Swamp's Grasp (4e Feat)

From D&D Wiki
Jump to navigation Jump to search

Swamp's Grasp [Lizardfolk]

You can invoke the power of the marsh to use Swamp's Grasp.
Prerequisite: Lizardfolk, Trained in Arcana or Religion
Benefit: You can swap one 1st-level or higher encounter attack power you know for the Swamp's Grasp attack power.
Swamp's Grasp Lizardfolk Racial Power
The ground churns and gurgles as it transforms into a thick bog.
'Encounter Star.gif Zone'
Standard Action Area Burst 1 within 10
Target: Creatures in burst.
Attack: Dexterity Vs. Reflex
Hit: The target is immobilized until the end of your next turn.
Effect: The zone is difficult swamp terrain until the end of the encounter.
Special: At 11th level the burst increases to 3, and at 21st level the burst increases to 4.




Back to Main Page4e HomebrewCharacter OptionsFeatsHeroic Tier Racial
Back to Main Page4e HomebrewRacesLizardfolk