Light Anti-Tank Weapon (5e Equipment)
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Light Anti-Tank WeaponMartial Ranged Weapons
A light anti-tank weapon, or LAW for short, is an 84 mm unguided, recoilless, man-portable shoulder-mounted weapon which fires high-explosive anti-tank rounds. It is intended to be used by infantry against moderately armored vehicles or as an assault weapon against bunkers and other fortifications; one shot is usually enough to destroy anything except for a main battle tank. Unlike most weapons, a LAW comes preloaded with one shot, and once it's fired you not only expend that piece of ammunition but also destroy the launcher, rendering it unusable. This happens because a LAW's tube is built to only tolerate the stress of one firing, after which it is supposed to be discarded. A LAW is recoilless because it vents propellant gases behind you when you shoot it, counterbalancing the recoil of the projectile. This can mean that a LAW has a hazardous backblast, producing a line of fire directly behind you that is 45 feet long and 5 feet wide. A creature caught within the line must make a DC 15 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. However, this is not true with all LAWs. Some LAWs (especially more modern designs) are purposely built for close-combat, including a shock-absorbing countermass of saltwater in the launcher to dissipate the propellant gases; a LAW with this feature does not have a hazardous backblast. When you attack with a LAW, you can target either a creature or object or a point within range. If you target a creature or object, and hit your target's AC, it cannot attempt a saving throw to reduce the damage taken. Each creature within 30 feet of an exploding rocket must make a DC 20 Dexterity saving throw, taking the listed damage on a failed save, or half as much damage on a successful one.
A LAW deals double damage against objects and structures. Back to Main Page → 5e Homebrew → Equipment → Weapons |
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