Rycnorse (4e Race)
From D&D Wiki
The Rycnorse are an uncommon race, and are quite mysterious. They often live alone, most fearing being shunned for their appearance. Rycnorse are creatures of the night, nearly always having wings, sometimes claws, and often with dark powers.
|Average Height: 6'0" - 6'6"|
|Average Weight: 180 - 230lb|
|Ability Scores: +2 Dexterity, +2 Wisdom or Strength|
|Speed: 6 squares, fly 6 (altitude limit 1, normal load only, clumsy) squares|
|Languages: Common, Draconic|
|Skill Bonuses: +2 Athletics, +2 Stealth|
|Fight or Flight: You can use the fight or flight power.|
|Shadow Race: You only need cover or concealment to hide, not superior cover or total concealment.|
|Shadowfell Resilience: You have Resist necrotic equal to 5 plus half your level.|
|Shadow Origin: Your powers come from darkness, so you are considered a Shadow creature for the purpose of effects related to creature origin.|
Rycnorse are dark, mysterious individuals, mistrusted and suspected of malign intent at best, and hunted as shades or dragons at worst. Because of this, most try to hide their appearance with bulky clothing. Rycnorse have a hidden ferocity which they can unleash when they need to, and a cool intellect when it is required. Their earliest ancestors had dragon blood in their veins, and occasionally that heritage can come to the fore. The Rycnorse are strongest at night or in areas of darkness, and can be very dangerous opponents. They can't change shape, but they have inherited other abilities which enable them to more easily disguise their appearance. They live all over the world and generally avoid minor towns as a rule. Cities and uninhabited wilderness are where they feel welcome, because they have anonymity and therefore are less likely to be feared. Most prefer wandering as outcasts and gypsies, enjoying the solitude that allows them to exist with nature peacefully. Often, their darker nature will discourage them from a life of leadership, but some can be found living in the upper echelons of society. They could be a fighter employed as a bodyguard for a King, a skilled ranger who hunts for a living, or a mage who uses her natural powers to supplement her training.
Play a Rycnorse if you want...
- To be able to fly.
- To have dark powers.
- To have no fear of darkness.
- To share a small amount of dragon heritage.
- To be a member of a race that favors the Ranger, Rogue, Druid and Fighter classes.
Rycnorse can vary dramatically in appearance, but all have large wings which drape to the ground. Some have large, draconic claws, and some have a portion of their bodies covered in scales. They can have hair of any length and color that a human might have, and their skin can be of varied complexions. They have human eyes, with colors which are common to humans, but some have dragon-colored eyes, and it is not uncommon for Rycnorse to have blue, green or gold eyes. They stand about half a foot taller than humans on average, though they will occasionally grow to be the size of a Dragonborn or taller. Extremely rarely, a Rycnorse might have a thin tail, and such individuals are often feared by others.
Playing a Rycnorse
Rycnorse Characteristics: Fierce, perceptive, predatory, protective, self-reliant, territorial, quick-witted. Rycnorse are shady characters, often avoiding the center of attention. They are good at making the best of circumstances, and turning a situation to their advantage.
Male Names: Common human names.
Female Names: Common human names.
Three sample Rycnorse adventurers are described below.
Sandy is a female Rycnorse Druid with pale grey scales covering her legs and back. She loves the wilderness, and was raised by her mother in a gypsy caravan, and enjoyed the attention she got when they stopped in a town. When she was old enough, she struck out on her own to explore more of the world, without the need to travel as slow as the caravan. She loves nature, and has met a few others of her kind, hoping to discover more about her past.
Rofi is a male Rycnorse Mage with green eyes and claws. He always loved to read, even as a child, and was fascinated by the lack of common knowledge about his race. Since he was young, he had a desire to learn about the culture of his ancestors, and to return some of their relics to the rightful heirs. He has been scouring libraries everywhere, attempting to discover some of the lost history of his race.
Banders is a male Rycnorse Rogue with gold eyes and small patches of scales on his face and neck. His parents were slain when he was young, and he has been a nomad ever since. He has often fought for whoever will pay the most money, but has lately been considering exploring the world to find more about his ancestors. He takes after his ancient draconic ancestry more than he realizes and has a fiery temper. He feels connected to his past, and it has driven him to seek out other Rycnorse.
Rycnorse Racial Options
|Rycnorse Weapon Training||+2 damage and proficiency with rapiers and longswords|
|Darkness Rising||+2 bonus to death saving throws|
Rycnorse Utility Powers
When your Rycnorse character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a Rycnorse utility power of the same level or lower.
|Featherweight||Rycnorse Utility 2|
|Your wings create lift, as though you were weightless.|
|Effect: Until the end of your turn, you can hover and your flight is not clumsy.|
|Hunter's Breath||Rycnorse Utility 6|
|When you get close enough, you exhale a noxious gas, temporarily dulling the senses of your prey.|
|Minor Action||Ranged 2|
|Target: One enemy|
|Effect: Until the end of your next turn, the target cannot draw line of sight to targets further than 2 squares away.|
|Concussive Strike||Rycnorse Utility 10|
|You drop from the sky, and open your wings at the last second, flattening those nearby.|
|No Action||Close Burst 1|
|Trigger: You make an attack at the end of a charge made whilst flying.|
|Target: All creatures in burst|
|Effect: You knock the targets prone. In addition, you do not suffer the penalty for clumsy flight with the triggered attack.|
|Constricting Tendrils||Rycnorse Utility 16|
|You draw upon one of your sinister natural abilities, and tendrils of shadow rise around a nearby enemy, covering their face and binding them tight.|
|Minor Action||Close burst 5|
|Target: One slowed or immobilized enemy in burst|
|Effect: The target is restrained and blinded (save ends)|
|Cloak Of Shadows||Rycnorse Utility 22|
|You wrap your wings around you, and you disappear from view.|
|Effect: You gain total concealment until the end of your next turn.|
|Sustain Minor: The effect persists.|