Bluebird of Happiness (5e Class)

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Bluebird of Happiness[edit]

    The world rolls round,—mistrust it not,—
    Befalls again what once befell;
    All things return, both sphere and mote,
    And I shall hear my bluebird's note,
    And dream the dream of Auburn dell.
    — Ralph Waldo Emerson, May-Day, 1867

You Are What You Want To Be[edit]

Mountain_Bluebird.jpg
Wikipedia

The bluebird of happiness is a kind of druid/wizard/bard that specializes in pretending to be other classes. This class is designed for players who want to play many different characters. So each character you can transform yourself into has to have its own character sheet.

Transformation
You can transform yourself into a bluebird and fly up to 200 miles per day to get to where the PC party is. While in bluebird form you have 1 HP and 12 AC. When you transform back to a character you can transform to a member of any class (depending on level). At higher levels you can transform into a member of any humanoid species also.
Trance
Alternately at higher levels if you want you can create a semi-illusionary duplicate of yourself in bluebird form, leaving your real body behind in a trancelike state, and transforming into a semi-illusionary member of any class and race. When your semi-illusionary body is killed, you snap back to your body and awaken from your trance.

Creating a Bluebird of Happiness[edit]

Player Questions
Do you have a large number of interesting and fun PCs rolled up but you only get to run one of them for a long time in a campaign, and you wish you could easily swap them out? Do you want to try out various NPCs for your own campaign by playing them in someone else's for while to see how they function? Do you just want to take huge exciting risks each session and often have your characters killed off, and not lose everything you have achieved? Do you want to try out different variations on the same character to see how that character would behave had that character taken one or another profession or choice in life? Do you want to get a start on constructing your own campaign world?
Character Questions
Why do you want to be someone other than yourself? Are you hiding who you really are? Is there some entity that is seeking to destroy you that you need to hide from in another form? Are you an artist or creator who wants to create many personas? Is there some strategy of life that you want to accomplish and you need to be other people at times to accomplish it? Why do you want to have what is essentially a doppelganger class?
Both
What are your three favorite classes? What are your three favorite fantasy races? What are your three favorite alignments? What are your three favorite backgrounds? What are your two favorite sub-classes for each class?
Quick Build

There is no quick build. This class takes more work than just about any other because you have to work up a whole bunch of different characters. You can make a bluebird of happiness quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Charisma. Second, choose the Jack-Of-All-Trades background. Third, choose a tiny locket on a thin silver string which your personas can wear and which is small enough to carry in your bluebird form.

Class Features

As a Bluebird of Happiness you gain the following class features.

Hit Points

Hit Dice: 1d6 per Bluebird of Happiness level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Bluebird of Happiness level after 1st

Proficiencies

Armor: various
Weapons: dagger, short bow, plus one for each persona used only in that persona
Tools: one tool for each persona, none in your original form
Saving Throws: Wisdom
Skills: Insight, Perception, Performance, plus one more for each 'persona' you have, used only in that persona

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • dagger
  • hand weapon for persona
  • ranged weapon for persona
  • tiny magical locket

Table: The Bluebird of Happiness

Level Proficiency
Bonus
Features Personas Happiness —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Bluebird Form, Commoner Persona, Persona Death 1 Contentment
2nd +2 Class Personas, Fighter Persona, Theme 1 - 2
3rd +2 Druid Persona, Spellcasting 1 Joy 3
4th +2 Ability Score Improvement, Fantasy Race Personas 1 - 3
5th +3 Bard Persona 1 - 4 2
6th +3 Rogue Persona, Theme Feature 1 Hope 4 2
7th +3 Cleric Persona 1 - 4 3
8th +3 Ability Score Improvement, Semi-Illusionary Personas 1 - 4 3
9th +4 Wizard Persona 1 - 4 3 2
10th +4 Ranger Persona, Theme Feature 1 Convalescence 4 3 2
11th +4 Sorcerer Persona, Multiple Personas 2 - 4 3 3
12th +4 Ability Score Improvement, Multiclass Personas, Paladin Persona, 2 - 4 3 3
13th +5 Warlock Persona 2 - 4 3 3 1
14th +5 Stone Trance, Barbarian Persona 2 - 4 3 3 1
15th +5 Monk Persona, Theme Feature 2 Rainbow 4 3 3 2
16th +5 Ability Score Improvement 3 - 4 3 3 2
17th +6 Artificer Persona, Inventor's Laboratory 3 - 4 3 3 3 1
18th +6 Pocket Dimension 3 - 4 3 3 3 1
19th +6 Ability Score Improvement, All Personas 4 - 4 3 3 3 2
20th +6 Dungeon Mastery 4 Happiness 4 3 3 3 2

Bluebird Form[edit]

You may transform to a bluebird from your original form or from the form of one of your personas once per day after a long rest. You may transform from a bluebird to a persona once per day after a long rest. As a bluebird, you can fly up to 200 miles per day to get to where the PC party is, at a speed of up to 90 feet per round. While in bluebird form you have 1 HP and 12 AC.

  • If you land on a creature in bluebird form you can share your happiness with them.
  • Your spell list in bluebird form consists of the first spell of your spell list when you are in your original form.
  • While in your bluebird form, you may transform into your original form, or into a persona form.
  • If your bluebird form is killed, you transform into your original form.

Persona Death[edit]

If a persona takes damage in excess of their hit points, they die. No death saves, no stopping at zero hit points. They die. Somehow their body disappears during a long rest, and a bluebird appears somewhere nearby.

  • At higher level, when you can go into a trance and create semi-illusionary personas, the persona vanishes upon dying.

Happiness[edit]

At 1st, 3rd, 6th, 10th, 15th, and 20th level you have the ability to bring various kinds of happiness to a creature you land on. There are no specific stats or write-ups for these effects. The dungeon master is encouraged to use them as part of NPC role playing. 1) Contentment, 3) Joy, 6) Hope, 10) Convalescence, 15) Rainbow, 20) Happiness

Commoner Persona[edit]

You can transform to a commoner with 6 HP, AC 10, and +1 proficiency bonus. You can choose any standard background. Please work with the dungeon master to determine which backgrounds are standard for the campaign.

Class Personas[edit]

Each persona is always two levels below your own, excepting your fighter persona(s) which are always one level below your own. You may choose any subclass of each persona's class.

Fantasy Races
When transforming to a persona it is always the same individual of that class and fantasy race. Initially, you may only transform to a persona of your own race. You have to do a complete character work-up/sheet for each persona.
Spell Slots and Hit Points
Even though most other things are different between each of your personas, eash persona has the same hit points and spell slots as you do (if the persona can cast spells).
Number Available
You gain 1 persona at each of levels 1, 2 and 3, and two personas at each level thereafter, with one being your own race, and one being another fantasy race. Until 10th level you may only transform into one persona at a time. Thereafter you may transform into up to two until 15th level, 3 until 18th level, and 4 at 19th or 20th level.
Abilities
You may raise up to three abilities by 2 points each. For each one you must reduce another ability by 2 points.

Fighter Persona[edit]

Starting at second level, you can transform to a fighter one level below your own after a long rest. You can have another fighter persona of a different race than yours at fourth level.

Theme[edit]

At second level, you choose a theme that most of the personas you create have in common. Choose between Physical Theme, Linguistic Theme, or Temperament Theme detailed at the end of the class description. Your choice grants you features at 2nd level, and again at 6th, 10th, and 15th level.

Spellcasting[edit]

Even if you transform into the form of a full spell caster, you still are limited to the half-caster feature. You use this at your normal level, not at two levels below. In all other respects, your persona is at two levels below.

Druid Persona[edit]

Starting at third level, you can transform to a druid two levels below your own after a long rest. At fourth level you can have an additional druid persona of a race different than yours.

Fantasy Race Personas[edit]

Starting at fourth level, you can transform to a character with a fantasy race other than your own.

  • You can have two personas of every class that you can transform into one of your own race and one of another.
  • For each class, you may only have one alternate race persona.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

  • If you increase an ability score, it increases for all your personas. The personas themselves never get their own ability score improvements.
  • If you choose a feat, that feat is available for all or your personas. The personas themselves never get their own feats.

Bard Persona[edit]

Starting at fifth level, you can transform to either of two bards, one of your race and one of another, two levels below your own after a long rest.

  • Your access to bard spells is limited by your own Spell Slots Per Spell Level chart.
  • Spell availability is based on the bard spell list in the PHB.

Rogue Persona[edit]

Starting at sixth level, you can transform to either of two rogues, one of your race and one of another, two levels below your own after a long rest.

Cleric Persona[edit]

Starting at seventh level, you can transform to either of two clerics, one of your race and one of another, two levels below your own after a long rest.

  • If you have a faith, these clerics must be of your faith. If not, they must be of the same faith as each other.
  • Your access to cleric spells is limited by your own Spell Slots Per Spell Level chart.

Semi-Illusionary Personas[edit]

Starting at 8th level, when you transform, you may leave your body behind in a trance when you transform into a bluebird, and then the bluebird may transform into a semi-illusionary character.

  • Magic detection will identify this persona as magical.
  • It can be dispelled by a dispel magic spell from a character of your own level or higher.
  • Otherwise this persona acts and affects things like a real character would.

Wizard Persona[edit]

Starting at 9th level, you can transform to either of two wizards, one of your race and one of another, two levels below your own after a long rest.

  • Your access to wizard spells is limited by your own Spell Slots Per Spell Level chart however.

Ranger Persona[edit]

Starting at 10th level, you can transform to either of two rangers, one of your race and one of another, two levels below your own after a long rest.

Multiple Personas[edit]

Starting at 11th level you can have two personas at the same time. This increases to 3 at 16th level, and 4 at 19th level.

Sorcerer Persona[edit]

Starting at 11th level, you can transform to either of two sorcerers, one of your race and one of another, two levels below your own after a long rest.

  • Your access to sorcerer spells is limited by your own Spell Slots Per Spell Level chart however.

Multiclass Personas[edit]

Starting at 11th level, you can transform to either of two multi-class characters, one of your race and one of another, each with a level at half yours rounded down.

Paladin Persona[edit]

Starting at 12th level, you can transform to either of two paladins, one of your race and one of another, two levels below your own after a long rest.

Warlock Persona[edit]

Starting at 13th level, you can transform to either of two warlocks, one of your race and one of another, two levels below your own after a long rest.

  • Both of your personas must have the same patron.
  • Your access to warlock spells is limited by your own Spell Slots Per Spell Level chart.

Stone Trance[edit]

At 14th level, your actual body turns to stone permanently, and thereafter all your transformations are of the Semi-Illusionary Personas variety.

Barbarian Persona[edit]

Starting at 14th level, you can transform to either of two barbarians, one of your race and one of another, two levels below your own after a long rest.

Monk Persona[edit]

Starting at 15th level, you can transform to either of two monks, one of your race and one of another, two levels below your own after a long rest.

Artificer Persona[edit]

Starting at 17th level, you can transform to either of two artificers, one of your race and one of another, two levels below your own after a long rest. When you transform into an artificer, a small inventor's laboratory appears nearby.

Inventor's Laboratory[edit]

Starting at 17th level, when you transform, a small 'headquarters' appears nearby relevant to the persona('s) you transform into.

  • If a fighter, an armory. If a rogue a small stash house. If a cleric, a small shrine, If a wizard a small library, If an artificer a small artificer's laboratory etc.
  • When you are no longer in that persona's form, the headquarters for each persona disappears into a small pocket dimension to return when you transform into that persona again.

Pocket Dimension[edit]

Starting at 18th level, your body phases out into a pocket dimension. Your body is still stone. Your pocket dimension may take the form of a castle, tavern, inn, Temple complex, library, or or anything you think appropriate not more than 1 million cubic feet (100x100x100 feet for example) and not more than 1000 feet in any dimension.

All Personas[edit]

Starting at 19th level, you awaken from your stone trance, and can interact with all the personas you have created.

  • You may not leave your pocket Dimension.
  • All your personas hang out in your pocket dimension when they are not in semi-illusion form outside and can interact with each other and you.
  • Other creatures may enter and remain in the pocket dimension as long as you allow.

Dungeon Mastery[edit]

You become the dungeon master. Your pocket dimension expands to become an entire universe. The campaign you are in is wrapped up and all the PCs in the party join your pocket dimension. All the personas you have created become NPCs in your dungeon master universe.

Theme Feature[edit]

Physical Theme[edit]

2 Physical Characteristic

All of your personas have a consistent physical characteristic of one or more of Stature (very tall, very short, very fat, very thin etc), or Hair, Eye, or Skin Color, or a birthmark.

6 Musical Talent

All of your personas gain the ability to play the same musical instrument. It also appears when you transform from your bluebird form.

10 Acrobatic Talent

All of your personas gain the same extraordinary acrobatic talent, such as the ability to balance on a rope, rooftop etc. the ability to play pub games such as darts, shuffleboard etc. perfectly outside of combat etc.

15 Magical Feature

All your personas gain the same physical spell from among Shocking Grasp, Spider Climb, Cure Wounds, Produce Flame, Light which the persona may use once per short rest.

Linguistic Theme[edit]

2 Linguistic Characteristic

All of your personas have a consistent linguistic characteristic of one or more of: an accent, a lisp (missing or unused sound such as always pronouncing the 'z' sound like an 's'), a catch-phrase or battle cry.

6 Linguistic Talent

All of your personas gain the same ability to sing well, speak with authority or something.

10 Linguistic Talent

All of your personas gain the same additional language.

15 Linguistic Skill

All your personas gain the same one skill proficiency from among: Persuasion, Deception, Intimidation to be used outside of combat.

Academic Theme[edit]

2 Academic Characteristic

All your personas gain the same skill proficiency in one of the following: Arcana, History, Religion.

6 Academic Book

All of your personas show up with the same reference volume.

10 Acrobatic Talent

All of your personas gain the same extraordinary knowledge of one of: botany, zooology, geology, surface geography, underdark geography, astronomy.

15 Magical Feature

All your personas gain the same skill proficiency in all of Arcana, History, Religion that they do not yet have.

Bluebird of Happiness Spell List[edit]

  • When you are in your original form, you may cast these.
    • No spell preparation is necessary in your original form. You have access to all the spells of your level.
  • When you are in your bluebird form, your spell list consists of only the first spell of each level.
    • No spell preparation is necessary in your bluebird form.
  • When you are in the form of a persona, the spells you can cast are based on the class of that persona.
Cantrips

Friends, Message, Minor Illusion

1st Level

Animal Friendship, Alarm, Disguise Self, Feather Fall, Magic Missile, Sanctuary, Shield, Unseen Servant

2nd Level

Calm Emotions, Barkskin, Find Steed, Invisibility, Lesser restoration, Locate Object, Rope Trick

3rd Level

Nondetection, Clairvoyance, Dispel Magic, Meld Into Stone, Remove Curse, Sending, Tongues

4th Level

Locate Creature, Dimension Door, Fabricate, Hallucinatory Terrain, Mordenkainen's Private Sanctum, Polymorph

5th Level

Dream, Animate Objects, Awaken, Antilife Shell, Contact Other Plane, Creation

Multiclassing[edit]

You may not multi-class with this class. You may switch to this class up to third level. When you do so, you gain your former class as a persona.

Prerequisites. To qualify for switching to this class your Wisdom must be at least 15.

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