Divine Tolerance (4e Feat)

From D&D Wiki

Jump to: navigation, search

Divine Tolerance [Racial]

You can now take healing effects with a more regular effect
Prerequisite: Old Blood, Intelligence 13, ever dead flesh racial trait
Benefit: When you are healed by a healing keyword power you may choose to take half of the hit points as temporary and half of them as normal hit points. If the number of hit points gained is uneven you round down for normal hit points and round up for temporary hit points.
Normal: All of the hit points you would gain are converted into temporary hit points.



Back to Main Page4e HomebrewCharacter OptionsFeatsHeroic Tier Racial

Home of user-generated,
homebrew pages!


Advertisements: