Chaos Blood (4e Feat)

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Chaos Blood [Fel Orc]

Your chaos powers are particularly potent, leading to different erratic functions as a result of your inherent chaos blood magic.
Benefit: You possess particularly strong chaotic Fel Orc Blood, giving you access to various forms of Chaos Magic. You gain access to 6 new stances, however only one may be activated at a time, and you mainly only activate a single stance at the start of each initiative roll, per encounter. This feat requires the Thane Blood (4e Feat) as a prerequisite.


Thane Blood Stance: Whenever an enemy hits you with an opportunity attack you do not stop moving, and in addition can inflict the same amount of damage to the target as they inflict to you.
Legion's wrath Stance: You may gain a +2 bonus to movement speed but take a -1 penalty to all defenses until the end of your next turn.
Kargath Stance: You can choose for your attacks to deal an extra 2/3/4 damage on each hit, however if you do you also take 2/3/4 damage on each successful hit.
Fel Orc Stance: When a power would give you the ability to move or shift, you may instead teleport half that distance rounding up, but grant combat advantage for doing until the end of your next turn.
Chaos Blood Stance: When you make an attack roll, an even number will incur a -1 penalty to the roll, and an odd number will add a +1 bonus to hit to the roll.

Fire Blood Stance: You may remove all of your fire resistance until the end of your next turn, to cause 3/6/9 fire damage to each target adjacent to you and yourself if they end their turn next to you.



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