4e Racial Feats

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These require the character to be of a particular race.

Heroic Tier Racial Feats
These are available to a character of any level who meets the prerequisites.
Name Prerequisite(s) Description
Absorb Ritual Makari After having mastered a ritual, the Makari can absorb it permanently.
Absorptive Gel Rakshia Your internal gel absorbs shock and dissipates energy, reducing the damage to vital organs.
Accelerating Avian Kinnari +1 Speed
Acrobatic Leap Warforged Doll You gain a +2 feat bonus to Acrobatics. In addition, you may use your Acrobatics skill instead of Athletics when jumping.
Adaptability Erid (4e Race) Erid can manipulate the energy within them to adapt to any given situation or environment.
Additional Overlord Speciality Overlord(4e Race) Some Overlords are Extremely Talented.
Airborne Retreat Avern Shift immediately when you are bloodied.
Ambush Strike Hito-Neko, pounce racial power Your ability to take your prey by surprise leaves them unable to properly react.
Ancient Rakshasa Rakshasa You gain the memory of a thousand lifetimes power.
Angelic Presence Angel Your divine presence awes your foes.
Aquatic Adaptation Rakshia, No other adaptation feat Your shell is now more streamline and can move far easier in the water
Araneidae Aspect Dex 15; a race with the Spider keyword You have the weaving ability of the araneida.
Arcane Gift Eredar (4e Race), Draenei (4e Race), Krokul (4e Race) You gain proficiency with an implement of your choice, a +1 feat bonus to hit with implements, and access to two wizard cantrips.
Argent Swarm High-elf When you use your "Argent Soul" encounter power, you may teleport 3 squares and gain combat advantage against any enemy you target with an attack until the end of your next turn.
At Home in the Deep Drow
Auto Restart Psiforged Even when defeated, you will inevitably rise again.
Avern Soul Avern, revenant You gain the avern racial power.
Avern Stunter Avern, spirited updraft racial power Avoid opportunity attacks while flying and land safely when falling.
Barbed Claws Barbed Devil Your claws are weapons
Barbed Tail Barbed Devil You slap prone enemies with your spiked tail.
Base Modron Modron At some point in the past you were a base modron, and have their resistance to positive and negative energy.
Beast Mastery Red Goblin Bonus to skill checks handling Beasts.
Beauty of the Elves Cha 15, Eladrin or Elf You are wondrous and fair to look upon.
Benthic Dive Tarthian, Benthic Reversal racial power Teleport instead of shift when using Benthic Reversal
Beshadowed Mind Shadar-Kai, Int or Wis 13 You can cause damage and block a target's line of sight.
Bird's Eye Target Kinnari, Ranger Designate a quarry when you draw a weapon
Blackfire Touch Shadar-Kai, Int or Wis 15 You can cause fire and necrotic damage with your touch.
Bladeshock Mechanism Metalborn, armor lockup racial power Two small blades of a custom shape fly through the air from your chest, spinning through the air and implanting themselves deep in your foes.
Blessed Faerie Kokiri Race, Faerie Guidance Racial Power Even when your Faerie cannot help your allies defeat the enemy, it channels your deity to help them stay on their feet.
Blood Awakening Iejirisk Few races have blood as strong as the iejirisk. In order to gain the full power of their ancestors, they have to deviate from their current profession and focus on their innate abilities. Once they have tapped into their draconic heritage, they are a force to be reckoned with.
Blood Frenzy You gain a bonus against Bloodied enemies.
Bloody Hiss Drakkoth You fuel your poisonous breath with your rage.
Body Shield Skum You grant allies a bonus to their AC.
Bog Cloud Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to summon a Bog Cloud.
Bone-Breaking Whip Iejirisk, Str 15 or Dex 15, tail whip racial power One swift crack of your tail or swipe of ur claws can shatter bones and dislocate joints.
Bound Disguise Kamui, thread disguise
Breach Triton, trained in Athletics As an adept swimmer, you can leap up like the other majestic animals of the sea.
Brightscale Triton, Adaptive Resistance Your scales gain yet another property thanks to your ability to adapt.
Brute Fang Str 13, Bite racial power. Your fangs have the power of the theraphosid.
Burning Blood Azer Immunity to fire and additional fire damage with metal weapons while bloodied;
Cage of Gloom Shadar-Kai With a successful hit you can make a secondary attack that will Restrain your target.
Call of the Wild Pooka You commune with the critters and beasties of the wilderness.
Calm Self Naga Through your training in mind and matter, you master a good deal of what it means to excel in both.
Careful Preparation Makari, ritual master The Makari has truly mastered rituals of his school
Cave Dweller Red Goblin Gain Darkvision, +1 feat bonus to dungeoneering and thievery.
Cavern Curse Troglodyte, Trained in Arcana or Religion This foul curse causes ongoing necrotic damage and slows your foe.
Cawl Heritage Fenrirborn, Wolfborn Your melee attacks are more effective
Chameleon Hunter You must be a Reptile, trained in Nature or Stealth Your ability makes you harder to hit.
Chant of Renewal Troglodyte, Trained in Arcana or Religion You are able to heal those around you with a brief chant.
Chaos Blood Fel Orc (4e Race), Thane Blood (4e Feat) Your chaos powers are particularly potent, leading to different erratic functions as a result of your inherent chaos blood magic.
Chaos Magic Demon Hunter (4e Class), Sorcerer or Fel Orc (4e Race) When you hit with an attack, you gain a +1 bonus to attack rolls until the end of your next turn. When you miss with an attack, you gain a -1 penalty to your attack rolls until the end of your next turn.
Chilled Wyvernblood Wyvernborn Your cold blood freezes your enemy.
Chitin Launcher 15 Con, Rakshia Small spines form on the underside of for arm, and can be launched with a quick flick of the arm.
Chosen of the Forest Kokiri Race, Children of the Forest racial ability You move through the underbrush like a natural
Claw Fighter Gnoll, Fenrirborn,Pit Fiend, Wolfborn, Kattin, Telia Catfolk, Hito-Neko, Skum, Catkin, Rakshasa, Iejirisk, Daemonata, Incubi, Rakshia, Dryad, Ursarusian, Truankia Your claws are weapons.
Cleanse the Chaos Triton By Melora's will, you strike at those who try to encroach from the realm of primordials onto the natural world.
Cliff Warrior Kor Ignore rocky difficult terrain, get up from prone as minor action in this terrain.
Cloth Blade Kamui With enough practice, you can learn to shape your fibers into a sharpened blade, allowing you to make small daggers or large swords.
Cloth Grab Kamui, Con 13
Cloth Whip Kamui With practice, you can learn to harden your fibers into blunt instruments, making either a though whip or a spiked mace-like ball.
Club Fists Ogrillon Ogrillons have a natural urge to mash things with their fists. You have shunned weapons of wood and steel, eventually pounding your knuckles into calloused knobs of hard gristle. You can even deflect incoming blows without harm, intuitively.
Conch Call Triton, Trained in Nature You can emulate noises that all creatures of the sea can understand.
Conflicting Origin Eladrin You put your effort into training your body more than your mind.
Conjured Frenzy Twili, Int 15 Twili Frenzy becomes an area power.
Contraction Duergar, expansion racial power
Crushing Jaws Crocodilian, vice bite, Str 13 Creatures grabbed by vice bite take further damage
Ctenizidae Aspect Dex 15, a race with the Spider keyword. You have the ability to detect foes at a distance without sight.
Daemonfey Blademaster Daemonfey, Proficiency with any military or superior light blade or heavy blade. Gain a fighting style with light blades and brutal weapons.
Daemonfey Stealth Dex 13, Daemonfey, Assassin Due to your races tendency to avoid the public you are especially adept at stealth.
Daemonic Control Through the strength of will only an adventurer could muster you have found that you can call upon your innate magical powers more often.
Dance of Death Shadar-Kai, wielding a weapon from the Flail group, Dex 15 Moving with upmost grace you shift and attack your enemies.
Dark Iron Dwarf Dwarf (4e Race) You gain Dark vision and a +2 bonus to visual perception rolls made in the dark.
Dark Iron Hide Dwarf (4e Race), Dark Iron Dwarf (4e Feat) You gain a resistance to all damage equal to 2/3/5 at each paragon tier, and temporary hitpoints equal to 3 + 1/2 your level at the start of each encounter.
Dark Iron Warrior Dwarf (4e Race), Dark Iron Dwarf (4e Feat), Duergar Weapon Proficiency (4e Feat) You gain access to certain features and special Dark Iron At-will, Utility, Encounter and Daily powers
Darkscale Triton, Adaptive Resistance Your scales ward off the very essential energies of death.
Dazzling Fire Drow
Deceptive Illumination Drow
Deep Shadow Shadar-Kai, Int or Wis 15 You summon an aura of shadowy darkness that conceals you and other shadow creatures, while hindering and harming your enemies.
Deformity (Mutilation) Vasharan (human subrace), 13 Con Your scared body is disgusting you gain a bonus to intimidate skill and fortitude defense
Deformity (obese) Vasharan (human subrace), 13 Con Through intentional gorging and general gluttony you gain regeneration 1 when you are bloodied and an extra healing surge but you lose some mobility
Deformity Eyes Vasharan (human subrace) with your scary cursed eyes you get darkvision but this vision disturb the perception
Deformity Gaunt Vasharan (human subrace), 13 dex and

you must not have more than 13 con

Through intentional starvation and macabre operations you gain skill bonus on accrobatic and stealth checks but you lose an healing surge.
Deformity, Brain Vasharan (human subrace) after several brain trauma your mind adapt itself from your madness. you gain bonus in a trained skill at the price of a another skill
Demonic Descendant Vasharan (human subrace) when you deal necrotic damage to a target, you get a bonus to attack roll and damage again that target.
Dimensional Gate Dark Elf (4e Race) or Fel Orc (4e Race) You may replace a utility power your level or lower with a power that allows you and your allies to teleport from certain squares.
Dire Heritage Fenrirborn, Lycanthropy You come from culture that emphasizes the primal side of your Race
Distracting Faerie Kokiri Race, Rogue Class, Sneak Attack class feature, Faerie Guidance racial power. Your Faerie companion flits in your enemies' faces, making openings rather than simply pointing them out.
Divine Fury Æsir, Level 11, Divine Wrath You gain a scaling, +1/2/3 bonus to damage rolls with your Divine Wrath racial power.
Divine Tolerance Old Blood, Intelligence 13, ever dead flesh racial trait You can now take healing effects with a more regular effect
Dominating Grab Barbed Devil With your gaze you paralyze your victim, before impaling him on your spikes.
Dracon Heritage Fenrirborn or Wolfborn Your blood is filled with the ancient power of dragons.
Dragon Heart Dragonborn, "Dragon Breath" racial encounter power You gain an additional use of the "Dragon Breath" racial encounter power.
Dragon Teeth Cadmian Your bite is a weapon.
Dragon Weapon Proficiency Dragonborn You gain proficiency with a broad range of weapons, including weapons from the Dark Sun's player's guide, the Triple-headed flail, Tratnyr, Kukri, and Falx, and gain a +2 or +1 bonus to damage with them.
Dragon's Knowledge Dragonborn or Iejirisk, Int 13 Your mind holds ancient knowledge even you don't fully understand.
Dragonborn Senses Dragonborn You gain Darkvision and a +1 bonus to perception rolls.
Dragonbreath Coating Dragon Breath racial power, Con 15 Sacrifice your Dragon Breath encounter power to gain type-damage or type-resist.
Drow Illusion Mastery Drider Drawing on the power of Lolth, you gain a power formerly lost from your drowi heritage.
Duergar Weapon Proficiency Dwarven You gain proficiency with all picks and axes, and a scaling +1/2/3 bonus to attack rolls with them.
Duergar Weapon Training Dwarven When you use a pickaxe for a weapon attack, you may target the fortitude defense instead of the original defense.
Durability Psiforged You are made of sturdier stuff than most psiforged.
Dwarven Origin Mijor (4e Race) Thanks to your dwarven blood, you are relatively unburdened by heavy loads and poison.
Dwarven Resilience Dwarf (4e Race), Dark Iron Dwarf (4e Feat) You gain an additional use of your second wind and gain a +1 bonus to attack rolls when you use it.
Earthen Adaptation Rakshia, No other Adaptation feat You carry a series of retractable claws on your hands that allow for easy digging, in addition to soft hooks that dig into soft terrain helping you keep a grip.
Echoing Scream Derro, scream of insanity racial power
Elfhunter Drow Because of your cultural hatred for elves, you have specific training in how best to fight them.
Elite Battle Training Yautja The first time you are hit with an attack during an encounter you gain resist 5 to all damage until the end of your next turn.
Elite Hunter's Training Yautja The bonus for your trophy hunter racial trait increases to +2 at 11th level and +3 at 21st level.
Elite Tracker's Training Yautja You gain a +5 bonus to tracking checks, and a +1 bonus to insight and perception.
Elven Accuracy Elf, Eladrin, Half-elf, Drow, Draco-Elf, High-elf, Blood-elf, Night elf, and Dark Elf You may replace a use of one of your racial encounter powers with the 'Elven Accuracy' power. In addition, you may take the highest of either result with this power.
Elven Marksmanship Elf, Eladrin, Half-elf, Blood-elf, Night-elf, Draco-Elf, Drow, or High-elf You gain proficiency with all bows and crossbows, and a +1/2/3 scaling feat bonus to damage rolls when using them.
Empowered Breath Dragonborn, Dragon Breath You gain an additional ongoing effect to your dragonbreath power.
Empowered Pounce Hito-Neko, pounce racial power Your capable of more strategic surprise attacks.
Expert Guidance Kokiri Race, Faerie Guidance Racial Power Your Faerie cleverly points out places to deal real damage.
Extended Flight Gritaur, Take Wing racial power, Con 13 You are a stronger flier than most gritaurs.
Eyes of the Forest Kokiri Race, Children of the Forest Racial Trait You're so used to peering through underbrush that it no longer impedes your sight.
Faerie Hunter Kokiri Race, Ranger class, Faerie Guidance racial power, Hunter's Quarry class feature Your Faerie cleverly points out places to deal real damage.
Fantastic Leap Dragoon, Halfling Your height poses no difficulty for your attacks.
Fascinating Illumination Drow
Fast Walk Phantom, Ghost Walk racial power, 11th Level Go your normal speed when in Ghost Walk.
Feint Satyr You leap and spring across the ground.
Feline Agility Telia Catfolk You use your feline form to its highest potential, increasing your agility.
Feral Might Grizzly Bear, Str 13 As a bear, you favor weapons that compliment your brutal nature.
Ferocity Minotaur When you are bloodied or dying, you can make a basic attack against a nearby creature as a free action.
Fey Senses Half-Eladrin
Fiery Redoubt Azer, warding flame racial power +2 bonus to fire damage rolls while warding flame is active.
Fire Spell Empowerment Lath Due to your natural connection to fire, you do more damage with fire spells.
Firewrought Endurance Azer +2 bonus to Endurance; extra Con modifier hit points regained when healing surge spend while bloodied
Flashing Tail Gritaur, Dex 15, Tail Training feat You don't just know how to handle a weapon with your tail, you handle it so well you don't even have to think about it!
Flock Mentality Kinnari, Warlord When you allow an ally to move or shift, you can also move
Flying Charge chirot You charge from the air to elongate the distance of your flight.
Focused Blast Mind Flayer, Mind Blast racial power. You pinpoint your Mind Blast, ripping your enemy apart.
Forced Disguise Kamui, thread disguise
Forceful Frenzy Twili, Str 15 Knock prone with Twili Frenzy
Fox Magic Seishin Kitsune You gain better control of the powers you've gained.
Fox Senses Seishin Kitsune You learn to use your nose and ears like a real fox.
Frenzied Attack Grimlock You are empowered to attack by the sensation of a weakened enemy.
Frenzied Beserker Minotaur When you are bloodied, you can enter the "frenzied berserker" stance.
Frenzied Momentum Twili, Dex 15 Shift when using your Twili Frenzy power.
Frenzied Rush Gnoll, ferocious charge racial power +1 to speed, defenses against opportunity attacks when using ferocious charge
Frozen Survival Wyvernborn, Constitution 13 You chill your blood to guard yourself from cold.
Gift of the Spider Queen Drow You can use your innate drow racial powers in new and potent ways.
Gliding Leap Iejirisk or any other winged race, trained in Athletics You can use your wings to glide across pits and ledges, as well as to propel yourself skyward when you leap.
Gloomstrike Shadar-Kai Your attacks blind targets that cannot see you.
Goblin Skulk Goblin You can shift an additional 2 squares and gain combat advantage against the next enemy you target with an attack after you use your Goblin Shift power.
Goblin Weapon Proficiency You must be a goblin, or a goblin-orc. You gain proficiency with Urukhai Pick-axe, the Scimitar, the Falchion, and the Glaive, and gain a +2 bonus to damage with them.
Gore Satyr You can attack with your horns, and knock the target Prone.
Greater Lycanthropy Fenrirborn, Lycanthropy racial power Your wolf form is more powerful
Group Challenge Dragoon, Half-Elf, Dragon's Call class feature You can rally allies to see the advantage you mark.
Gruesome Vengeance Rakshasa, cat's vengeance racial power +2 to damage against cat's vengeance target.
Guardian of Erberus Barbed Devil Years of tireless guard duty in the gloomy vaults of Hell have made you vigilant.
Guardian of Malebolge Horned Devil Your duties in the eighth circle of Hell have allowed you to see in pitch darkness, and taught you to be forceful.
Half-Breed This feat must be taken as a starting feat, Fenrirborn You come from two heritages and show some of your parent's traits
Half-Dragon Flyby
Harrying Attack Satyr You attack shift and attack again.
Hellfire Ray Cambion, Trained in Arcana or Religion You can fire a ray of hellfire.
Hellsword Cambion, Constitution 15 Hellfire enshrouds your melee weapon.
Honor Bound Ally Kumiho
Hook Trickster Kor Pull prone enemies with Hook attacks.
Hose Heritage Wolfborn You are adept at rushing head first into battle
Hunter's Eyes Gritaur, Wis 13 Even for a race known for its keen eyes you're exceptional. As long as you can see any hint of your target you know exactly where to aim your attacks.
Hunting Tactics Skum You and your allies gain extra damage against targets you Flank.
Hurl Flame Barbed Devil, Produce Flame Racial Utility power. You can lob a globe of infernal fire.
Hurling Charge Half-Ogre You make a Ranged attack, and then charge into combat.
Impaling Shot Troglodyte Your javelin attack also restrains your enemy.
Impish Bite Imp Bite attack
Imposing Faerie Kokiri, Guiding Faerie Racial Power Your Faerie is unusually large for its kind, and it makes clear that you're not to be trifled with.
Improved Battle Dance Kinnari Shift half your speed when using Kinnari Battle Dance
Improved Bear Hug Grizzly Bear Your size is notable, and that aids you greatly whilst wrestling your foes.
Improved Call of the Khan-Ur charr race The powerful blood in your veins bolsters your racial capabilities
Improved Echolocation Grimlock Your ability to discern surroundings without sight is enhanced by your wisdom.
Improved Hurl Rock Hill Giant, hurl rock You can use hurl rock twice per encounter. In addition, if you hit with the hurl rock power, you push the target 1 square.
Improved Razor Swarm Bladeling race[1] or bladeling heritage feat; razor storm racial power
Improved Rhinocereetle Horn Rhinocereetle
Improved Superior Mind Illithid, Int 15, superior mind racial trait Your mind expands in its mental prowesses.
Infernal Wrath Cambion You gain the tiefling Infernal Wrath racial power.
Inferno Pulse Genasi, Fire Soul Manifestation Flames explode from your body in a reaction to your enemies attack.
Innate Finesse Sentient, Smilodon Maioribus You no longer suffer a -2 AC penalty from Mortal Bite should it miss.
Instinctive Darkness Drow, Cloud of darkness racial power After intensive training, you can negate light instinctively.
Intensified Reversal Tarthian, Benthic Reversal racial power Activate Benthic Reversal in response to any saving throw
Intensify Darkness Drow, Cloud of darkness racial power By extending your effort, you can expand the area of your Cloud of darkness power.
Interloper's Hatred Twili Bonus to attacks against immortals, gain radiant resistance
Ize Heritage Fenrirborn or Wolfeborn Your affinity for cold has granted you greater defenses against it
Jetting Charge Avern, spirited updraft racial power Use spirited updraft to fly while charging.
Jeweled Tentacles Mind Flayer.
Kargath Cultist Fel Orc (4e Race) Your reverence towards Kargath Bladefist grants you a special encounter power, as well as shifting bonuses based on chaos magic.
Keen Focus Hito-Neko Nothing will keep you from finishing your hunt.
Kinnari Advance Kinnari, Any Martial Class Use an At-Will power instead of a melee basic attack on a charge
Kinnari Valor Song Kinnari, Bard, Virtue of Valor Use your strength instead of constitution for your Virtue of Valor
Kokiri Weapon Training Kokiri Race You're trained in the traditional weapons of the Kokiri.
Kor Climbing Kor, Str 13 +2 Athletics, ignore some fall damage.
Light's Perseverance Human You gain proficiency with all heavy and lights blades and a scaling +1/2/3 feat bonus to damage when using them.
Lolth's Meat Drow Like all drow, you understand that you exist only to provide Lolth with food and pleasure. This knowledge lends you a cirtain bloodthirsty readiness.
Luck of the Climber Kor, Luck of the Kor racial power Shift when using Luck of the Kor, and the power has a higher threshold.
Luns Heritage Fenrirborn or Wolfborn, trained in Nature, trained in Heal Your clan background gives you stronger healing skills
Lycosid Precision Str 13, Dex 13, creature with the Spider keyword Your bite attacks have perfect accuracy.
Lycosid Speed Str 13, Dex 13, creature with the Spider keyword. You have the lightning-speed of your lycosid cousins.
Lycosidae Aspect Str 13, Dex 13, race with the Spider keyword. You have the strength of a mighty wolf spider, and the speed of one too.
Magical Tunes Satyr, and possess a set of Woodwind pipes (pan flute) Tunes played on your wooden pipes have mystical effects.
Mags Heritage Fenrirborn or Wolfborn, Int 13 You gain power after you hit with a magic spell
Marsh Blessing Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to bestow healing on your allies.
Master of Shadow Drow
Master of Shadow and Illusion Half-Drow
Mauling Bite Troglodyte You can make a vicious attack with your fang filled mouth.
Mijor Weapon Training Mijor (4e Race) Living in the cold, you learned to defend yourself.
Monodrone Modron, Dexterity 13 At some point you were a spherical monodrone, and have chosen to retain their small stature.
Nasty Sting Imp, tail sting, Dex 13 Tail sting causes more damage.
Natural Heritage Dragonborn, Dragoon, dragon breath racial power Channeling the dragons you slew with your resonant origin, you power your sigil.
Natural Resistance Tiefling, Dragoon, Dragon's Sigil class feature Your infernal heritage bolsters your defenses.
Necrovenom Sting Wyvernborn, Wyvern Sting racial power Your barbed tail's poison becomes even more deadly.
Nimble Spinner Nerubian, webwinder racial power You find ease in positioning yourself for tactical advantage, even while spinning webs.
Noble Centaur Weapon Training Centaur, Noble (4e Race) You gain proficiency and a +2 feat bonus to damage rolls with spears and polearms.
Ogrillon Crusher Ogrillon, fighter
Onyxeye Mechanim Metalborn Your eyes burst into a dull lavender light, and suddenly darkness is a foreign concept to you
Opportunistic Hook-Slinger Kor, Dex 15 Opportunity attack with a hook when missed by a melee attack
Opportunistic Ornithurine Kinnari Don't provoke opportunity attack from foes granting combat advantage
Orc Ironblood Orc, Variant, Fighter, Battlerager Vigor class feature Add one-half your Constitution modifier to the temporary hit points granted by your Battlerager Vigor.
Orcish Slayer Orc, Variant You gain proficiency and a +2 feat bonus to damage rolls with axes and maces.
Orcish Vitality Orc You gain a bonus to your healing surge value equal to your constitution modifier.
Overwhelming Flame charr race, Flame legion You impose your burning passion into your evocative fire tactics
Paralyzing Poison Drakkoth Your poisonous breath halts your foes in their tracks.
Pentadrone Modron (4e Race), Constitution 13 You were a pentadrone, and have retained their ability to control a paralyzing, buoyant gas.
Perfect Accuracy Str 13, Dex 13, creature with the Spider keyword Your bite attacks are exceptionally precise.
Pneumatic Mechanism Metalborn With a sudden enormous leap and an artful arial dodge, you land on another side of the enemy, freeing up space for your allies.
Poison Claws Argonian Your unarmed strikes also deal poison damage and do an additional +1 damage.
Poison Ray Troglodyte, Trained in Arcana or Religion You can fire a venomous bolt of energy that weakens your foe.
Poison Spittle Lizardfolk Your saliva is a deadly toxin.
Poisonous Bite Spydric-One You have poison glands and a deadly bite.
Potent Venom Drakkoth Poison powers are more potent.
Pounce Gritaur, Dex or Str 13 You leap at the enemy, bringing your forelegs up to put your claws and entire mass behind the attack.
Pouncing Kitty Catkin You charge at your foe - they dodge, but you turn that to your advantage.
Powered by Positive Energy Overlord(4e Race), Character Level 6. Some Overlords are fueled by not only negative energy but positive as well.
Powerful Growth Duergar, expansion racial power
Predator of the Depths Nerubian Race You are an expert at hunting the deep places of the world.
Predator's Path Nerubian Race, Martial power source Your movements are confident and agile on the tangled webbing that would hinder a lesser creature.
Predator's Talons birdfolk Your talons are not only sharp, but also have a deathly gripping potential.
Prehensile Tentacles Illithid, Dex 15 Your tentacles function like virtual fingers, letting you use them as such.
Preternatural Spell Farspawn, Wizard You can cast a spell that changes throughout time.
Proficent Soul Eater Old Blood (4e Race), Wisdom 16 You may consume the Souls of all your foes
Protective Shadow Twili, Shadow Form racial power +1 to ally Reflex and Will on Shadow Form
Quadrone Modron, Dexterity 13 At some point you were a four-armed quadrone, and have retained their ability to dual-wield bows.
Radiant Aura Æsir, Level 11 You can shine a Divine Aura with a range of 2, giving regeneration 2 for each ally in the aura, make enemies vulnerable to 2 radiant damage, and shining a bright light in every direction.
Radiant Blast Draenei Your radiant burst power increases to a close burst 2, and the target before the attack gains vulnerable 5 to radiant damage.
Ragefilled Strike Drakkoth Unable to contain your rage, you lash out at your enemy.
Rake Gritaur, Dex 13, Str 13 Having grabbed your foe you pin him to the ground and bring up your hindlegs for a disembowling strike!
Razor Talons Kinnari, Monk Use monk unarmed strike when neither hand is free
Reactive Resistance Drow
Rec Heritage Fenrirborn or Wolfborn, trained in Thievery You are a child of the Recs, known for their ingenuity
Resist Poison Dwarf, Lizardfolk, or Troglodyte You are able to resist damage caused by poison.
Ritual Defense Makari The Makari has learned how to shrug off the effects of hostile rituals.
Run Like The Wind Catkin, burst of speed racial power You are able to swiftly avoid your opponents Opportunity Attacks.
Rycnorse Weapon Training Rycnorse +2 damage and proficiency with rapiers and longswords
Sadistic Reward Drow
Salticidae Aspect Dex 15; a race with the Spider keyword You have all the leaping talent of your salticid kin.
Savage Mastery Orc, Half-Orc, Troll You gain proficiency with all axes, the Uruk-Hai Pickaxe, and a +1/2/3 scaling feat bonus to damage rolls with these weapons.
Scarlet Mantle Blood Elf You gain a +1 bonus to attack rolls when bloodied.
Scytodidae Aspect Dex 13; a race with the Spider keyword You can trap your foes by salivating your mucilage.
Shadow Soldier Shadar-Kai You are deadly with the chosen weapons of the Raven Queen.
Shadowborn Warrior Drow
Shared Madness Derro, scream of insanity racial power
Silent Footfall Hito-Neko You are a hunter born, often silent and always deadly.
Silkcraft Expertise Ettercap (4e Race), web silkcraft or cord silkcraft utility power Your silk becomes translucent and you wield it efficiently and quietly.
Silkcraft Mastery I Ettercap (4e Race), web silkcraft or cord silkcraft racial utility powers You produce silk at an increased rate. It becomes keen-edged - better able to find chinks in armor.
Skirmish Half-Ogre Your sheer size overwhelms your enemies.
Skum Bite Skum While swimming you can bite a foe you are grabbing.
Snaky Hair Medusa, Female Your snaky hair is a weapon.
Soul Bound Armor 15 Wis, Old Blood Your armor is becomes bound with your soul
Soulscorch Cambion, Trained in Arcana or Religion Hellfire erupts around your enemy.
Spear Talent Skum, proficient with a spear weapon You can make an extra melee attack with any weapon from the Spear group.
Spinner's Endurance Nerubian Race You have natural or trained talent with web spinning, allowing you to fashion webs more efficiently and more frequently.
Springbok Mechanism Metalborn Seeing a foe pass just out of reach, you prime the springs that are attached to your arms.
Spry Step Elf, dragoon, Dex 13 Your jumps become so nimble that attacks fail to reach you as much.
Star-Driven Targeting Cosmer The stars empower your hit to a more sensitive location on your enemy, making it deadlier.
Stolen Mind Mind Flayer By eating brains, you learn new tricks
Stoneforge Acolyte Kor, Wis 17 You gain the Stoneforge Creation power.
Stoneforge Initiate Kor, Wis 15 You gain the Stoneforge Crafting power.
Strange Words Farspawn, Bard, words of friendship power Apply words of friendship to Intimidate check
Swamp's Grasp Lizardfolk, Trained in Arcana or Religion You can invoke the power of the marsh to use Swamp's Grasp.
Swift Weaver Spydric-One
Tail Lash Lizardfolk You use your tail to get advantage against your enemy.
Tail Slap Lizardfolk Your tail allows you to defend against flanking enemies.
Tail Training Gritaur, Dex 13 Ordinary gritaurs can hold things with their dexterous tails, but no more than that. You have trained yourself to the point where you can not only hold a slippery object like a sword, but even wield it effectively in combat.
Tailed Fighter Apeling Your tail can now wield offhand weapons.
Takedown Pounce Gritaur, Str 13 When you leap onto the enemy you lock your claws on him and bear him down.
Talented Tentacles Mind Flayer. You can use your Tentacles with amazing skill.
Tears of Scarlet Blood Elf, Elven Accuracy power When you use the Elven Accuracy power, the target also takes damage equal to your Highest Ability modifier + 1d6 on a successful hit, and you gain temporary hitpoints equal to the damage you inflict on the target.
Thane Blood Fel Orc (4e Race) You possess particularly strong Fel Orc blood, giving you a resistance to fire equal to 5 + 1/2 your level. In addition, your powers ignore any target’s resistance

to that damage type up to the value of your resistance. You also gain a different ongoing effect at the start of each encounter.

The Chosen Æsir, Level 11 You gain the "Supernal" language, three other languages to your choice, a +2 bonus to all History, Diplomacy, Bluff and Intimidate rolls, and the ability to communicate telepathically to all creatures out to 20 squares. In addition, you qualify as a Divine class for the purpose of meeting prerequisites.
The Contagion Eredar, Corrupting Fire racial encounter power Increase the damage die of your Corrupting Fire racial encounter power from d4 to d10, and cause an additional ongoing effect.
Thinblade Accuracy Elf, elven accuracy You gain proficiency with the Elvin Thinblade and a bonus to damage when you use your "Elven accuracy" power.
Three-tail Sneak Seishin Kitsune You grow your third tail.
Thri-Kreen Weapon Training Thri-Kreen
Thrill of Victory Æsir You gain a +1 racial bonus to attack rolls against bloodied enemies.
Thunder Hooves Centaur, Noble (4e Race), Quick Kick When you use quick kick against a target that is marked by you, the target takes 5 thunder damage if you hit or miss it.
Tough as Dragon's Hide Dragoon, Human, currently wearing any type of heavy armor Your skin absorbs the dead dragon blood you bathe in to harden your defense.
Tribal Mastery You must be an orc, troll, or half-orc. You gain proficiency with all spears, and a +1/2/3 scaling feat bonus to damage rolls when using them.
Trickster Tunes Pooka, possess any Woodwind instrument (flute, pan flute, ocarina, bagpipes etc). Pookas are an inherently musical lot, taking to the art of song, dance and melody with a diligence not seen in any other pursuit they practice - except perhaps for the art of trickery. Fortunately, they have found a way to combine their love of music with their love of mischief.
Tridrone Modron, Wisdom 13 At some point you were a three-armed tridrone, and have retained their ability to hurl multiple thrown weapons at once.
Triton Deeplurker Triton race, Rogue class Your expertise with your trademark weapon allows you to wield it with amazing ease.
Triton Stormcaster Triton race, any Arcane or Psionic class Utilizing your trademark trident, you can imbue magic and interact with great powers.
Triton Tidespeaker Triton race, any Divine or Primal Class Your symbolic weapon becomes imbued as a conduit to channel energy.
Triton Trident Mastery Triton race Your power wielding your proficient weapon of choice grows and you can use it in ways inconceivable before.
Tunnel Grace Troglodyte, Trained in Arcana or Religion You can bless your allies with extra movement.
Twili Frenzy Twili You gain the Twili Frenzy power.
Twilight Shifting Twili, Dex 15 Move through difficult terrain, do not provoke opportunity attacks in dim light
Twilit Madness Twili, any arcane class, Cha 13 +2 to Psychic damage rolls, -5 to enemy save against your fear effects
Two-tail Sneak Seishin Kitsune You grow your second tail. Magical power starts to come easier to you, and you start to feel an urge to stay out of sight.
Unarmed Expertise Ogrillon You have extensive training with spiked gauntlets, knuckledusters, steel-capped boots and just bare fists.
Unnatural Vitality Half-Orc You never have to sleep and when you make endurance rolls can roll twice and take the higher of either result.
Unyielding Revenant Goliath You gain proficiency with all two-handed weapons and a bonus to damage with them.
Urticating Hair Str 13, creature with the Spider keyword. You have barbed hairs on your abdomen which you can brush into the faces of nearby foes.
Uruk-Hai Orc You gain Darkvision, and a +2 bonus to vision based perception rolls made in complete darkness.
Veil of Shadows Shadar-Kai You move about unseen.
Walk on Air Djinn You can fly (hover, maximum altitude 1)
Walkabout Kinnari Gain the Long Distance Runner and Survivor's Preparation Martial Practices
Web of Steel Spydric-One
Web Reaper Ettercap (4e Race) Ettercaps are practiced at quickly dispatching foes entangled in their web-nests.
Weird Step Farspawn, Battlemind, blurred step class feature When you use blurred step you can teleport 1 square instead of shifting.
Wheeler Mechanism Metalborn Wheels and rubber pads attached to your feet make your strides longer and the strides that you do take count for more.
Whirlwind Charge Cambion Charging into combat gives you an attack against all enemies that are within reach.
Windborne Weapon Avern You can wield a larger weapon while concentrating.
Wing Buffets Gritaur, Take Wing racial power, Str 13 When taking off near the enemy you beat your wings hard in their faces, making it difficult for them to aim their attacks and sometimes landing a blow to an extended arm or snout.
Winged Adaptation Rakshia, no other adaptation feat A Pair of wings form on your back granting exceptional jumping capabilities
Wolf Lineage Genothrope Your ease with the form of a wolf over any other animal helps you with your claws and fangs.
Wraith Heritage Fenrirborn or Wolfborn You are more resistant to opportunity attacks
Wyvernish Bloodthirst Wyvernborn Your want to kill rises more as your enemy bleeds.
Paragon Tier Racial Feats
These are available to a character of 11th level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Abhorrent Farspawn, Level 11 Your form mutates into an even more maddening form.
Advanced Antenna Rakshia Your antenna become more attuned to assist your vision giving you great advantage while blinded.
Advanced Aquatics Rakshia, no other advanced adaptation feat You gain webbing between your fingers in addition to gills and an even more hydrodynamic shell, allowing you to move through water with the greatest of ease.
Advanced Wings Rakshia, must not have any other advanced adaptation feat a second set of wing has grown to work in-tandem with the first; enhancing your jumps and allowing for limited flight.
Aerial Migration Avern You gain overland flight.
Agile Crawler Spydric-One
Ancient-Blooded Iejirisk, 11th level You can swap one 9th-level or higher daily attack power you know with the dragon's breath attack power.
Angelic Wings Angel You unfurl your wings of pure white feathers.
Arcane Resilience Old Blood, intelligence 17 , arcana skill training Your greater control of your arcane energies allows you to sustain yourself under severe wounds
Avern Alertness Avern Enemies can't surprise you, +2 to passive perception.
Backdoor Cosmer, Level 11 Your starry composition allows you to better escape danger while hindering those who pursue you.
Baneful Bite Ettercap (4e Race), spider bite racial power Your venom becomes more neurotoxic and regenerates rapidly.
Beguiling Advantage Satyr You project a natural charm few can resist.
Bucca Burrow Pooka You can plough your way through the bowels of the earth with astonishing swiftness.
Burning Venom Drakkoth Venomous hiss remains potent.
Cloak of Vengeance Angel, Angelic Presence Whilst you are not bloodied, any creature that hits you with a melee attack suffers 10 cold and fire damage.
Cloth Cleaver Kamui, Cloth Blade You have practiced your skill with cloth blades enough to create truly deadly cleavers from your own fibers
Cloth Wrecker Kamui, Cloth Blade You have practiced your skill with cloth whips and maces enough to create a large flail from your own fibers
Concentrated Acid Spray Rakshia, Acid Spray racial power Your acid is concentrated to be even more potent
Conflagration Azer, warding flame racial power, 11th level Warding flame aura increases to 2 squares; only effects enemies.
Curse of the First Humans Vasharan (human subrace) you are a member of the first creation by the human gods. You gain bonus to all defenses and attacks
Dark Scythe Shadar-Kai, and wielding a Scythe You are able to weaken and cause additional damage with your Scythe.
Deceitful Charm Satyr Others have little chance of deceiving you with their charms.
Devilish Sight Succubus (4e Race) Your eyes, blessed with infernal blood, can now pierce the dark.
Devourer of Brains Illithid, 11th level You can feast upon the grey matter of those you kill.
Domination Level 11, Tiefling, Eredar (4e Race), Krokul (4e Race), Dark Elf (4e Race) You may replace a daily power your level or lower with a power that allows you to dominate and control an enemy creature.
Draconian Wingbeat Level 11, Bozak or kapak draconian, Instinctive Flight racial feature With use your wings have grown stronger, allowing for better flight.
Dragon-Blooded Ire
Earth Digger Rakshia, no other advanced adaptation feat Your claws are much harder and coated with a weak acid allowing you to dig through tougher substances.
Earth Titan Hill Giant, 11th level You are immune to petrification.
Echosense 11th level, Triton, Trained in Perception Using your amazing senses, you can perceive without sight like a bat does via echolocation.
Eldritch Blood Mind Flayer. Int 15 or cha 15 You are one with your Aberrant nature.
Elite Weapon Training Yautja your training with your clan weapons make you even more deadly with them than most. You gain proficiency with the blade gauntlet, double glaive, double javelin, shuriken disc, and the weighted net weapons.
Embrace the Spirit Seishin Kitsune, 11th Level Your human and fox souls finally unite, leaving you stronger than before.
Empowered Blood Makari The Makari has becomes even better at fueling rituals with it's blood.
Extended Airtime Avern, spirited updraft racial power Use spirited updraft twice per encounter.
Fey Charger 11th level; Centaur, Noble (4e Race) You are a charger par excellence.
Fiendish Flight Cambion or Horned Devil; 11st level Your immortal heritage granted you bat-like wings; now you have the power to take to the skies.
Five-tail Trickster Seishin Kitsune, 11th Level You grow your fifth tail.
Flail Hurricane Half-Ogre, and wielding a weapon from the Flail group. Your Flail becomes a burst weapon.
Fog-Piercing Eye Avern Reduce the benefits enemies gain from concealment.
Fury of the Fhondi Fhondi, 11th level, Wisdom 13 Bonus to fire attacks when bloodied; fiery blood damage increased.
Gaia Weapons Rakshia, either or both prerequisite feats Your natural weapons grow in power
Glancing Claws Hito-Neko, Level 11 Even if your attack fails to truly strike home, your enemies will still feel some of their edge.
Grand Lycanthropy Fenrirborn, Lycanthropy racial power You heal more quickly while in wolf form
Grasping Barbs Barbed Devil, Barbed Defense racial power. When you use the Barbed Defense power, you also grab the target, and the target is marked by you until the end of your next turn.
Greater Spell Reflection 11th level, Triton, Reflective Scales power Your scales gain a stronger resistance and add to the power of your ability to reflect damage.
Grimlock Rage Grimlock Hurting someone badly gives you a rush of euphoria that rejuvenates you temporarily.
Heirarch Modron Modron, 11th level As an upper-tier modron, your precision of order allows you to alter the initiative sequence in battle.
Horrid Claws Barbed Devil Your claws are brutal weapons.
Imperious Command Drow, Cha 17, Trained in Intimidate You strike a deep and abiding terror in your foes.
Impish Resistance Imp, 11th level Resist 2 + 1/2 level fire, cold, lightning
Improved Body of Air 11th level, Djinn, body of air racial trait You are immune to disease and poison.
Improved Flight Aeroforged, 11th Level Fly faster when using Flight Form
Improved Half-Dragon Flyby
Improved Mystic Fury 11th level; Mystic Fury utility power You have learned to channel more energy into Mystic Fury, being able to cast Elemental Storm farther and with more power than before.
Improved Shadow Jaunt Shadar-Kai Your Shadow Jaunt power gains additional range, and you can choose to end the move as Invisible or Insubstantial.
Infernal Frost Wyvernborn You get the power to use Infernal Frost
Innate Apathy Vasharan (human subrace) You don't really understand the concept of carring about someone else. You can't understand how to build a link with a creature. You better at killing on your own. Now you become better in this tactic
Invigorating Growth Duergar, expansion racial power
Kelpie Skin Pooka Your very skin becomes a slippery trap with which to catch your unwary victims.
King of Armor Str or Dex 15, Level 11 You become one with your armor.
Kor Hook Mastery 11th level, Kor, Flail Expertise (MME) Hook damage die size increases by 1 and it gains high crit
Lengthened Fey Step Eladrin, Level 11 You can fey step further.
Leviathan Level 11, Fel Orc (4e Race) Your reverence towards your Fel Orc origins results in an absolutely massive size, unaturally created by the legion's hellfire. Your ability to carry heavy objects is improved, and you are treated as if one size larger.
Me Smash! 11th level, Ogrillon, Str 15 You let out a throaty cry and thrust your fists straight through the stone door, turning the masonry to powder.
Mind Eater Mind Flayer. 17 int You have eaten enough brains for a new lore.
Mixed Evolution Rakshia, Must not have any other advanced evolution feat. Varying circumstances give you a wide variety of adaptations.
Numbing Rage Drakkoth Being bloodied only encourages you to survive.
Overlord's Last Stand Overlord (4e Race), Level 11 The Overlord's Immense Power emerges.
Pack Tactics Gnoll
Pain Intolerance Female Dracon Dracon females are known for their soft skin, sensitive nerves, and refined sense of touch. As such, they can feel greater extremes of pleasure and pain than the males of their kind, at the cost of being able to stand as much damage. Nevertheless, a female Dracon who has experience as an adventurer can use this to her advantage, by better knowing how badly she is hurt and when it may be prudent to retreat. Your bloodied hp value can become 2/3 and gain a +2 against ongoing damage when not bloodied
Pain Tolerance Male Dracon Dracon males are known for their ability to keep fighting, even after losing large amounts of blood and receiving grievous wounds. Dracon soldiers especially benefit from this in combat, as they can keep fighting long after the warriors of other races would have given up.
Parrying Claws Claw Fighter, Level 11 You are quick enough with your claws that you can catch blades out of the air.
Persistent Flames Genasi, Fire Soul Manifestation
Poltergeist Phantom, Ghost Walk racial power, 11th Level
Precise Vengeance Rakshasa You make sure to hit those who do you harm.
Psychopath's Indifference Vasharan (human subrace) as a vasharan, you have no instinctive revulsion for vermin such as snakes, insects, or rats, and are not at all bothered by filth or gore. For your those thing are simply nothing as long it's not usefull to you
Raging Attack Grimlock Your damaging power is boosted by your experience.
Raking Claws Claw Fighter, Level 11 Quick swipes work fine for some, but you'd rather your opponent fall after one good slash.
Raven Queen's Servant Shadar-Kai, Benighted Birthright and/or Winter Favored You gain increased resistance to Cold or Necrotic damage.
Reap and Fade Shadar-Kai; wielding a scythe. You can attack with a scythe and Shadow Jaunt simultaneously.
Rear and Strike Gritaur Long training has taught you to keep your balance and hold your weapons ready even when rearing up to strike with your claws.
Serrated Claws Level 11 Your claws have the high crit property.
Shadow Tactician Twili, Warlord +1 Reflex and AC to allies in dim or darker light
Sharp Claws Level 11 Your claws use d8 instead of d6.
Silkcraft Mastery II 11th level, Ettercap (4e Race), Silkcraft Mastery I Your silk cuts deeper. Your traps are more devious.
Soaring Form Avern, spirited updraft racial power, druid wild shape power Improve spirited updraft' racial power while in beast form.
Sorrow's Scythe Shadar-Kai, and wielding a Scythe You are able to mark and cause additional damage with your Scythe.
Spider Climb Ettercap (4e Race) You learn to use your sticky webbing to traverse walls and ceilings.
Splashing Blood Wyvernborn Your blood splashes far to freeze your enemy
Strengthened Wings Succubus (4e Race) Your wings become empowered through use and can now take to new heights.
Stripedscale 11th level, Triton, Adaptive Resistance Your scales adaptivity allows you to draw on multiple resistances at once.
Sylvan Nimbleness 11th level, Kokiri Race You can use forested undergrowth in your favor, swinging around branches and ducking through brambles to avoid your enemies' pitfalls
Tail Fighter Gritaur, Dex 17 Studying the tribe's warriors has convinced you to try and copy their fighting style. Holding both arms and tail constantly ready to strike isn't easy, but you manage well enough!
Tail of Flames Seishin Kitsune You grow one more tail. At this level you finally start to grasp the true power of the kitsune spirit.
Taunting Voice Derro, scream of insanity racial power
Tentacles Everywhere Farspawn, Level 11, Tentacles abhorrent form Your tentacles are in constant motion, granting you threatening reach.
The Beast Within Minotaur or Goliath You may wield weapons as if you were one size larger, or as if you were a large creature, and can wield two-handed weapons in one hand as if they are one-handed weapons.
Though the Darkness 11th level; Erid, Gloom Erid trait As a being of shadow, you are accustomed to moving through the darkness.
Tripping Tail Iejirisk, Str 17 or Dex 17, tail whip racial power You've gotten better at maneuvering your tail in combat, specifically so it ends up wrapped around a foe's leg.
Truly Gnarled 11th level, Ogrillon, gnarled, Con 15
Twilight Hunter Twili, Shadow Form racial power Combat advantage after Shadow Form
Warding Tail Gritaur, Dex 17 You have learned to use your tail to ward yourself from enemies that flank you or otherwise has some kind of advantage against you.
Wyvern Quickness Wyvernborn, Dex 17 Your past gives you improved speed
Epic Tier Racial Feats
These are available to a character of 21st level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Air Superiority Aeroforged, 21st Level Fly higher and faster when using Flight Form
Angelic Memory 21st level, deva, Con 17 Your angelic heritage manifests in the form of white wings and grants you flight.
Arcane Furor 21st level; The Elements Unleashed utility power Your experiences have led to a better understanding of the energies that course through your body, allowing you utilize your abilities more often.
Barbed Teleport Barbed Devil, 21st level
Bleak Visage Shadar-Kai Your appearance causes Fear in your enemies.
Clawed Weapon Fighter Gritaur You have trained yourself to fight standing on your hind legs only, using the talons on your forelegs as a second set of hands.
Danger Sense Illithid, 21st level, Int 21 Your empowered mind can sense the presence of those who wish you harm.
Darkness Rising Rycnorse, 21st Level +2 bonus to death saving throws
Deadly Scourge Str 19, Gnoll
Dominating Shout Cha 19, derro, scream of insanity racial power
Draconic Flight 21st level, Draco-Elf Your draconic wings become stronger and larger, enabling you to fly.
Fhondi Heritage Fhondi, 21st level You reconnect with your heritage and unlock your hidden flight.
Freeze Master Wyvernborn You feel in cold areas like in home.
Frosty Bleeding Wyvernborn Your bloodied enemies suffer from pain of your chilly blood.
Highborn Drow Drow You have learned to tap into the advanced arachane abilities available to you through your drow noble heritage.
Hovering Flight Gritaur, Con 17 You have mastered flight completely. Not only can you stand long stretches of all-out combat flying, your wings are now powerful enough to keep you in the air even without moving forward!
Improved Levitation Drow You are skilled in the use of Levitation.
Infernal Regeneration Imp, 21st level Regeneration 2 whilst bloodied
Planephase Form Farspawn, level 21 In urgent situations you can walk freely between the material realm and the Far Realm.
Ripping Blow Shadar-Kai You cause additional damage when you have Combat Advantage.
Ripping Claws Iejirisk, Str 21 Having sharp claws is good, but having serrated claws is better.
Shiftscale 21st level, Triton, Adaptive Resistance Your adaptive nature is no longer a chore to use, and you can utilize its ability even in the heat of battle.
Silkcraft Mastery III 21st level, Ettercap (4e Race), Silkcraft Mastery II
Skyrider Level 21, Avern, spirited updraft racial power Gain permanent flight.
Strong Wings Gritaur You are now such a strong flyer that you only need to touch down for a moment to rest your wing before taking to the air again.
Surprise Vengeance Kitsune Just before you are about to fall unconscious, you give up some of your life force to send forth a burst of radiant energy.
Tail of Spirits Seishin Kitsune With 9 tails you have reached the final level of your power. You are constantly aware of other fox spirits following you, waiting for you to join them fully.
Tempest Hop Level 21, Avern, spirited updraft racial power Knock enemies prone when you use your spirited updraft power.
Titan Form Str 19, duergar, expansion racial power
True Flyer Gritaur, Con 15 You have finally left the ground for real even in combat.
Uber Lycanthropy Fenrirborn, Lycanthropy racial power Your hunting prowess allows you to move silently through the battle field.
Unarmed Mastery 21st level, Ogrillon, Str 19, Con 19 With a sickening crack, your knuckles twist the gnome's neck at an awkward and painful angle.
Unstoppable Rage Drakkoth Being brought to your knees invigorates and lights a fiery fury in you.
Unyielding Vengeance Rakshasa, Level 21 Fatigue won't stop you from taking revenge.
Web Net Ettercap (4e Race), Level 21 You learn to use your sticky silk webs in conjuction with your immobilizing powers.
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