Knocking Gun (5e Equipment)

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The standard and most common Knocking Gun.

Knocking Gun

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Knocking Gun Uncommon 1 Piercing 1 lb. Ammunition (Range 40/120), Light, short burst (1), reload (6 shots), Special

Knocking Guns function by firing biodegradable needles into the bodies of beasts. Knocking Guns can either fire the needles from a long-range distance like a regular gun or need to be placed directly onto the area of the beast's body where their primary nerves are located. As the needles are biodegradable, they cause no permanent damage to the beasts they are used on. On a successful attack, the targeted creature must succeed a DC 12 Constitution saving throw, being paralyzed until the end of their next turn on a failure.

Direct Injection The knocking gun can also be used as a melee weapon which increases its piercing damage from 1 to a d4.

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