Red Goblin (4e Race)

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Design Note: Missing three example adventurers

Red Goblins[edit]

These goblins are stubborn, tough, and larger than their cousins

Racial Traits
Average Height: 3'8" - 4'2"
Average Weight: 65 - 95lb
Ability Scores: +2 Wisdom, +2 Dexterity or Constitution
Size: Medium
Speed: 7 squares
Vision: Low-light Vision
Languages: Common, Goblin
Skill Bonuses: +2 Nature, +2 Perception
Hardheaded Resilience: You gain the "Hardheaded Resilience" power
Goblin Agility: You gain a +1 racial bonus to Reflex
Shamanic Weapon Proficiency: You gain proficiency with the Long Spear

Hardheaded Resilience Goblin Racial Power
It'll take more than that to take me out!!
Encounter Star.gif Personal
Immediate Reaction Personal
Trigger: The first time you are Bloodied in an encounter
Effect: Resist half of all damage until end of your next turn
level 11: Happens the first 2 times you are bloodied,

level 21: Happens the first 3 times you are bloodied

Red Goblins are quick, stubborn and tough as nails. They live in small tribes usually led by a shaman or chieftain they posses an uncanny ingenuity and have an affinity for things of natural origins.

Play an Red Goblin if you want...

  • To be a member of a race that is in touch with nature
  • To be a race that is seen as a non-threatening to evil humanoids
  • To be a member of a race that favors the Druid, Shaman, Seeker classes.

Physical Qualities[edit]

Red Goblins at first glance look more or less like regular goblins but they have longer pointed ears and noses which curve down and longer arms that hang down to their knees, they have much broader bodies than their more common kin, and their skin is tougher. Their skin tone ranges from vibrant orange to crimson red. Their hair is thick and bristle like, is of varying lengths and is usually black or brown and is often adorned with beads and charms which identify the individuals status and wealth within their tribe.

Playing an Red Goblin[edit]

The red goblin tribes are rarely seen outside of their hidden villages mainly because other races immediately attack them due to their more common kin wreaking havoc all the time and giving goblin kind a bad reputation as thieves and bandits. They value family highly and view their entire tribe as family, not just their parents and siblings as other races do. They have a tradition deeply rooted in shamanic beliefs of balance and honor. Heritage is important as they will never forget their past but have tried to turn away from the cutthroat tendencies associated with their kind by becoming passive towards most races. Young ones are raised to be respectful to others, and are raised around beasts so as to better understand them. They try to maintain a balanced existence with nature, never hunting or taking more than they need to survive and are taught to disable traps and mechanisms in case they fall victim to a trap. Adults male and female share the various roles within the tribe no task is gender specific. Males learn to cook, sew and other jobs generally done by females while females learn to fight, hunt and other jobs generally done by males. And due to their longer arms and shamanic past they are all trained to use the long spear which many prefer as their weapon of choice. Red goblins seek to make peace with the other races, when a red goblin becomes an adventurer they travel abroad seeking fame, glory, and most of all acceptance from, the other races that despise them.

Red Goblin Characteristics: Stubborn, wild, reserved, watchful, clever, crafty, ingenious, guarded, secretive, suspicious, cautious, respectful, honorable

Male Names: Squee, Nob, Tuk-Tuk, Skal, Rutch, Cob

Female Names: Lel, Bab, Poin, Marl, Kal-rah, Nano

Racial Options[edit]

Heroic Tier Feats: Cave Dweller, Beast Mastery

Paragon Paths:

Paragon Tier Feats:

Epic Destinies:

Epic Tier Feats:

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