Devastator (5e Equipment)

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Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Devastator Very Rare See text 150 lb. Heavy, Oversized, Special, Two-handed

Take a massive, barely man-portable wide-beam laser cannon. Mash it together with a semi-automatic 105 mm (4.1"!) grenade launcher. Add an underbarrel chainsaw bayonet, sheathed in an armor-piercing energy field. Now you've got a devastator - a heavy weapon resembling something from a hoplophobic's worst nightmares.

Special. A devastator is three weapons in one, each with different properties and statistics.

Bayonet.The bayonet is a melee weapon which inflicts 6d6 slashing damage, and has the reload (50 strikes) property.

Laser Cannon. You cannot fire the laser cannon if you moved since the end of your last turn. Once you attack with the laser cannon, you are incapacitated and your speed becomes 0 until the start of your next turn. When making an attack with the laser cannon, make a single attack roll and compare that result to the ACs of all creatures in a 10-foot wide by 600-foot long line. Creatures with an AC equal to or lower than your attack roll take 20d8 radiant damage. The laser cannon has the loading property.

Grenade Launcher. The grenade launcher is a weapon with the range (500/1,500) and reload (50 shots) properties. You can fire grenades at either a creature or object or a point within range. A creature that takes a direct hit from a grenade cannot attempt a saving throw to reduce the damage taken. Each creature within 30 feet of an exploding grenade must make a DC 20 Dexterity saving throw, taking 6d8 bludgeoning damage and 6d8 fire damage on a failed save, or half as much damage on a successful one.

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