Magical Tunes (4e Feat)

From D&D Wiki

Jump to: navigation, search

Magical Tunes [Satyr]

Tunes played on your wooden pipes have mystical effects.
Prerequisite: Satyr, and possess a set of Woodwind pipes (pan flute)
Benefit: You can swap one 1st-level or higher Encounter attack power you know for the Magical Tunes attack power. You can play a magical tune as an encounter power with your Woodwind (pan flute). You choose one tune when you first take this feat, and you can swap one 1st-level or higher Encounter attack power you know to gain an additional tune instead of gaining a new Feat when you gain a level that grants one. The list of magical tunes can be found below.
Special: These tunes cannot be retrained, those selected remain with the character for the entire length of their existence.
Dazing Melody
Magical Tune
Satyr Racial Power
Your song dazzles and enchants the listener.
Encounter Star.gif Implement
Move Action Close Burst 5 (targets enemies)
Requirement: Woodwind (pan flute)
Attack: Charisma Vs. Will
Hit: Target is Dazed until the end of Satyr's next turn.
Sustain Move: The piper must make a new attack roll when it sustains this attack.
Special: Deafened creatures are immune.


Feral Overture
Magical Tune
Satyr Racial Power
This tune sets your allies' blood aflame with anger.
Encounter Star.gif Implement
Move Action Close Burst 5 (targets allies)
Requirement: Woodwind (pan flute)
Effect: Allies in the burst gain a +1 bonus to attack rolls, and a +2 bonus to damage rolls until the end of the Satyr's next turn.
Sustain Move: The effect persists.
Special: Deafened creatures are immune.


Leaping Stag Dance
Magical Tune
Satyr Racial Power
This catchy diddy gives your allies nimble feet.
Encounter Star.gif Implement
Move Action Close Burst 5 (targets allies)
Requirement: Woodwind (pan flute)
Effect: Allies in the burst can shift 2 squares immediately.
Special: Deafened creatures are immune.


Song of Freedom
Magical Tune
Satyr Racial Power
This inspiring anthem fills your allies with strength.
Encounter Star.gif Implement
Move Action Close Burst 5 (targets allies)
Requirement: Woodwind (pan flute)
Effect: Allies in the burst can each make a free saving throw against an effect that a save can end.
Special: Deafened creatures are immune.




Back to Main Page4e HomebrewCharacter OptionsFeatsHeroic Tier Racial
Back to Main Page4e HomebrewRacesSatyr

Home of user-generated,
homebrew pages!


Advertisements: