5e Renaissance Weapons

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This list of homebrew content includes renaissance weapons made on D&D Wiki for 5e. For the purpose of this list, "renaissance weapons" incorporate everything from the earliest practical handheld firearms, up to weapons used before the 19th century of the real world. This section could include simple firearms and cannons, and weapons which incorporate steam engines or vulcanized rubber. Automatic firearms or other more advanced technology would be considered modern weapons instead. This list excludes magic weapons and any pages with maintenance templates.

Note, what while those weapons were invented in Renaissance times, some of them are still used in modern times.

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Baseball Bat Common 1d4 Bludgeoning 3 lb. Versatile (1d6)
Bayonet 1 gp or 2 gp 1d6 piercing 1 lb. Special
Drill Uncommon 1d6 bludgoening 10 lb. Heavy, special
Drill, Variant 250 gp 1d6 bludgeoning 15 lb. Heavy, special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Hydraulic Drill Common 1d6 piercing 9 lb. Heavy, Reload(20 uses of the pressurized canister )
Punch Gun Common 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)
Scalpel 10 gp 1d4 pierce 1 lb. Finesse, undersized, special
Spiked Baseball Bat Common 1d6 piercing 4 lb. Versatile (1d8)
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special
Syringe Sword 50 gp 1d12 poison 1 lb. Dire, finesse, loading, special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Baseball Common 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Ammunition (range 15/45), reload (6 shots), heavy, glove
Firecracker 10 gp 1d4 thunder 1 lb Thrown (range 20/60 feet), splash
Flare Gun 25gp Varies by load 2 lb. Ammunition (Range 60/120 ft.), Reload (1 shot), Special
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 25/75), light, loading
Flintlock Pistol, Repeating 65 gp 1d8 piercing 8 lbs Reload (5), light, ammunition (range 30/90)
Miniature Explosive 4 gp Special 3 lb. Light, special, thrown (range 60)
Shotgun, Double-Barreled 500 gp 1d10 piercing 8 lb. Ammunition (range 40/80), heavy, reload (2 shots), two-handed
Shotgun, Pump Common in Modern times+, Uncommon in Renaissance times- 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two-handed, loading, special
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed

Martial Melee Weapons[edit]

Martial Melee Weapons Cost Damage Weight Properties
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gun Rapier 300 gp 1d8 Piercing 6 lb. Finesse, ammunition (range 30/60), misfire (3)
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Gunblade, Variant Rare 1d6 slashing 6 lb Finesse, special
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Monster Chainsaw Rare 2d12 slashing 45 lb. Heavy, Stabilizing, two-handed, reach
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed

Martial Ranged Weapons[edit]

Martial Ranged Weapons Cost Damage Weight Properties
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 40/120), heavy, loading, two-handed
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 40/120), special, reach
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 10/45), Loading, Two-handed
Blundergat Legendary 4d8 piercing 3 lb. Ammunition (range 15ft cone), Loading, Two Handed
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special
Bomb, Variant 75 gp 3d6 thunder 1 lb. Thrown (range 20/60 feet), splash, special
Brown Bess 100 gp 2d6 piercing 10.5 lb Ammunition (Range 30/120), Loading, Two-Handed, Heavy
Caster Gun 750 gp 1d10 piercing 2 lb. Ammunition (range 30/120), Light, Loading, Special
Caviler 300 gp 1d8 piercing 8 lb Ammunition (range 60/180), heavy, loading, two-handed
Clockwork Triple-Mode Rifle 500 gp Varies 40 lb. Ammunition (Ranged 60/180), Reload (30), Heavy, Two-Handed, Special
Colt 1851 Navy Revolver 750 GP Special 2.5 lb. Ammunition (range 35/100), reload (6 shots)
Derringer Common 1d4 piercing 3 lb. Ammunition (range 10/30), covert, light, reload (2 shots), special
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/75),heavy, reload (2), two-handed
Explosive Trail Gun 400 gp 1d6 Piercing and 1d4 Fire 5 lb. Ammunition (Range 25/75), Loading, Special
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/60), Loading, Reload(6)
Gatling Gun 500 gp 1d10 piercing per bullet 170 lb. Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special
Grenade, Flare Common Special 1/2 lb. Thrown (60 ft.), Special
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Hand Cannon, Variant 1,400 gp 2d6 bludgeoning 40 lb Ammunition (range 150/600), heavy, reload(1), two-handed
Handheld Cannon 1,000 gp 4d8 bludgeoning 20 lb. Heavy, ammunition (range 30/90), reload (1), misfire (3), special
Hornvolver 25 gp 1d4 piercing 3 lb. Ammunition, Light, Range (30ft./60ft.)
Ironwork Rifle 1000 gp 1d12 piercing 8 lb. Ammunition (Range 50/150), heavy, loading, two-handed
Lemat Revolver 635 gp 2d6 Piercing 4 lb. (Range 40/120), Ammunition, reload (9 shots), Special
Minigun Rare 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing
Minigun, Variant Rare 2d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (4500 shots), two-handed, rapid fire (300), Stabilizing
Mountain Flintlock Rifle 800 gp 2d8 piercing 14 lb. Ammunition(40/120), heavy, loading, misfire 3, two-handed
Musket Axe 500 gp 1d12 piercing(ranged), 1d6 slashing(melee) 15 lbs. Ammunition (range 40/120), loading, two-handed, special
Musket, Carbine 200 gp 1d8 piercing 7 lb. Ammunition (range 35/105), loading, two-handed
Musket, Rifled 750 gp 2d8 piercing 10 lbs. Ammunition (Range 60/180), Loading, Two-Handed, Heavy
Musketoon 500 gp 1d12 Piercing 6 lb. Ammunition (range 35/105), two-handed, loading
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/300), heavy, loading special, two-handed
Pepperbox 1,000 gp 1d10 piercing 3 lb. Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Repurposed Firework Launcher 75 gp special 3 lb. Heavy, two-handed, range (45/90), loading, special
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/75), light, reload (6 shots)
Revolving Rifle Uncommon 2d8 piercing 8 lb. Ammunition (range 210/700), reload (6 shots), two-handed
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Rifle, Variant 850 gp 2d6 piercing 12 lb. Ammunition (range 60/180), heavy, loading, misfire 2, two-handed
Scrap Gun Rare 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, loading, special
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Siege Rifle 250+ gp 2d6 piercing 20 lb. Ammunition (range 100/400), Heavy, Reload (6 rounds), Special, Two-Handed
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Snaplock Pistol 350 gp d11 piercing 3 lb Ammunition (range 20/60), loading, misfire 2
Sniper Rifle 500 gp 1d12 piercing 20lb Heavy, ammunition (range 80/240), two-handed, Loading
Springfield 1861 475 gp 3d4 piercing 6 lb. Ammunition (120/400), Heavy, Two-Handed, Reload (4 shots)
Volley Gun 75 gp 1d8 piercing 3 lb. Heavy, two-handed, ammunition (range 90/180), special
Wheel-lock Carbine 400 gp 2d6 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), misfire (2)
Wheellock Pistol 200 gp 1d9 piercing 2 lb. Ammunition (range 30/70), hidden, loading, misfire 1

Ammunition[edit]

Ammunition Cost Rarity Weight
Cannonball 5 gp 6lb
Explosive Arrow
OGC:Ammunition, Bullet (50)
OGC:Ammunition, Fire Arrow/Bolt (20)
OGC:Ammunition, Rounds (20)
OGC:Ammunition, Shot (20)
Percussion Cap
Shell
Simple Bullets
Small Cannonball 5 gp 3 lb



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