb. | light, reload 20, range 50/200 |
Idiot-Proof Pistol | 750gp | 1d12 piercing | 1 lb. | Ammunition (range 30/90), Reload (6 shots) |
Phosphor Blast Pistol | Rare | 1d12 Fire | 8 lb. | Light, Ammunition (6), Blast (10ft),Range 60/90, Special |
Phosphor Pistol | Uncommon | 1d10 Fire | 3 lb. | Light, Ammunition (6), Range 30/90, Special |
Pistol, UAC | Common | 2d6 piercing | 3 lb. | Ammunition (range 50/150), reload (12 shots) |
Shotgun, Combat | 3d6 piercing | 7 lb. | Ammunition (range 30/90), two-handed |
Martial Melee Weapons[edit]
Martial Melee Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Chain-axe | Uncommon | 3d8 slashing | 8 lb | Versitile (4d8) |
Chainsword | Uncommon | 4d6 slashing | 4 lb. | Ammunition, reload (30 strikes) |
Dual Laser Scythe | Uncommon | 2d6 slashing, 1d6 radiant | 7 lb. | Finesse, versatile (2d8/1d8) |
Energy Sword | Very Rare | 3d12 force | 3 lbs. | light, Disarming, special (can use 10 times, then needs 2 hours of charging) |
Energy Sword, Variant | Uncommon | 2d6 radiant damage | 3 lbs. | light, finesse |
Gravity Hammer | Uncommon | 2d6 force | 19 lb. | Reload (25 strikes), heavy, reach, special, two-handed |
Gravity Saber | Rare | 2d10 slashing | 3 lb. | Light, Versatile(3d8), Finesse, Special |
Grenade, Spike | Uncommon | 1d8 slashing | 4 lbs. | Thrown (30/60), light, special |
Guardian Spear | Very Rare | 3d10 slashing/ 4d6 force, Ranged 5d8 Piercing | 50 lb. | Heavy, Two-Handed, Reach 15ft, Ammunition (100), Range (160/320) ,Special |
Heavy Chainsword | Rare | 6d6 slashing | 8 lb. | Reload (20 strikes), Heavy, Two-Handed |
Hyperdense Battleaxe | Very Rare | 5d8 Slashing | 4,000 lb. | Versatile (5d10) |
Hyperdense Greataxe | Very Rare | 5d12 Slashing | 7,000 lb. | Heavy, two-handed |
Hyperdense Greatsword | Very Rare | 10d6 Slashing | 6,000 lb. | Heavy, two-handed |
Hyperdense Longsword | Very Rare | 5d8 Slashing | 3,000 lb. | Versatile (5d10) |
Hyperdense Shortsword | Very Rare | 5d6 Slashing | 2,000 lb. | Finesse, light |
Laser Sword | Common | 1d10 radiant | 1 lb. | finesse, reload (50 strikes) |
Lightning Claw | Rare | 4d6 slashing | 35 lb. | Heavy, Armor Piercing (-1), glove |
Lightsaber | Very Rare (major tier) | 2d12 radiant | 2 lb | Finesse, light |
Lightsaber, Double-Bladed | Rare | 2d12 radiant | 2 lb | finesse, double weapon (2d12), two-handed |
Ma'Tok Staff | Rare | 1d8 bludgeoning, ranged 2d12 radiant | 10 lb. | Heavy, Ammunition (range 100/300), Two-Handed |
Mech Gauntlet | Common | 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing | 5 lb. | Glove, Light, Ammunition (range 30/60 ft.), Special |
Monofilament Wire | Rare | 2d6 slashing | 1 lb. | Two-Handed, Finesse, double weapon (2d6) |
Monowire Whip | Uncommon | 2d6 slashing | 1 lb. | Finesse, reach |
Plasma Claw | Rare | 3d6 lightning | 1 lb. | Finesse, glove, light, special |
Power Gauntlet | Uncommon | 1 bludgeoning plus 2d8 force | 25 lb. | Glove, Heavy |
Power Scythe | Very Rare | 3d8 slashing | 25 lb. | Heavy, Two-handed, Reach, Special, Reload (40 strikes) |
Retractable Wrist Blade | Uncommon | 2d4 piercing or 1d8 slashing | 0.5 lb. | Finesse, glove, Hidden, light, special |
Robot Sword | Common | 2d4 slashing | 2 lb. | Special, Versatile (1d10) |
Rocket Hammer | Common | 2d8 bludgeoning | 2 lb. | Reload (50 strikes), versatile (2d10) |
Rocket Maul | Uncommon | 2d12 bludgeoning | 10 lb. | Heavy, reload (50 strikes), two-handed |
Scorpion Whip | Very Rare | 2d8 slashing | 10 lb. | Finesse, reach, special |
Shock Blade | Common | 2d8 lightning | 6 lb. | |
Type-1 Energy Sword (Halo Supplement) | Rare | 2d12 radiant damage | 3 lbs. | light, finesse, plasma cartridge |
Type-2 Gravity Hammer (Halo Supplement) | Rare | 3d12 bludgeoning | 3 lbs. | two-handed, heavy, plasma cartridge, special |
Vibroblade | Common | 2d8 slashing | 8lbs. | Light, finesse |
Martial Ranged Weapons[edit]
Martial Ranged Weapons | Rarity | Damage | Weight | Properties |
---|---|---|---|---|
Adrathic Pistol | Very Rare | 4d8 radiant | 18 lb. | Ammunition (Range 80/320), reload (12), disintegrate |
Adrathic Repeater | Very Rare | 4d8 radiant | 32 lb. | Ammunition (range 60/240), reload (12), burst (4), rapid (4), disintegrate, heavy, two-handed |
Adrathic Rifle | Very Rare | 5d8 radiant | 25 lb. | Ammunition (range 100/400), reload (6), two-handed, disintegrate |
AIE-486H Heavy Machine Gun | Uncommon | 2d10 piercing | 20 lbs. | Ammunition (range 60/240), reload (200 shots), heavy, two-handed, stabilizing, special |
Antimatter Rifle | ||||
Astral Cannon | Very rare | 8d6 radiant | 10 lb. | Ammunition (range 300/900), reload (3 shots), heavy, two-handed, special |
Baragwin Heavy Repeating Blaster | Legendary | 3d8 fire | 32 lb. | Ammunition (ranged 60/300), reload (30), heavy, two-handed, upgradeable |
Beam Rifle | Rare | 5d12 Radiant | 20 lb. | Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed |
Black Ray Rifle | Rare | 1d6 Lightning | 20 lb. | Ammunition (range 120/600), loading, special |
Blaster Launcher | Rare | 5d12 fire | 3 lb. | Heavy, ammunition (range 15/45), loading, two-handed |
Bolt Pistol | Rare | 3d8 piercing | 5 lb. | Ammunition (range 50/150), heavy, reload (10 shots) |
Bolter | Rare | 4d8 piercing | 15 lb. | Ammunition (range 80/240), heavy, reload (30 shots), short burst (2), two-handed. |
Bowcaster | 1500 credits | 1d10 radiant | 11 lb. | Ammunition (range 50/200), reload (4), two-handed |
BR55 Battle Rifle | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 150/300), reload (36 shots), scope (225), special |
Cable's BFG | Uncommon | 1d6 piercing | 10 lb. | Ammunition (range 200/600), Heavy, reload (30 shots), short burst (3), two-handed |
Carnivore Pistol | Rare | 3d6 radiant | 2 lb. | Ammunition (range 60/180), special (50 shots) |
Carnivore Rifle | Rare | 3d8 radiant | 3 lb. | Ammunition (range 300/900), special (100 shots), two-handed |
Combi-bolter | Rare | 5d6 piercing | 25lb | Ammunition (range 80/240), heavy, two-handed, reload (60 shots), short burst (4) |
CQS48 Bulldog (Halo Supplement) | Uncommon | 2d6 piercing | 10 lbs. | Ammunition (range 40/120), reload (8 shots), two-handed, special |
Cruciform Auto-gun | Rare | 2d4 Piercing | 200 lb. | Ammunition (range 30/90), Reload (200 shots), Heavy, Deployable, Special |
DC-15S Carbine Blaster | Rare | 2d8 Radiant | 3 lbs. | Ammunition (Range 100/300), Reload (100 shots), short burs (2), Special |
Devastator | Very Rare | See text | 150 lb. | Heavy, Oversized, Special, Two-handed |
Disintegrator Pistol | Legendary | 10d6 force | 2 lb. | Ammunition (range 100/300), reload (50 shots) |
Disintegrator Rifle | Legendary | 10d8 force | 7 lb. | Ammunition (range 500/1,500), reload (20 shots), two-handed |
Disruptor (Halo Supplement) | Common | 1d8 lightning | 10 lbs. | Range (30/120), light, plasma cartridge, special |
Doomcannon | Uncommon | 2d8 Necrotic | 20 lb. | Heavy, two-handed, special, ammunition (range 100/300), loading |
Dur-24 Wrist Laser | Rare | 3d8 radiant | 1 lb. | Ammunition (range 60/120), Finesse, glove, light, reload (50), special |
E-11 Blaster Rifle | Rare | 3d8 radiant | 6 lb. | Ammunition (range 120/360), reload (100), two-handed |
Element Gun | Rare | 3d6 fire/cold/lightning damage | 1 lbs. | Ammunition (30/120), light, reload (20 shots) |
Energy Cell | ||||
Excruciator Pistol | Rare | 3d6 psychic | 1 lb. | Ammunition (range 60/180), light, reload (20 shots), special |
Excruciator Rifle | Rare | 3d8 psychic | 3 lb. | Ammunition (range 120/360), reload (50 shots), two-handed, special |
Fission Pistol | Uncommon | 4d4 Lightning | 3 lb. | Ammunition (range 60/320), light, volatile |
Fragrance Bazooka | Rare | 5d4 Thunder | 10 lb. | Ammunition (range 60/120), Reload (5 shots), two-handed, special |
Fragrance Gauntlets | Rare | Special | 8 lb. | Ammunition (range 15ft cone), Finesse, Light, loading, Special, Glove, Reload (5 shots) |
Galvanic Carbine | 1000 gp | 3d6 Force | 3 lb. | Two-handed, ammuniton (30), range 500/1500, Armor Piercing (2) |
Galvanic Rifle | 5000 gp | 3d8 Force | 6 lb. | Two-handed, ammuniton (15), range 1000/3000, Armor Piercing (4) |
Gatling Icer | Very Rare | 6d6 cold | 50 lb. | Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special |
Gauss Cannon | 5d10 piercing | 8 lb. | Ammunition (range 120/360), armor piercing (-2), reload (4 shots), two-handed, heavy | |
Grenade, EMP | Uncommon | Special | ½ lb. | Thrown (60 ft.), light, special |
Grenade, Plasma | Uncommon | Special | ½ lb. | Thrown (60 ft.), light, special |
Guardian Spear, Variant | Very Rare | 4d8 piercing, 4d10 slashing | 35 lb. | Ammunition (range 100/400), reload (20), reach, two-handed, special |
H-165 Forward Observer Module | Legendary | 20d6 fire damage / 20d6 bludgeoning | 10 lbs. | Special |
Hand-Held Missile Launcher | Very Rare | 8d8 bludgeoning + 8d8 fire | 8 lb. | Ammunition (range 1,200/3600), armor piercing (-5), reload (4 shots), special, two-handed |
Heavy Flamer | Uncommon | 4d8 fire | 20 lb. | Heavy, Range (15/60), Two-Handed |
Ice Launcher | 30 CR | 1d4 bludgeoning | 1,5 lb (680 g). | Ammunition, Range(80/320), Two-handed, Reload(1-10 shots), Special. |
Icer Pistol | Rare | 3d6 cold | 2 lb. | Ammunition (range 60/180), Light, Reload (20 shots), Special |
Icer Rifle | Rare | 3d8 cold | 3 lb. | Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special |
Inferno Pistol | Rare | 1d8 Piercing and 1d10 Fire damage | 10 lb. | Light, Reload (6), Range 30/120 |
Knocking Gun | Uncommon | 1 Piercing | 1 lb. | Ammunition (Range 40/120), Light, short burst (1), reload (6 shots), Special |
Knocking Gun, Delicate Type | Rare | 1 Piercing | 1 lb. | Ammunition (Range 20/60), Light, reload (3 shots), Special |
Knocking Rifle | Uncommon | 2d6 Piercing | 2 lb. | Ammunition (Range 60/180), Light, reload (12 shots), Special |
Laser Chaingun | Rare | 3d4 radiant | 15 lb. | Ammunition (range 100/300), burst fire, reload (100 shots), two-handed |
Laser Pistol | ||||
Laser Pulse Rifle | Rare | 3d8 radiant | 9 lb. | Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed |
Laser Rifle | ||||
Lasgun | Uncommon | 3d4 radiant | 12 lb. | Ammunition (range 80/240), heavy, short burst (3), reload (30 shots), two-handed |
Laspistol | Uncommon | 2d4 radiant | 4 lbs. | Light, Ammunition (range 30/120), short burst(2), reload (15 shots) |
Lazer Bolt Action Rifle | Rare | 4d10 radiant | 15 lb. | Ammunition (range 120/300), heavy, two-handed, loading |
Lightning Gun | Rare | 3d6 lightning | 3 lb. | Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special |
Long-Las | 205 gp | 3d6 Radiant | 15 lb. | Two-handed, ammuniton (30), range 500/1500, Heavy |
M41A Pulse Rifle MK2 | Uncommon | 3d6 piercing | 11 lb. | Ammunition (range 80/200), reload (40 shots), burst fire |
M45 Shotgun (Halo Supplement) | Uncommon | 3d6 piercing | 10 lbs. | Ammunition (range 30/90), reload (5 shots), two-handed, special |
M57 Pilum | Uncommon | 3d6 bludgeoning | 25 lbs. | Ammunition (range 30/150), reload (2 shots), heavy, scope (75), special |
M6 Grindell/Galilean Nonlinear Rifle | Legendary | 10d10 Radiant | 45 lbs. | Ammunition (range 150/200), Reload (4 shots), Heavy, Special |
M68 Gauss Cannon | Rare | 3d8 lightning | 20 lbs. | Ammunition (range 1,000/2,000), reload (1 shot), heavy, two-handed, special |
M6C PDW | Common | 1d8 piercing | 10 lbs. | Ammunition (range 45/180), reload (12 shots), light, special |
M6D Magnum | Uncommon | 2d6 piercing | 10 lbs. | Ammunition (range 60/180), scope (90), reload (12 shots) |
M7 SMG | Common | 2d4 piercing | 10 lbs. | Ammunition (range 45/90), reload (60 shots), light, special |
M90 Shotgun (Halo Supplement) | Uncommon | 3d4 piercing | 10 lbs. | Ammunition (range 20/100), reload (12 shots), two-handed, special |
MA5B Assault Rifle | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 45/180), reload (60 shots), two handed, special |
Machine Pistol, Super | Uncommon | 2d8 piercing | 2 lb. | Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots) |
Magnetic Repulsion Rifle | Common | 1d10 piercing | 9 lb. | Ammunition (range 120/360 ft.), two-handed |
Malorian Arms 3516 | Legendary | 4d6 piercing | 7 lb. | Ammunition (range 80/320), reload (10), light, smart. |
MM9 Mini Concussion Rocket Launcher | Rare | depands on the missile | 1 lb. | Ammunition (range 60/120), Finesse, glove, light, reload, special |
Phaser Pistol | Rare | 6d6 force | 3 lb. | Ammunition (range 100/300), reload (50 shots) |
Phaser Rifle | Rare | 6d8 force | 7 lb. | Ammunition (range 500/1,500), reload (20 shots), two-handed |
Phosphor Blast Carbine | Legendary | 4d6 Fire | 15 lb. | Two Handed, Ammunition (20), Short burst (3), Blast 15ft, Range 90/280, Special |
Phosphor Serpenta | Very Rare | 2d10 fire | 7 lb. | Light, Range 80/220, Ammunition (12), Special |
Phosphor Torch | Legendary | 6d8 fire | 40 lb. | Heavy, Two handed, Ammunition (4), Range 40ft cone, Special |
Plasma Launcher | Rare | 6d8 lightning | 15 lb. | Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special |
Plasma Pistol | Rare | 3d6 lightning | 2 lb. | Ammunition (range 60/180), reload (50 shots) |
Plasma Pulse Rifle | Rare | 3d8 lightning | 9 lb. | Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed |
Plasma Rifle | Rare | 3d8 lightning | 7 lb. | Ammunition (range 300/900), reload (100 shots), two-handed |
Precision Bolt Rifle | Uncommon | 2d8 piercing | 9 lb. | Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed |
Radium Carbine | Legendary | 3d6 Necrotic | 6 lb. | Two-Handed, Burst fire, Short burst (3), Ammunition (40), Range 80/260, Special |
Radium Jezzail | Legendary | 6d8 Necrotic | 30 lb. | Heavy, Two-Handed, Ammunition (4), Range 1000/3000, Special |
Radium Pistol | Very Rare | 2d6 necrotic | 8 lb. | Light, Ammunitions (6), Range 30/90, Special |
Railgun | Common | 2d6 piercing | 3 lb. | Heavy, Special, Ammunition (range 30/120), Loading |
Railgun Rifle | Rare | 6d8 force | 7 lb. | Ammunition (range 60/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special |
Recharging Plasma Pistol | Common | 1d10 lightning | 2 lb. | Ammunition (range 40/120), recharge (4 shots) |
S.C Magnum Revolver | Rare | 2d10 force/ 1d4 piercing | 1 lb. | Ammunition (range 60/120), Light, recharge (300 shots), silenced |
Sci-fi Laser Gun | Rare | 2d6 force | 5 lb. | Ammunition (range 45/120), recharge (6 shots) |
Shock Rifle (Halo Supplement) | Uncommon | 3d6 lightning | 10 lbs. | Range (45/135), two-handed, heavy, plasma cartridge, special |
Shoulder Mounted Railgun | Rare | 3d12 piercing | 85 lb. | Heavy, ammunition (range 160/600), loading, misfire (1) |
Smart Rifle | Rare | 4d8 piercing | 7 lb. | Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed |
Sniper Rifle System 99C-Series 2 Anti-Matériel | Rare | 3d8 piercing | 10 lbs. | Ammunition (range 100/1,000), reload (4 shots), heavy, two-handed, scope (750), special |
Sonic Disruptor | Very Rare | 3d10 thunder | 4 lb. | Ammunition (range 60/180), reload (30 shots), special |
SPNKR Rocket Launcher | Uncommon | 3d8 bludgeoning | 25 lbs. | Ammunition (range 60/150), reload (2 shots), heavy, two-handed, special |
Starcraft c-10 Rifle | Rare | 4d8 piercing | 20 lb | Ammunition (range 140/480), heavy, two-handed, short burst (3), reload (15 shots) |
Starcraft C-14 Rifle | Very Rare | 4d6 piercing | 50 lb | Ammunition (range 80/240), heavy, two-handed, short burst (4), burst fire, reload (500 shots) |
Starcraft C-20A Rifle | Rare | 3d8 piercing | 25 lb | Ammunition (range 120/300), heavy, two-handed, reload (24 shots), special |
Starcraft Chain Gun | Rare | 5d8 piercing | 80 lb | Ammunition (range 40/90), heavy, two-handed, short burst (5), reload (750 shots), special |
Starcraft Hellfire Shotgun | Rare | 2d6 piercing and 2d6 fire | 10 lb. | Ammunition (range 35/60), reload (10 shots), burst fire, two-handed, special |
Starcraft t2 Firestorm Flamethrower | Rare | 5d6 fire | 23 lb. | Ammunition (range 60/110), heavy, reload (4 shot), two-handed, special |
Starcraft t3 Hellfire Flamethrower | Very Rare | 6d6 fire | 27 lb. | Ammunition (range 40/90), heavy, reload (3 shot), two-handed, special |
Starcraft Tier 1 C-140 Flamethrower | Rare | 4d6 fire | 27 lb. | Ammunition (range 120/220), heavy, reload (5 shots), two-handed, special |
StarCraft Wrist Cannon | Rare | 4d8 piercing | 30 lb | Ammunition (range 60/180), reload (5 shots) |
Transuranic Arquebus | Legendary | 10d10 Force | 50 lb. | Heavy, Two-Handed, Range 1000/3000, armor piercing (-3), stabilizing, reload (3), Special |
Type-25 Brute Shot (Halo Supplement) | Very Rare | 2d6 fire and 2d6 bludgeoning | 20 lbs. | Ammunition (range 30/60), reload (5 shots), two-handed, heavy, special |
Type-25 Directed Energy Pistol | Common | 1d4 lightning | 10 lbs. | Range (20/120), light, plasma cartridge |
Type-25 Plasma Rifle | Uncommon | 2d8 lightning | 10 lbs. | Range (60/240), plasma cartridge, special |
Type-33 Fuel Rod Cannon | Very Rare | 6d8 fire | 25 lbs. | Ammunition (range 60/150), reload (5 shots), two-handed, heavy, special |
Type-33 Needler | Uncommon | 1 piercing | 10 lbs. | Range (30/60), reload (20 shots), special |
Type-33b Assault Cannon | Very Rare | 3d12 Fire | 25 lbs. | Ammunition (range 60/150), reload (10 shots), heavy, special |
Type-50 Beam Sniper | Rare | 3d8 lightning | 10 lbs. | Ammunition (range 150/300), plasma cartridge, heavy, two-handed, special |
Type-51 Carbine | Uncommon | 2d8 piercing | 10 lbs. | Ammunition (range 150/300), 2-handed, plasma cartridges |
Type-52 Mauler (Halo Supplement) | Uncommon | 2d6 piercing | 10 lbs. | Ammunition (range 20/80), reload (5 shots), light, special |
Volkite Caliver | 15,000 gp | 3d8 Fire | 30 lb. | Two-handed, heavy, ammuniton (20), range 80/260, burst (6), rapid (6) special |
Volkite Charger | 10,000gp | 2d12 Fire | 35 lb. | Two-handed, heavy, ammuniton (30), range 60/240, Short burst(2), Rapid 2, special |
Volkite Serpenta | 5,000gp | 2d8 Fire | 15 lb. | Light, ammuniton (15), range 40/200, special |
Whipcord Thrower | Uncommon | 1d6 piercing | 1 lb. | Ammunition (50/100), Finesse, glove, light, special |
Whistling Bird | Very Rare | 3d6 piercing | 0.5 lb. | Ammunition (range 120), Finesse, glove, light, reload (10), special |
Wide-Bore Laser Rifle | Rare | 6d8 radiant | 15 lb. | Heavy, Reload (10 shots), Two-Handed, Special |
Yautja Bow | Uncommon | 2d6 Piercing | 5 lb. | Heavy, Two-Handed, Ammunition (range 200/800) |
Z-110 Boltshot | Legendary | 2d6 Radiant | 6 lbs. | Ionized Canisters,(range 35/60), reload (10 shots), (24 shots if modified), light, special |
Z-130 Suppresser | Legendary | 3d8 Radiant | 14 lbs. | Light Mass Charges,(range 50/200), light |
Z-180 Scattershot | Legendary | 3d6 Radiant | 15 lbs. | Ionized Canisters,(range 30/70), reload (5 shots), two-handed, special |
Z-250 Lightrifle | Legendary | 2d8 Radiant | 29 lbs. | Light Mass Charges,(range 80/350), heavy, special |
Z-750 Binary Rifle | Legendary | 3d10 Radiant | 35 lbs. | Ionized Canisters,(range 100/1000), reload (2 shots), two-handed, cumbersome, special |
Zat'nik'tel | Rare | 2d8 lightning | 3 lb. | Light, Ammunition (30/120), Special |
ZX Miniature Flame Projector | Rare | 2d8 fire | 1 lb. | Ammunition (range 15ft cone), Finesse, glove, light, reload (20), special |
Ammunition[edit]
Ammunition | Rarity | Weight |
---|---|---|
Alloy Flechette (4) | Rare | 1 lb. |
Cosmic Energy Cell | ||
Energy Cell | ||
Energy Pack, UAC | Rare | 2 lb. |
Fragrance Containers | ||
Missile (4) | ||
Pistol Magazine, UAC | Common | 1 lb. |
Plasma Cartridge | ||
Power Cell, UAC | Uncommon | 1/2 lb. |
Power Pack | ||
Railgun Round | ||
Rifle Bullets | Uncommon | varies |
RPG, UAC | Uncommon | 1 lb. |
Shotgun Shells (4) | ||
Type-12A anti-personnel rocket | ||
Type-12B capsule | ||
Web Cartridge |
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