Type-12B capsule (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Cost:

Type-12B capsules, also known as Type 12-B Hollow-Tip Rockets, were manufactured by the Locris Syndicated Securities and was designed to be used by the Model RDP-12 Rocket Launcher.

It was a type of stun rocket dart usually filled with some kind of knockout gas or nerve agent. Typically the Type-12B rocket was filled with the FGA-583 nerve agent.

You load this missile to a MM9 Mini Concussion Rocket Launcher. When you shoot the missile, you do not make an attack roll. When the missile lands, it emits a thick cloud of gas that creates a heavily obscured area in a 20-foot radius. When a creature enters the area of the gas or starts its turn in the area, that creature must make a DC 15 Constitution saving throw. On a failure, a creature is stunned for 1 minute. A creature has advantage on the Constitution saving throw if it holds its breath. The gas is both an inhaled chemical and a contact agent. A creature which fails its saving throw against the gas can make a new Constitution save at the end of each of its turns, ending the effect on itself on a success.


Back to Main Page5e HomebrewEquipmentAdventuring Gear
Back to Main Page5e HomebrewEquipmentWeapons

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Star Wars franchise, and/or include content directly affiliated with and/or owned by Disney. D&D Wiki neither claims nor implies any rights to Star Wars copyrights, trademarks, or logos, nor any owned by Disney. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: