Red Goblin (4e Race)
From D&D Wiki
|By Mike Monroe|
These goblins are stubborn, tough, and larger than their cousins
|Average Height: 3'8" - 4'2"|
|Average Weight: 65 - 95lb|
|Ability Scores: +2 Wisdom, +2 Dexterity or Constitution|
|Speed: 7 squares|
|Vision: Low-light Vision|
|Languages: Common, Goblin|
|Skill Bonuses: +2 Nature, +2 Perception|
|Hardheaded Resilience: You gain the "Hardheaded Resilience" power|
|Goblin Agility: You gain a +1 racial bonus to Reflex|
|Shamanic Weapon Proficiency: You gain proficiency with the Long Spear|
Red Goblins are quick, stubborn and tough as nails. They live in small tribes usually led by a shaman or chieftain they posses an uncanny ingenuity and have an affinity for things of natural origins.
Play an Red Goblin if you want...
- To be a member of a race that is in touch with nature
- To be a race that is seen as non-threatening to evil humanoids
- To be a member of a race that favors the Druid, Shaman, Seeker classes.
Red Goblins at first glance look more or less like regular goblins but they have long pointed ears and noses which curve down and longer arms that hang down to their knees, they have much broader bodies than their more common kin, and their skin is tougher. Their skin tone ranges from vibrant orange to crimson red. Their hair is thick and bristle-like, is of varying lengths and is usually black or brown and is often adorned with beads and charms which identify the individual's status and wealth within their tribe. Some dye their hair like humans do. This red makes them rather noticeable and almost alarming at first glance, as it likens them to fiends like imps.
Playing an Red Goblin
The red goblin tribes are rarely seen outside of their hidden villages mainly because other races immediately attack them due to their more common kin wreaking havoc all the time and giving goblins a bad reputation as thieves and bandits. They value family highly and view their entire tribe as family, not just their parents and siblings as other races do. They have a tradition deeply rooted in shamanic beliefs of balance and honor. Heritage is important as they will never forget their past but have tried to turn away from the cutthroat tendencies associated with their kind by becoming passive towards most races. Young ones are raised to be respectful to others and are raised around beasts so as to better understand them. They try to maintain a balanced existence with nature, never hunting or taking more than they need to survive, and are taught to disable traps and mechanisms in case they fall victim to a trap. Adults male and female share the various roles within the tribe no task is gender-specific. Males learn to cook, sew, and other jobs generally done by females while females learn to fight, hunt, and other jobs generally done by males. And due to their long arms and shamanic past, they are all trained to use the long spear which many prefer as their weapon of choice. Red goblins seek to make peace with the other races, when a red goblin becomes an adventurer they travel abroad seeking fame, glory, and most of all acceptance from, the other races that despise them.
Red Goblin Characteristics: Stubborn, wild, reserved, watchful, clever, crafty, ingenious, guarded, secretive, suspicious, cautious, respectful, honorable
Male Names: Squee, Nob, Tuk-Tuk, Skal, Rutch, Cob
Female Names: Lel, Bab, Poin, Marl, Kal-rah, Nano
Red Goblin Adventurers
Three example red goblin adventurers are described below:
Skal is a druid who has always lived live along the forested roads by Trilboar Trail. He tends to the forest and watches with dismay as an evil bugbear rises to power in the area, terrorizing travelers. When he sees some adventurers trounce the ruffian, he immediately offers his services to them, eager to help defeat such evil as well.
Yeemik is a red goblin seeker that likes to hang about the trees where no one can bother him and he can watch people pass underfoot. While he primarily was supposed to be a protector, he has since grown bored of tradition and seeks some fun now and then. But when he ambushes the wrong bunch of adventurers, he finds himself forcibly recruited into their crusade for gold and monster-killing. In general, he tries to keep himself out of harm's length and views his crewmates with suspicion. But slowly it becomes admiration for their guts.
Daby is a red goblin shaman who used to be one of the leading healers in her tribe. Channeling the power of the natural world, she had healed many wounded. However, wicked woodsman one day came upon them and burned down her entire village. She alone was saved by a group of adventurers passing by. Overcome with grief, she now channels the anger of nature and vows to search the land for those who spurn its laws. She has yet to have found the woodsmen who dealt her this cruel fate. While grateful to her party, she turns a deaf ear when they try to make her forget this hatred.
|Beast Mastery||Bonus to skill checks handling Beasts.|
|Cave Dweller||Gain Darkvision, +1 feat bonus to dungeoneering and thievery.|