5e SRD:Lizardfolk
This material is published under the OGL 1.0a. |
Lizardfolk
Medium humanoid (lizardfolk), neutral Armor Class 15 (natural armor, shield)
Skills Perception +3, Stealth +4, Survival +5 Hold Breath. The lizardfolk can hold its breath for 15 minutes. ACTIONSMultiattack. The lizardfolk makes two melee attacks, each one with a different weapon. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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