Dark Iron Warrior (4e Feat)
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By Playground AI [1] |
Dark Iron Warrior
You gain access to certain features and special Dark Iron At-will, Utility, Encounter and Daily powers
Prerequisite: Dwarf (4e Race), Dark Iron Dwarf (4e Feat), Duergar Weapon Proficiency (4e Feat)
Benefit: Many Dark Iron dwarves are shaped heavily by their experiences mining in caves. They are different from regular dwarves in many ways, having spent much of their lives, which could be more than a century, digging in caves for rocks. As a result, they often develop or possess very particular features, such as enhanced dark vision, skills with pickaxes and hammers, and general resistance to the cold and other dangers. Being a Dark Iron dwarf isn't a minor feature but influences the way they live their lives and their outlook on like heavily, as well as their training. As a result, regardless of where you go in life, being a Dark Iron dwarf has a tendency to stick with you.
You gain access to certain features and special Dark Iron At-will, Utility, Encounter and Daily powers. When you gain the appropriate level or retrain a power, you may replace one of your class powers with a Dark Iron Dwarf power of the same level or lower. You also gain a +2 bonus to skills Athletics and Dungeoneering, and 2 extra healing surges. This feat requires Dark Iron Dwarf (4e Feat) and Duergar Weapon Proficiency (4e Feat) as a prerequisite.
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Back to Main Page → 4e Homebrew → Powers → Feat Powers
Back to Main Page → 4e Homebrew → Powers → Feat Powers
Back to Main Page → 4e Homebrew → Powers → Feat Powers
Dark Iron Heritage | Feat Utility 2 |
Your dark iron heritage naturally boosts your inherent Dwarven features. | |
Encounter | |
Free Action | ' |
Trigger: You use your second wind. | |
Target: Self | |
Effect: When you use your second wind, you may gain an additional +1 bonus to attack rolls and all defenses until the end of your next turn. In addition, each adjacent ally may also gain a +3 bonus to all their defenses and a +1 bonus to their attack rolls until the end of their next turn. |
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Dark Iron Will | Feat Utility 6 |
After living for years in the mines, you have learned to overcome your struggles by sheer will alone | |
Daily | |
Minor Action | Melee |
Target: Self | |
Effect: You may remove one ongoing or negative effect against your character. In addition, you gain temporary hitpoints equal to 3 + 1/2 your level. |
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Dark Iron Stance | Feat Utility 10 |
You adopt a fighting stance not dissimilar to one a miner would make before delivering a strike to the earth with a pickaxe | |
Daily | |
Minor Action | Melee |
Target: Self | |
Effect: You adopt the dark iron stance. While in the stance, you take a -1 penalty to movement speed, but gain a +1 bonus to all defenses and melee attack rolls. You also can reduce the distance you can be pushed, pulled, slid, teleported or shifted by 2 squares from any power if you choose, and are unable to be knocked prone. If you are already prone, you can may stand up as a free action. |
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By aminoapps [2] |
Back to Main Page → 4e Homebrew → Character Options → Feats → Heroic Tier Racial