Simple Flamethrower (5e Equipment)
Simple FlamethrowerSimple Ranged Weapons
A creature which takes damage from a flamethrower takes 1d4 fire damage at the start of each of its turns, not stacking with itself. A creature can end this damage by using its action to make a DC 13 Dexterity check to extinguish the flames. Special. You can make a normal single-target attack with a flamethrower, or you can spray everything in a 5-foot-wide, 60-foot long line by dispensing the flamethrower's entire payload. Each creature in the area must succeed on a DC 13 Dexterity saving throw or take the flamethrower's normal damage. Creatures that succeed the saving throw take half damage and are not set on fire. Napalm Fuel. Optional modification that increases initial damage to 2d6, burn damage to 1d6, and saving throw to DC 15 Dexterity. High Pressure Nozzle. Optional Modification that increases range to 75/120 Back to Main Page → 5e Homebrew → Equipment → Weapons |
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