Radiant Aura (4e Feat)

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Divine Fury [Heroic]

You can shine a Divine Aura with a range of 2, giving regeneration 2 for each ally in the aura, make enemies vulnerable to 2 radiant damage, and shining a bright light in every direction.
Prerequisite: Æsir, Level 11
Benefit: You exude a bright Aura, shedding bright light and soothing rays over your allies. You gain the "Divine Aura" power. Your Divine Aura has a range of 2, and each ally in the Aura gains regeneration 2 until one turn after they have left your aura. Enemies in the Aura gain a vulnerability to radiant scaling damage equal to 2/4. At level 21 you may increase the Range of the Aura to 4. Furthermore, you can choose for the Aura to shed bright light within it's range, giving all creatures within it clear visibility. Your divine Aura replaces any other Aura you might have active, and is replaced by any other Aura you might activate. It may not be active while you have any other Aura active.


Divine Aura Feat Power
You activate your Divine Aura, shedding bright light in every direction, glowing like the true God that you are, and healing all your allies.
Encounter Star.gif Aura, Æsir, Radiant
Minor Action Personal
Target: Self
Effect: You activate your "Divine Aura" power. The Divine Aura has a range of 2 (which increases to 4 at level 21), and each ally within the Aura gains regeneration 2 (or regeneration 3 at level 21) while they are within the aura or until the end of their next turn if they leave the aura. Enemies in the Aura increase their vulnerability to radiant damage by 2 (or 3 at level 21). Within the Aura, you shed a bright light, which allows any ally to see clearly in the Aura as if it was daytime. The Aura lasts until the end of the encounter or until you activate another Aura, or you may dismiss the Aura as a free action.



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