Telia Catfolk (4e Race)
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Telia Catfolk[edit]
By ViridRain |
A stoic feline race given to puzzles, who always seem to be hiding a deep sorrow below a mask of stoicism.
Racial Traits |
Average Height: 5' - 7' |
Average Weight: 85 - 180 lb. |
Ability Scores: +2 Dexterity, +2 Charisma or +2 Wisdom |
Size: Medium |
Speed: 7 squares |
Vision: Low-Light |
Languages: Common |
Skill Bonuses: +2 Acrobatics, +2 Insight |
Puzzling Mind: +4 to insight checks related to solving riddles or puzzles. You may apply the bonus if you can convince the DM that the check is relevant. |
Feline Grace: If you would be knocked prone, make an immediate saving throw to avoid being knocked prone. |
Perplexing Riddle: You may use Perplexing Riddle as an Encounter power. |
Perplexing Riddle | Telia Catfolk Racial Power |
You recite a riddle that causes your foe to stop and ponder its mysteries, while you move in for the kill. | |
Encounter | |
Minor Action | Special |
Target: One creature that can hear you | |
Attack: Charisma + 2 or Wisdom + 2 Vs. Will | |
Hit: The target is slowed and takes a -2 penalty to Will until the end of its next turn. If the target takes damage whilst under this effect, it is also dazed until the end of its next turn. | |
Level 11: Charisma + 4 or Wisdom + 4 Level 21: Charisma +6 or Wisdom + 6 |
Telia Catfolk are a mysterious, desert-faring race. Telia Catfolk have an affinity for riddles. Many will spend weeks on end, if not months, doing nothing more than pondering a single sentence. Some take up residence in cities and challenge travelers to solve their toughest riddles. (It is worth noting that the rumor exists that those who solve a Telia Catfolk's riddle will be reborn as Telia Catfolk after they die. While there is little evidence to support this rumor, there is none to the contrary.) A city or any large group of Telia Catfolk has never been seen by another race (or an individual of that race who has lived to tell about it, at the very least.) though Teli Catfolk will often allude to such places.
Play a Telia Catfolk if you want...
- To be a mysterious hero or heroine who sees life as a challenge and uses his or her wit to surpass others.
- To be a member of a race largely an enigma to others in the world.
- To be a member of a race that has some sort of unknown tragic past.
- To be a member of a race that favors the Ranger, Wizard, and Warlock classes.
Physical Qualities[edit]
Telia Catfolk have a range of heights, though many are taller than other humanoids, and all are thin in proportion to their height. Telia Catfolk look, for the most part, like any other breed of catfolk, with a few exceptions. Telia Catfolk have three very short, very broad fingers on each hand, as well as a thumb of similar appearance, which gives their hands the appearance of an animal's paw. Their feet appear even closer to an animal's paw, lacking the distinguishing thumbs that they possess on their hands. Telia Catfolk have very loose-looking skin, almost as if they were lithe humans who skinned some large feline, and donned their skin as a costume. Their faces resemble those of cats more than those of humans, though lacking whiskers. Theirs eyes all show a guarded melancholy, though none are sure if the race simply looks sad, or if all members have suffered some shared trauma. Telia Catfolk have light colored fur, which may darken or fade to black around their extremities, eyes, chests, and stomachs. All Telia Catfolk have ornate tattoos and golden jewelry, though the jewelry seems to be of cultural significance, as Telia Catfolk will refuse vehemently to sell or trade it.
Playing a Telia Catfolk[edit]
Telia Catfolk seem to have lugubrious outlooks, as if due to losing something more valuable to them than life itself. They mask this behind stoicism, though it can still be seen if one looks in their eyes. Telia Catfolk do not talk about their race's society, or their own pasts, preferring to be secretive, rather than share whatever burdens they may carry. All Telia Catfolk carry some sort of item, charm, or bauble, be it a sword, a pendant, a vial of water, or what have you, that seems to be of greater importance to them than anything else. No Telia Catfolk has ever explained fully what the significance of these items is, though under duress, some have briefly explained them as a reminder of a "past life." Many have attributed this as something related to their religion. Telia Catfolk all worship their own deity, Telia, for whom the race is named. Telia Catfolk call their goddess "Telia the Infinite." It is unknown what their religion entails, as they practice it in secrecy. Telia Catfolk have shown that their society is heavily matriarchal. They have also been noted to practice Polygyny (A practice which they do not seem to have learned that most societies do not partake in). Telia Catfolk tend towards the Lawful alignment, though this can vary. They seem to have no preference between good, neutral, and evil.
The following information is known only to Telia Catfolk; no other race has ever learned of it. Those who answer the riddle of a Telia Catfolk who has challenged passersby are instantly transformed themselves into one of that race (An illusion also surrounds them so that no one can see the transformation take place). They receive a new name, and become, truly, a different person. The entire race, however, has a powerful enchantment over it so that no Telia Catfolk is even able to reveal this information, or information about their life as another race. Upon their transformation, Telia Catfolk decide one object from before their transformation with which they do not wish to part. They are allowed to keep this item, and only this one item, in their new life as a Telia Catfolk. There is only one Telia Catfolk city, hidden with powerful illusory magics, so that only those who already know of its location may find it. Telia Catfolk do not have elaborate rituals of worship. Equilateral triangles and Sierpinski Triangles are seen as holy symbols of Telia, so it is no uncommon for Telia Catfolk to get tattoos of these figures or to inscribe them on weapons or armor to invoke holy favor.
Telia Catfolk Characteristics: Cunning, Pensive, Quiet, Sad, Timid, Secretive
Male Names: Malik, Atem, Mazra, Adran, Akta, Kamin, Ramta
Female Names: Kara, Kamin, Mizu, Katra, Tira, Mizra, Desra
Note: Telia Catfolk often have two first names. They may choose to use either one, use them interchangeably, or insist that they be addressed using both names.
Telia Catfolk Adventurers[edit]
Three sample Telia Catfolk adventurers are described below.
Atem Malik, who usually uses the name Atem, is a Telia Catfolk Ranger. He works as a mercenary, preferring to work with as few others as possible. He is never seen without a green crystal pendant around his neck. Unlike most mercenaries, he is quick to turn down a job if he believes that it is not interesting enough, or not enough of a mental challenge.
Mizra Kamin is a Telia Catfolk fighter who uses her talents in the name of her adopted god, Kord. Strangely, she has chosen to forsake her traditional goddess of Telia, for reasons she is not quick to speak of. When pressed, she often withdraws inward, refusing all contact for several minutes. She is never seen without her preferred sword, a strangely large bastard sword.
Adran Ramta is a Telia Catfolk rogue, who uses the name Adran when about the streets, and Ramta when working as a hired thief. He prides himself upon his spotless record of being able to steal anything asked of him from anyone or from anywhere. He is never seen without a small vial containing a small, fermented amount of a healing potion.
Telia Catfolk Racial Feats[edit]
Name | Description |
---|---|
Claw Fighter | Your claws are weapons. |
Feline Agility | You use your feline form to its highest potential, increasing your agility. |
Name | Description |
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Parrying Claws | You are quick enough with your claws that you can catch blades out of the air. |
Raking Claws | Quick swipes work fine for some, but you'd rather your opponent fall after one good slash. |
Serrated Claws | Your claws have the high crit property. |
Sharp Claws | Your claws use d8 instead of d6. |
Name | Description |
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