5e Modern Weapons

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This list of homebrew content includes modern weapons made on D&D Wiki for 5e. "Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities. Simple firearms like muskets might be considered renaissance weapons instead, while weapons incorporating more advanced technology would be instead categorized as futuristic.

This list excludes magic weapons and any pages with maintenance templates.

The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered "mundane" and have relevant costs listed.

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Please leave the "(5e Equipment)" identifier in the page title when making creating your new equipment! Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here.

Simple Melee Weapons[edit]

Simple Melee Weapons Rarity Damage Weight Properties
Lunge Mine Very Rare 4d6 bludgeoning + 4d6 fire 3 lb. Two-Handed, Heavy, Thrown (10/15), Special
Stun Baton Uncommon 1d4 bludgeoning 2 lb. light, powered (5 charges)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Rarity Damage Weight Properties
Molotov Cocktail Common Special 1 lb. Light, thrown (30/60 ft.), special
Shotgun, Auto Uncommon 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Pump Common in Modern times+, Uncommon in Renaissance times- 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two-handed, loading, special
Silenced Shotgun Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), silenced, two-handed, loading
Simple Flamethrower Rare 1d10 fire 25 lb. Ammunition (range 60/100), Heavy, reload (10 shots), two-handed, special
Taser Common 1d4 lightning damage 1 lbs Light, Range (20/40), Special

Martial Melee Weapons[edit]

Martial Melee Weapons Rarity Damage Weight Properties
Ballistic Knife Rare 1d4 piercing 0.5 ¼ lb. Finesse, Hidden, Undersized, special
Buzzsaw Uncommon 2d8 slashing 20 lb. Heavy, Special
Chainsaw Uncommon 2d8 slashing 13 lb. Heavy, two-handed, special
Chainsaw Bayonet Rare 1d10 slashing 1 lb. Light, special
Monster Chainsaw Rare 2d12 slashing 45 lb. Heavy, Stabilizing, two-handed, reach
NRS-2 Rare 1d4 slashing/2d6 piercing 3 lb. Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading

Martial Ranged Weapons[edit]

Martial Ranged Weapons Rarity Damage Weight Properties
2mm Kolibri Pistol Common 1 piercing 0.5 ½ lb. Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Anti-Tank Rifle Legendary 10d10 piercing 50 lb. Ammunition (range 300/900), armor piercing (-5), heavy, two-handed, reload (12 shots), special, scope (range 900), stabilizing
Arm Gyrojet Uncommon 2d4 bludgeoning 1 lb. Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun Rare 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, glove, reload (12 shots)
Assault Rifle Rare 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Barnstormer RPG 15 gp 6d6 piercing 15 lb. Ammunition (Range:80/240), heavy, reload (2 shots), two-handed
Battle Rifle Rare 2d10 piercing 11 lb. Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed
Bazooka Legendary 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Blowback Shotgun Rare 3d6 piercing. On a critical hit instead of double damage target is knocked back 5 feet and becomes prone. 7 lb. Ammunition, (range 20/60), reload (5 shots), two-handed
Browning Hi-Power Common 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Burst Assault Rifle Common 3d4 piercing 6 lb. (Two-Handed)
Combat Pistol 'Jackal' Very Rare 3d8 piercing 35 lb. Ammunition (range 60/180), reload (6 shots), armor piercing (-3), heavy
Combat Shotgun Uncommon 2d8 piercing 9 lb. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)
Compound Bow Uncommon 1d10 piercing 3 lb. Ammunition (range 120/500), two-handed
Compound Long Bow Uncommon 2d8 piercing 4 lb. Ammunition (range 225/5000), two-handed
Egg Gun Rare 2d12 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed
Flamethrower Very Rare 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Grenade
Grenade Launcher, Multiple Rare Special 12 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (6 shot), Special
Grenade Launcher, Variant Uncommon Special 7 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (1 shot), Special
Grenade, Beehive Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Concussion Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Fragmentation
Grenade, Fragmentation R Common Special 1/2 lb. Special, thrown (range 20/60)
Grenade, Incendiary Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Launcher
Grenade, Nerve Gas Rare Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Smoke
Grenade, Smoke R Uncommon 1/2 lb. Special, thrown (range 20/60)
Grenade, Stun Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Tear Gas Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Gunshield Very Rare 2d6 piercing 11 lb. Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed
Harkonnen Very Rare 10d8 piercing 120 lb. Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing
Harkonnen II Very Rare 10d8 piercing 300 lb. Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing
Heavy Machine Gun Rare 4d8 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing
Heavy Machine Gun, Variant Very Rare 8d8 piercing 80 lb. Ammunition (range 180/540), burst fire, reload (100 shots), armor piercing (-3), scope (range 540), two-handed, heavy, stabilizing
Heavy Shotgun Uncommon 2d6 Piercing 9.3 lb. Heavy, two-handed, reload (6 shots), Scatter (1d6 Piercing, 15ft cone)
KS-23 Rare 3d10 piercing 9 lb. Ammunition (range 50/150), reload (4 shots), two-handed
Lever Action Rifle Uncommon 2d6 Piercing 10 lb. Ammunition (range 80/240), reload (25 shots), misfire (1), two-handed
Light Anti-Tank Weapon Legendary 10d10 bludgeoning + 10d10 fire 15 lb. armor piercing (-5), heavy, loading, special (range 60/600), two-handed
Light Machine Gun Rare 4d6 piercing 30 lb. Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2)
Magnum Revolver Uncommon 2d10 piercing 3 lb. Reload (6 Rounds), Range (60/180), Heavy
Minigun Rare 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing
Minigun, Variant Rare 2d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (4500 shots), two-handed, rapid fire (300), Stabilizing
Panzerknacke Legendary 5d6 bludgeoning + 5d6 fire 5 lb. Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading
Pistol, Automatic
Pistol, Bolt Action Uncommon 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Pistol, Heavy Automatic Uncommon 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
Pistol, Machine Common 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Revolver
Rifle, Automatic
Rifle, Hunting
RPG Legendary 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
S&W 500 Rare 3d8 piercing 5 lb. Reload (5 Rounds), Range (60/180), Heavy
Shotgun
Silenced .22 Pistol Common 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Silenced Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), silenced, two-handed
Sniper Rifle, Variant Rare 2d10 piercing 17 lb. Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed
SPAS-12 Uncommon 2d8 piercing 10 lb. Two-handed, ammunition (range 40/90), reload (8 shots), special
Stickybomb Launcher Rare 2d8 fire 3 lb. Ammunition (range 40/120), heavy, loading, special, two-handed
Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed
Trench Gun Uncommon 2d8 piercing 9 lb. Ammunition (range 20/40), reload (6 shots), two-handed, special
Volcanic Pistol Uncommon 2d8 piercing 2 lb Ammunition (range 40/120), loading
Wrist Gun Uncommon 2d6 Piercing 3 lb. Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special
Zip .22 Common 2d4 piercing 1 lb. Ammunition (range 40/120), Special, hidden, light, reload (10 shots), misfire (6)

Ammunition[edit]

Ammunition Rarity Weight
Armor Piercing Bullets (10) Rare 1 lb.
Armor Piercing Discarding Sabot Rounds (10) Very Rare 1 lb.
Explosive Bullets (10) Rare 1 lb.
Hellsing Special Ammunition (10) Legendary 1 lb.
Hollow Point Bullets (10) Common 1 lb.
Incendiary Bullets (10) Uncommon 1 lb.
Match Grade Bullets (10) Common 1 lb.
Rubber Bullets (10) Common 1 lb.
Semi-Armor Piercing Bullets (10) Uncommon 1 lb.
Shotgun Slugs (10) Uncommon
Subsonic Bullets (10) Rare 10.5 ¼ lb.
Tranquilizer Rounds (10) Legendary 1 lb.



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