5e Renaissance Weapons
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This list of homebrew content includes renaissance weapons made on D&D Wiki for 5e. For the purpose of this list, "renaissance weapons" incorporate everything from the earliest practical handheld firearms, up to weapons used before the 19th century of the real world. This section could include simple firearms and cannons, and weapons which incorporate steam engines or vulcanized rubber. Automatic firearms or other more advanced technology would be considered modern weapons instead. This list excludes magic weapons and any pages with maintenance templates.
Note, what while those weapons were invented in Renaissance times, some of them are still used in modern times.
Simple Melee Weapons[edit]
Simple Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Baseball Bat | Common | 1d4 Bludgeoning | 3 lb. | Versatile (1d6) |
Bayonet | 1 gp or 2 gp | 1d6 piercing | 1 lb. | Special |
Drill | Uncommon | 1d6 bludgoening | 10 lb. | Heavy, special |
Drill, Variant | 250 gp | 1d6 bludgeoning | 15 lb. | Heavy, special |
Driver, Variant | 200 gp | 1d8 piercing | 4 lb | Loading, light, finesse |
Hydraulic Drill | Common | 1d6 piercing | 9 lb. | Heavy, Reload(20 uses of the pressurized canister ) |
Punch Gun | Common | 1 bludgeoning + 2d8 piercing | 1 lb. | Glove, hidden, light, reload (2 shots), short burst (1) |
Scalpel | 10 gp | 1d4 pierce | 1 lb. | Finesse, undersized, special |
Spiked Baseball Bat | Common | 1d6 piercing | 4 lb. | Versatile (1d8) |
Steam Drill | 1000 gp | 3d4 piercing | 15 lb. | Ammunition, heavy, two-handed, reload (3), special |
Syringe Sword | 50 gp | 1d12 poison | 1 lb. | Dire, finesse, loading, special |
Simple Ranged Weapons[edit]
Simple Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Baseball | Common | 1d3 Bludgeoning | 1/2 lb. | Thrown (range 20/60), light, finesse, special |
Exploding Gauntlet | 150 gp | 1d8 piercing | 7 lb | Ammunition (range 15/45), reload (6 shots), heavy, glove |
Firecracker | 10 gp | 1d4 thunder | 1 lb | Thrown (range 20/60 feet), splash |
Flare Gun | 25gp | Varies by load | 2 lb. | Ammunition (Range 60/120 ft.), Reload (1 shot), Special |
Flintlock Pistol, 3rd Variant | 250 gp | 1d8 piercing | 3 lb. | Ammunition (range 25/75), light, loading |
Flintlock Pistol, Repeating | 65 gp | 1d8 piercing | 8 lbs | Reload (5), light, ammunition (range 30/90) |
Miniature Explosive | 4 gp | Special | 3 lb. | Light, special, thrown (range 60) |
Shotgun, Double-Barreled | 500 gp | 1d10 piercing | 8 lb. | Ammunition (range 40/80), heavy, reload (2 shots), two-handed |
Shotgun, Pump | Common in Modern times+, Uncommon in Renaissance times- | 2d8 piercing | 9 lb. | Ammunition (range 30/90), reload (5 shots), two-handed, loading, special |
Slingshot | 5 sp | 1d4 bludgeoning | 1 lb. | Ammunition (30/90), two-handed |
Martial Melee Weapons[edit]
Martial Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Clockwork Axe | 250 gp | 1d8 slashing | 15 lb. | Heavy, Two-Handed, Special |
Gun Axe | 90 gp | 1d10 slashing / 1d6 piercing | 12 lbs. | Ammunition (range 30/90), loading, special |
Gun Rapier | 300 gp | 1d8 Piercing | 6 lb. | Finesse, ammunition (range 30/60), misfire (3) |
Gunblade | 200 gp | 1d6 slashing | 3 lb. | Finesse, Special, Ammunition |
Gunblade, Variant | Rare | 1d6 slashing | 6 lb | Finesse, special |
Locking Blade | 240 gp | 2d6 slashing | 8 lb. | Heavy |
Monster Chainsaw | Rare | 2d12 slashing | 45 lb. | Heavy, Stabilizing, two-handed, reach |
Pistol Sword | 275 gp | 1d6 piercing | 5 lb | Finesse, Light |
Rifle Cane | 315 gp | 1d8 bludgeoning | 7 lb | Finesse, Special |
Shifting Spear | 130gp | 1d10 piercing | 6lb | Special,two-handed |
Martial Ranged Weapons[edit]
Martial Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Arquebus | 75 gp | 1d10 piercing | 12 lb. | Ammunition (range 40/120), heavy, loading, two-handed |
Blast Lance | 65 gp | 1d8 piercing | 7 lb | Ammunition (range 40/120), special, reach |
Blunder-Spear | 400 gp | 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing | 10 lb | Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special |
Blunderbuss | 250 gp | 2d6 piercing | 5 lb. | Ammunition (range 10/45), loading, two-handed |
Blundergat | Legendary | 4d8 piercing | 3 lb. | Ammunition (range 15ft cone), Loading, Two Handed |
Boltcaster | 120 gp | 3d8 Piercing | 15 lb. | Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special |
Bomb, Variant | 75 gp | 3d6 thunder | 1 lb. | Thrown (range 20/60 feet), splash, special |
Brown Bess | 100 gp | 2d6 piercing | 10.5 lb | Ammunition (Range 30/120), Loading, Two-Handed, Heavy |
Caster Gun | 750 gp | 1d10 piercing | 2 lb. | Ammunition (range 30/120), Light, Loading, Special |
Caviler | 300 gp | 1d8 piercing | 8 lb | Ammunition (range 60/180), heavy, loading, two-handed |
Clockwork Triple-Mode Rifle | 500 gp | Varies | 40 lb. | Ammunition (Ranged 60/180), Reload (30), Heavy, Two-Handed, Special |
Colt 1851 Navy Revolver | 750 GP | Special | 2.5 lb. | Ammunition (range 35/100), reload (6 shots) |
Derringer | Common | 1d4 piercing | 3 lb. | Ammunition (range 10/30), covert, light, reload (2 shots), special |
Dragon | 200 gp | 2d4 piercing | 3 lb. | Ammunition (range 20/60), Loading |
Drake Cannon | 250 gp | 2d6 piercing | 4 lb | Ammunition (range 25/75),heavy, reload (2), two-handed |
Explosive Trail Gun | 400 gp | 1d6 Piercing and 1d4 Fire | 5 lb. | Ammunition (Range 25/75), Loading, Special |
Flintlock Pepperbox | 180 gp | 2d6 piercing | 4 lb. | Ammunition (range 20/60), Loading, Reload(6) |
Gatling Gun | 500 gp | 1d10 piercing per bullet | 170 lb. | Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special |
Grenade, Flare | Common | Special | 1/2 lb. | Thrown (60 ft.), Special |
Hand Cannon | 50 gp | 2d6 bludgeoning | 20 lb. | Ammunition (range 20/60), heavy, two-handed |
Hand Cannon, Variant | 1,400 gp | 2d6 bludgeoning | 40 lb | Ammunition (range 150/600), heavy, reload(1), two-handed |
Handheld Cannon | 1,000 gp | 4d8 bludgeoning | 20 lb. | Heavy, ammunition (range 30/90), reload (1), misfire (3), special |
Hornvolver | 25 gp | 1d4 piercing | 3 lb. | Ammunition, Light, Range (30ft./60ft.) |
Ironwork Rifle | 1000 gp | 1d12 piercing | 8 lb. | Ammunition (Range 50/150), heavy, loading, two-handed |
Lemat Revolver | 635 gp | 2d6 Piercing | 4 lb. | (Range 40/120), Ammunition, reload (9 shots), Special |
Lever-Action Shotgun | 375 gp | 4d4 Piercing | 7 lb. | Ammunition (range 30/90), reload (6 shots), Light, two-handed |
Minigun | Rare | 4d10 piercing | 65 lb. | Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing |
Mountain Flintlock Rifle | 800 gp | 2d8 piercing | 14 lb. | Ammunition(40/120), heavy, loading, misfire 3, two-handed |
Musket Axe | 500 gp | 1d12 piercing(ranged), 1d6 slashing(melee) | 15 lbs. | Ammunition (range 40/120), loading, two-handed, special |
Musket, Carbine | 200 gp | 1d8 piercing | 7 lb. | Ammunition (range 35/105), loading, two-handed |
Musket, Rifled | 750 gp | 2d8 piercing | 10 lbs. | Ammunition (Range 60/180), Loading, Two-Handed, Heavy |
Musketoon | 500 gp | 1d12 Piercing | 6 lb. | Ammunition (range 35/105), two-handed, loading |
Nock Gun | 750 gp | 3d10 piercing | 13 lb. | Ammunition (range 100/300), heavy, loading special, two-handed |
Pepperbox | 1,000 gp | 1d10 piercing | 3 lb. | Ammunition (30/90), reload (6 shots) |
Pistol Sword | 275 gp | 1d6 piercing | 5 lb | Finesse, Light |
Repurposed Firework Launcher | 75 gp | special | 3 lb. | Heavy, two-handed, range (45/90), loading, special |
Revolver, Variant | 150 gp | 1d10 piercing | 2 lb | Ammunition (range 25/75), light, reload (6 shots) |
Revolving Rifle | Uncommon | 2d8 piercing | 8 lb. | Ammunition (range 210/700), reload (6 shots), two-handed |
Rifle Cane | 315 gp | 1d8 bludgeoning | 7 lb | Finesse, Special |
Rifle, Variant | 850 gp | 2d6 piercing | 12 lb. | Ammunition (range 60/180), heavy, loading, misfire 2, two-handed |
Scrap Gun | Rare | 1d10 piercing | 80 lb. | Ammunition (range 80/240), heavy, loading, special |
Shuriken Launcher | 75 gp | 1d12 slashing | 18 lb. | Ammunition (range 60/300), heavy, two-handed |
Siege Rifle | 250+ gp | 2d6 piercing | 20 lb. | Ammunition (range 100/400), Heavy, Reload (6 rounds), Special, Two-Handed |
Simple Pistol | 100 gp | 1d10 piercing | 0.5 lb. | Ammunition (range 25/75), hidden, light, reload (1), special |
Small Pistol | 150 gp | 1d8 piercing | 2 lb. | Ammunition (range 20/60), loading, light, Hidden |
Snaplock Pistol | 350 gp | d11 piercing | 3 lb | Ammunition (range 20/60), loading, misfire 2 |
Sniper Rifle | 500 gp | 1d12 piercing | 20lb | Heavy, ammunition (range 80/240), two-handed, Loading |
Springfield 1861 | 475 gp | 3d4 piercing | 6 lb. | Ammunition (120/400), Heavy, Two-Handed, Reload (4 shots) |
Volley Gun | 75 gp | 1d8 piercing | 3 lb. | Heavy, two-handed, ammunition (range 90/180), special |
Wheel-lock Carbine | 400 gp | 2d6 piercing | 9.5 lb. | Ammunition (range 30/120), two handed, reload (4 shots), misfire (2) |
Wheellock Pistol | 200 gp | 1d9 piercing | 2 lb. | Ammunition (range 30/70), hidden, loading, misfire 1 |
Ammunition[edit]
Ammunition | Cost | Rarity | Weight |
---|---|---|---|
Cannonball | 5 gp | 6lb | |
Explosive Arrow | |||
OGC:Ammunition, Bullet (50) | |||
OGC:Ammunition, Fire Arrow/Bolt (20) | |||
OGC:Ammunition, Rounds (20) | |||
OGC:Ammunition, Shot (20) | |||
Percussion Cap | |||
Shell | |||
Simple Bullets | |||
Small Cannonball | 5 gp | 3 lb |
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