Wolfborn (4e Race)

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A race of humanoid wolves that fight for survival in all aspects of their lives
There are two types of Wolfborn, Pack Wolf and Lone Wolf. While creating your character, choose one of the two paths to follow.

Racial Traits
Average Height: 6'6"-7'
Average Weight: 290-340
Ability Scores: +2 Strength, +2 Dexterity or Wisdom(Pack Wolf), +2 Strength or Dexterity, +2 Constitution (Lone Wolf)
Size: Medium
Speed: 7 squares
Vision: low-light
Languages: Common
Skill Bonuses: +2 Intimidate, +2 Nature (Pack Wolf), +2 Intimidate, +2 Perception (Lone Wolf)
Wolfspeaker: You can communicate with natural and fey wolves.
Wolf Pack(Pack Wolf): You can only take this racial trait if you are a Pack Wolf. You gain a +1 racial bonus to damage if adjacent to an ally.
Blood Hunt(Lone Wolf): You can only take this racial trait if you are a Lone Wolf. You gain a +1 racial bonus to damage if you attack a bloodied enemy or if you are bloodied
Scent Finder: You gain a +4 racial bonus to Perception checks made to track creatures. Because of your sensitive nose you take a -2 penalty to all checks while you are in or adjacent to a piece of terrain or object that can cause disease.
Wolf Howl: You can use the ability Wolf Howl as a daily utility power

If you are a Pack Wolf you gain the following power from the Wolf Howl trait.

Wolf Howl (Pack Wolf) Wolfborn Racial Power
You howl to the moon and call your fellow wolves to assist you
Daily Star.gif Summoning
Minor Action Ranged 3
Effect: You summon a Medium Wolf in an unoccupied square within range. The Wolf has speed 7, Hit Points equal to your bloodied value, and uses your defenses and attack rolls. During your turn, you may use a move action to move and/or command the wolf to move. If the wolf is adjacent to an enemy that you attack, it makes a melee attack of Strength vs. Ac that deals 1d8+2 damage This increases to 2d8+4 at level 11, and 3d8+6 at level 21.

If you are a Lone Wolf, you gain the following power from the Wolf Howl trait

Wolf Howl (Lone Wolf) Wolfborn Racial Power
You let out a deafening howl that causes your enemies to quake in fear.
Encounter Star.gif Thunder
Minor Action Close Blast 3
Target: Each creature in blast
Attack: Strength +2 or Wisdom + 2 or Constitution + 2 Vs. Reflex, Increase to +4 bonus and 2d6+ Constitution modifier damage at level 11, and to +6 bonus and 3d6+ Constitution modifier damage at level 21..
Hit: 1d6 + Constitution modifier Thunder damage.
Special: When you create your character, choose Strength, Wisdom or Constitution as the ability score to use when making attack rolls with this power. This choice remains constant throughout your character's life and so not change the power's other effects.

The Wolfborn are humanoid wolves from the north. They are very competitive and treat everything like a challenge. They behave like wolves, and live in packs.

Play a Wolfborn if you want...

  • To be competitive
  • To form strong ties with your allies
  • To be a humanoid wolf
  • To be a member of a race that favors the Fighter, Barbarian, Ranger and Warden classes.

Physical Qualities[edit]

Wolfborn are humanoid wolves, and look like wolves. They are covered in fur that varies color. They tend to be gray, brown or black, and have eyes that are also like wolves. They tend to have green, blue or gold eyes. They stand between 6'6" and 7' and weigh between 290 and 340 pounds.

The Wolfborn don't tend to wear clothing because of their thick furs. When they wear armors, they tend to make the armor themselves, and often will go to tanners or trappers to get materials. To deal with their lack of major armors, the Wolfborn adopt a strategy of "the best defense is a good offence", and will often charge into battle to take out the most foes.

Wolfborn have lifespans comparable to humans.

Playing a Wolfborn[edit]

Wolfborn tend to live in packs, and they form strong bonds with their friends. The Wolfborn work to defend their allies from others. Wolfborn will treat anything like a challenge and a competition. They are extremely friendly with their allies and prefer to be in close quarters with them, often lying right next to their friends while they sleep.

Wolfborn live carefree, and worry about consequences when they happen. There are many tales of Wolfborn eating rich food and then throwing it up, and then going back for a second round because it tasted good the first time. Wolfborn will also try to intimidate anything, even magical doors. Wolfborn don't hold strong beliefs in gods, but will tend to worship gods of the wilderness.

Wolfborn Characteristics: Bold, fierce, loyal, predatory, stubborn, wild

Male Names: Bradolf, Conor, Errol, Faolan, Jared, Valko, Wulf

Female Names: Cannan, Lupe, Otsana, Tala, Ula, Velvela, Ylva

Wolfborn Adventurers[edit]

Three sample Wolfborn adventurers are described below.

Valko is a Pack Wolfborn Warden. He spends his time deep in the woods, but has begun to notice that the animals have been behaving strangely. A strong believer in protecting the wilderness, Valko is looking for people to help him find what ever is the cause for the abnormality. He did manage to track some animals to a gathering spot, but they ran deeper into the woods, much farther than Valko would like to go alone.

Jorum is a Pack Wolfborn Barbarian and has spent his life in the cold wastes of the north. He was out hunting a group of Hobgoblins, when his hunting party was killed by a Blizzard Dragon. Jorum barely escaped and is now separated from his tribe in the North. He is worried for his tribe and wants to help them, but he isn't strong enough or experienced enough to make the trip back through the wastes by himself.

Nalar is a Lone Wolfborn Fighter that has spent his life searching for his father and his revenge. His father betrayed his mother and caused the death of everyone else in his small family. He roams from the far north to the deep south searching high and low always on the edge of his fathers trail but never catching up. His travels though have toughened him to the world and the ways of ignorant people. One day though he will catch up and be ready for his father.

Wolfborn Feats[edit]

Heroic Tier Racial Feats
Name Description
Cawl Heritage Your melee attacks are more effective
Claw Fighter Your claws are weapons.
Dire Heritage You come from culture that emphasizes the primal side of your Race
Dracon Heritage Your blood is filled with the ancient power of dragons.
Hose Heritage You are adept at rushing head first into battle
Ize Heritage Your affinity for cold has granted you greater defenses against it
Luns Heritage Your clan background gives you stronger healing skills
Rec Heritage You are a child of the Recs, known for their ingenuity
Wraith Heritage You are more resistant to opportunity attacks
Paragon Tier Racial Feats
Name Description
Parrying Claws You are quick enough with your claws that you can catch blades out of the air.
Raking Claws Quick swipes work fine for some, but you'd rather your opponent fall after one good slash.
Serrated Claws Your claws have the high crit property.
Sharp Claws Your claws use d8 instead of d6.
Epic Tier Racial Feats
Name Description

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