Volkite Charger (5e Equipment)
Volkite ChargerMartial Ranged Weapons
The assault rifle of the Volkite family this bad boy will cook anybody willing to go up against you Special: Deflagrate 4 When you deal damage with this weapon, the target must make a Constitution Saving Throw of (8 + bonus to hit + prof bonus), or take 4x the amount of damage it would deal. Burst 2 When you would make a ranged weapon attack with a weapon with the burst property, you can instead spray a 10-foot-cube area within range with shots, consuming ammunition equal to the burst number. Each creature in the area must make a Dexterity saving throw (DC = 8 + your bonus to attacks with the weapon) or take the weapon’s normal damage. If the targeted area is beyond normal range but within long range, affected targets have advantage on the save. Rapid 2 When you would make a ranged weapon attack with a weapon with the rapid property, you can instead unload on a single target, consuming ammunition equal to the rapid number. The target must make a Dexterity saving throw (DC = 8 + your bonus to attacks with the weapon). On a failed save, roll the weapon’s damage dice twice and add them together, adding relevant modifiers as normal. If the target is beyond normal range but within long range, it has advantage on the save.
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