Fission Pistol (5e Equipment)

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Fission Pistol

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Fission Pistol Uncommon 4d4 Lightning 3 lb. Ammunition (range 60/320), light, volatile

Fission pistols are fairly standard weapons that project intense pulses of plasma. What sets them apart from conventional laser weapons is the fact that the miniature reactors inside of each of these weapons can be overloaded relatively easily.

Volatile. When you roll a critical miss (natural 1) with this weapon, reroll the d20. On a roll of 4 or lower, the weapon's reactor begins to cascade irreversibly. You can make a DC 15 dexterity saving throw to throw the pistol like a grenade at a point within 60 feet of your current location. On a failed save, or after you've thrown it, the weapon detonates in a massive plume of superheated plasma. Every creature within 50 feet of the pistol must make a DC 15 dexterity saving throw, taking 10d10 fire damage on a failed save, or half as much on a successful one. You, assuming it blew up in your hands, and anyone within five feet of you automatically fail the save. As an action, you can manually cascade the reactor, although you are still in danger of not throwing it in time. the DC becomes 8 in this case, with all other factors are handled normally.

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