Tail of Spirits (4e Feat)

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Tail of Spirits [Seishin Kitsune]

With 9 tails you have reached the final level of your power. You are constantly aware of other fox spirits following you, waiting for you to join them fully.
Prerequisite: Seishin Kitsune, Seven-tail Sharpnose, Tail of Flames
Benefit: You gain the Spirit Rush power.
Spirit Rush Feat Power
In a thundering wave the spirits of a hundred foxes descend upon your foes, tearing at their bodies and minds.
Daily Star.gif Arcane, Psychic
Standard Action Close Blast 5
Requirement: All your tails must show.
Target: All enemies in blast.
Attack: INT, WIS or CHA Vs. Will
Hit: 2D8+CHA damage and the target is Dazed until the end of your next turn.
Miss: The target gives combat advantage to all attackers until the end of your next turn.
Effect: After the attack you teleport to any point inside the blast.
Special: The ability score used for this power is the same as for your Trance Attack power.




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