Dryad (4e Race)
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Stoic and peaceful denizens of the deep forest, and ferocious warriors when stirred into action.
|Average Height: 5'11" - 7'2"|
|Average Weight: 170-280 lb.|
|Ability Scores: +2 Wisdom and +2 Strength or +2 Constitution|
|Speed: 6 squares|
|Vision: Low Light|
|Languages: Common, Elven|
|Skill Bonuses: +2 Nature, +2 Endurance|
|Female Only: All dryads are female|
|Fey Origin: You have the fey keyword, so you are considered a fey for the purpose of effects that relate to creature origin.|
|Animate Plant: You are an animate plant, and have the plant keyword, so you are considered a Plant for the purpose of effects that relate to creature origin.|
|Oaken Vitality: Your tree heritage grants you a +5+half level racial bonus to Endurance checks to resist the effects of starvation, thirst, or suffocation, and you can survive for twice the normal time period before you are required to make such checks. You do not require sleep, but you must meditate at least four hours each day to absorb light (even from as small a source as a candle), soak in water, or connect with the earth beneath your feet. This meditation grants you the benefits that other races receive from an extended rest. While meditating, you are fully aware of your surroundings and notice approaching enemies and other events as normal.|
|Forest Walk: You ignore difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth.|
|Magic of the Trees: When your class grants you a utility power after 1st level, you can forgo taking that power. Instead you can take a hamadryad utility power (Heroes of the Feywild, pages 26 & 27) of the same level or lower.|
|Tree Stride: Once per day you may use the Tree Stride ritual (Player's Hanbook 2, page 217) as if you have the Ritual Caster feat and without expending components.|
|Tree Mind: You gain a +2 racial bonus to saving throws against effects that daze, dominate, or stun.|
|Deceptive Veil: You have the deceptive veil power.|
|Tree Form: You have the tree form power.|
For as long as there have been forests, there have been the tree folk, dryads. While normally gentle and peaceful, dryads are fierce and determined combatants.
Play a Dryad if you want...
- To be a part of the forest.
- To be both strong and gentle.
- To recover quickly after being wounded.
- To be a member of a race that favors the warden, ranger, seeker, shaman, druid, fighter, cleric, invoker, warlord, runepriest, and paladin classes.
Dryads are humanoid trees, with skin like bark, legs like sturdy trunks, toes like roots, and hair like a crown of leafy branches. Dryads tend to look vaguely female, and tend to choose feminine names for themselves. When taking on the guise of another race, Dryads prefer to take on the appearance of a beautiful maiden, often an elf, eladrin, shifter, or human. In truth, Dryads are androgynous, as a Dryad's flowers contains both male and female reproductive organs. In their resting state, a dryad is a tree of roughly the same size and height as the dryad in its humanoid form.
Playing a Dryad
Dryads are a part of the forest. Dryad communities are found in large, old forests, and often have close ties to any neighbouring elf, eladrin, shifter, or human communities, especially to those communities where the druidic faiths hold sway. Long lived, peaceful, and patient, dryads are often reluctant to leave their grove and disinterested in the wars and troubles of other races. However, dryads are not aloof. Dryads form deep and lasting friendships and are fiercely protective. A dryad might go adventuring simply to accompany a close elf, shifter, or human friend. A young dryad might also be seized with wanderlust, for after all, there is a saying among dryads: ' these roots are made for walking'.
Dryad Characteristics: Stoic, patient, gentle, perceptive, fierce, passionate, protective, decisive
Dryad Names: Atlantia, Byblis, Cranae, Drosera, Echo, Erato, Groot, Iaera, Orphne, Phigalia, Phoebe, Pitys, Rhene, Syrinx, Venilla
Three sample dryad adventurers are described below.
Syrinx is a dryad warden. When her home grove was threatened by a host of aberrations, she realized she could ignore the outside world no longer. Now she is a member of the Wardens of the Wood, and she fights with the ferocity of nature to protect her new comrades-in-arms, and ultimately the world.
Pitys is a dryad seeker. After fifty years of life, wanderlust took root in Pitys' heart. Now she travels with a band of adventurers who appreciate having a nature savvy guide whose skill with the bow is unmatched. Pitys uses her speed and surefooted agility to keep away from enemies and her ancient dryad magic to make sure her shots don't miss.
Drosera is a dryad fighter. War has come to her people, and the old ways are not enough. She has taken up sword and chain mail forged of steel and learned to fight like a dwarf. Her ferocity and determination has earned her the respect of her companions. In the heat of battle she thinks only of victory, but during the quiet of the night, she often dreams of home, and wishes to return to peaceful days in the forest once these days of trouble are behind her.
Dryad Racial Feats
|Claw Fighter||Your claws are weapons.|