User:Arquebus
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Arquebus is a short, scruffy, 95 year old wizard character I ran for a year or so (up to level 16). He was a 9th level court magician when he started adventuring. He tends to have a global outlook on things, he is perhaps ahead of his time. If any of my characters might want to develop new classes, spells, races and so on it is probably him. So the things I add to this wiki are really his notes, not mine.
I am at jonrgrover@gmail.com
Adopted Pages:[edit]
Generally I like to adopt articles that are about to be deleted and attempt to use them, repurpose them or fix them up.
- Constructions:
- Altrohan - creature.
- Chocolate Smile - race.
- Forge of Kwalish
- Patchwork Construct - race.
- Primordial Staff
- Rag Doll - race.
- Ghoul classes and subclasses:
- Arcane Assassin - class.
- Mutation Master - subclass of ranger
- Ravage Doctor - class Incomplete
- True Thinker - class Incomplete
- Shadow Hit Man - Class
- Wereraptor - race
- Other Adopted articles
Created Pages:[edit]
- Wiki Structure A List of Deleted Settings (Campaign Seed), Classes by Association
- Backgrounds: Family Business, Jockey, Pre-Bronze Age Civiliization, Primitive Tribe, Skeleton Fairy
- Classes: Bluebird of Happiness, Bone Collector, Common Caster, Dilettante, Duelle Incomplete, , Feat Archer, Life Illusionist Incomplete, Magic Monk, Tough Commoner Using this in my campaign!, Yookoohoo Incomplete
- Subclasses: Arcane Mechanist (any simple class), Artillerist (fighter), Eldritch Knight, Variant Spell List, Incurvatus (wizard), Melee Tactician (fighter) Probably Delete, Prophet (cleric), Shamanism (cleric or druid).
- Creatures: Chinthe, Commoner Swarm Incomplete, Echidna, Green Nude Eel, Ormglave, 5e SRD:Piercer page Formatting, Rath Incomplete, Skeleton Fairy Skeleton Incomplete, The Deadly, Undead NOS Incomplete
- Spells:
- Cantrips: Combat Nab, Inspire Survival Instinct, Label, Roll the Bones, Unmending
- Level 1: Missile Lore, Skull Goblet
- Level 2: Assay, Bone Lore, Coin Sending, Combat Messaging, Peltskin, Quiet Armor, Repartition Spell, Skeletal Warhorse
- Level 3: Animate Skeleton, Boil Cistern, Bone Crushing Hug, Coin Lore, Control Living Skeleton, Ghostly Encirclement Incomplete, Magic Speed, Speak With Skull
- Level 4: Awaken Skeleton, Blood Teleport, Pebble Blink, Port Port, Remote Comfort
- Level 5: Awaken Self, Random Spell, Reincarnate Skeleton, Remote Casting, Vanish Incomplete
- Level 6: Drought, Locate Remains, Part Water
- Level 7: Call to Adventure, Resurrect Skeleton, Teleport, Variant
- Level 8: Greater Animate Skeleton
- Level 9: Good Lich, Quicken Bones, True Resurrect Skeleton
Considerations:[edit]
I am now building my campaign. The only things I have found that seem solid enough to make common in my campaign are the Vorik's Wing race, the Tough Commoner class, and a number of the backgrounds. The rest of the races and classes I have built or I have read about on homebrew are either too complex, or just not needed. This includes most of the stuff I have built. Other people's stuff I include from homebrew are: Valkyrie creature and the Squire background.
Things from homebrew that I like on the wiki that I want to put in my game:
d20 | Full Magic Classes | Half Magic Classes | Combat Classes | Other Classes | My Classes |
---|---|---|---|---|---|
1 | Aquamancer | Arcane Archer | Archer | Beast Master | |
2 | Enchantress | Bastion | Falconer | Bone Collector | |
3 | Chloromaster | Guardian | Cavalier | Mage Hunter | |
4 | Cryomancer | Hunter | Godslayer | Ninja | |
5 | Dream Weaver | Machinist | Dragoon | Opportunist | |
6 | Chronomancer | Muscle Wizard | Godslayer | Saint | |
7 | Mage | Polymath | Knight | Scion | |
8 | Necromancer | Runeseeker | Legionnaire | Detective | Tough Commoner |
9 | Pyromancer | Skald | Shieldbearer | Shapechanger | |
10 | Synergist | Spellblade | Tactician | Temptress |
d6 | Dragonborn | Dwarf | Elf | Gnome | Halfling | Other |
---|---|---|---|---|---|---|
1 | Greater Dragonborn | Deep Dwarf | Urban Elf | Cliff Gnome | Burly Halfling | Aarakocra |
2 | Winged Dragonborn | Tree Dwarf | Wild Elf | Redcap | Fallohide Halfling | Half-orc |
3 | Pseudodragonborn | Dwarf, grey (duergar) | Half-elf | Gnome, rock | Halfling, lightfoot | Lizardfolk genius (5+3d4 Intelligence) |
4 | Paisley Dragonborn | Dwarf, hill | Elf, dark (drow) | Gnome, deep (svirfneblin) | Halfling, stout | Tiefling |
5 | 1. Dragonborn, chromatic - black | Dwarf, mountain | Elf, high | Gnome, forest | ||
6 | 2. Dragonborn, chromatic - blue | Dwarf, white | Elf, wood | |||
3. Dragonborn, chromatic - green | ||||||
4. Dragonborn, chromatic - red | ||||||
5. Dragonborn, chromatic - white | ||||||
6. Dragonborn, metalic - brass | ||||||
7. Dragonborn, metalic - bronze | ||||||
8. Dragonborn, metalic - copper | ||||||
9. Dragonborn, metalic - gold | ||||||
10. Dragonborn, metalic - silver |
Curiosities:[edit]
- Builds
- Gravity
- Gravitation manipulator
- Gravity Magic, Incomplete
- Gravity Surge
- Reverse Gravity Spell
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- Humor
- Transformational Plague (5e Disease)
Time[edit]
Time based stuff is very difficult to get to work properly in D&D because D&D is not a time travel or timing focused game.
- 6/8 Time Beatdown Spell
- Bolt of Time Spell
- Chronomancer Class Incomplete
- Chronomancer Wizard
- College of Time Incomplete
- Erasure (5e Spell)
- Hero of Time Race
- Major Stasis
- Oath of Time
- Pillars of Time Spell Incomplete
- Rip Through Time Spell Incomplete
- Time Warlock
- Timebender Class Abandoned Unbalanced Poorly Worded
- Time Bender Class Incomplete
- Time Hold Spell Incomplete
- Time Sorcerer
- Time Twister Rogue
- Timewalker Class Abandoned Unbalanced Missing Text
- Time Wizard Incomplete
- Way of the Time Master Monk
- Way of the Time Slip Monk