Knocking Rifle (5e Equipment)

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A standard Knocking Rifle.

Knocking Rifle

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Knocking Rifle Uncommon 2d6 Piercing 2 lb. Ammunition (Range 60/180), Light, reload (12 shots), Special

The knocking rifle functions similarly to its normal counterpart except the knocking rifle is capable of firing multiple needles at incredible speeds and force. On a successful attack, the targeted creature must succeed a DC 12 Constitution saving throw, being paralyzed until the end of their next turn on a failure.

Direct Injection The knocking gun can also be used as a melee weapon. Additionally, when this weapon doesn't have the unwieldy property and is used as a melee weapon increases its damage by one step. Ex 2d4->2d6.

Difficult to Handle Unless a creature has a strength score of at least 15, this weapon gains the unwieldy property and only deals 2d4 piercing damage.

Hard Variant The knocking rifle has a "hard" variation which increases its cost to rare and increases its damage dealt by one step, and increases its paralyze DC by 2. Additionally, this hard-type knocking rifle will increase the strength score requirement to 17 to wield effectively.

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