College of Jesters (5e Subclass)

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College of Jesters[edit]

Jesters are masters of the uncanny. If you want a target gone, and you want to make a spectacle of it, hire a Jester.

Are You Hooked Yet?

You love grasping the attention - and also flesh of your enemies... letting go doesn't suit you.

  • Sickles instead deal a d6 of damage instead of a d4 for you.
Dance of Red and Steel

As a Jester, you are capable of inspiring a certain bloodthirst within yourself. At the start of each of your turns, you may choose to spend one Bardic Inspiration to enter a Blood Dance until the start of your next turn, granting the following benefits:

  • Melee and thrown weapon attack and damage rolls use your Charisma modifier in place of Strength and Dexterity

And either:

  • Melee and thrown weapons deal extra slashing damage equal to your Bardic Inspiration die, rolled each time you make an attack

Or,

  • Your armor class increases by your Bardic Inspiration die, rolled each time you are targeted by an attack
Tumbling Contortionist

Jesters are impressively light on their feet, barely touching the ground. You may make a Dexterity(Acrobatics) check in place of any Strength(Athletics) check you need to make.

Rolling Ragdoll

By 6th level you become a flying mess of motion and blood. When you take 10 or more damage from a single attack while performing your Blood Dance, make a Dexterity(Acrobatics) check. If your Acrobatics check is higher than the enemy's attack roll, you only take half damage from that attack. For every 5 damage that is reduced, you move 5 feet in a direct line away from the attacker without provoking opportunity attacks.

Crimson Finale

Occasionally, all you see is red. Upon reaching level 14 you may use an action on your turn to perform a grand crescendo, performing 2 melee weapon attacks against a single target within 5' of you. If both attacks hit, then your next attack against that target before the end of your next turn deals extra damage equal to double your bard level. If you hit with all three attacks, you may enter a Blood Dance for 1 minute, or regain half of your Bardic Inspiration dice (rounded up).

After using this feature, you can not do so again until you finish a long rest.

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