Hand-Held Missile Launcher (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Hand-Held Missile Launcher

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Hand-Held Missile Launcher Very Rare 8d8 bludgeoning 8 lb. Ammunition (range 1,200), reload (4 shots), special, two-handed

A badass quadruple-barreled gun that can shoot exploding missiles. Missiles fired from a hand-held missile launcher can be fired at either a creature or object or a point within range. A creature that takes a direct hit from a missile cannot attempt a saving throw to reduce the damage taken. Each creature within 30 feet of an exploding missile must make a DC 20 Dexterity saving throw, taking the listed damage on a failed save, or half as much damage on a successful one.



Back to Main Page5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!


Advertisements: