Melee Tactician (5e Subclass)

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Melee Tactician[edit]

Martial geniuses, masters in controlling the space in the battlefield, melee tacticians are warriors who use positioning as their best weapon against their opponents. They have a great spacial awareness, and can choose the best way to move unharmed, or to guide their allies through a dangerous combat rid with enemies.

They can push their enemies around like pawns on a game of chess, and find gaps in the enemies formations, destabilizing their defensive lines and exploiting these moments of chaos and disorder to spearhead decisive strikes against their opponents.

Strategical Maneuvers

Starting when you choose this archetype at 3rd level, you can control your foe's position on the battlefield. Whenever you hit a creature with a melee attack, you can use your bonus action to attempt one of the following tactics:

  • You can choose one allied creature within 30 feet that is able to see and hear you. That creature, if willing, can move up to half its movement speed using its reaction. This movement doesn't provoke opportunity attacks from the target.
  • You can force a target Large or lower to succeed on a Strength saving throw. If it fails, you can push it to an unoccupied space within 5 feet of him, and step 5 feet forward, occupying its last position.
  • You can move 15 feet. This movement doesn't count against your maximum movement speed on the turn, and doesn't provoke opportunity attacks from the target.
Versatile Combat

Also at 3rd level, you can adapt to battle with great ability. You can use your bonus action to Grapple and Shove creatures. In addition, you can use your bonus action to take an "Use an Object" action, instead of using an action.

Tactical Retreat

By 7th level, you improve your hit and run tactics. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks.

Defensive Combat

Starting at 10th level, whenever you take the Dodge action in combat, you can make a single weapon attack as part of the same action.

Agile Counter

At 15th level, you gain the ability to counterattack when your enemies swiftly. Whenever the target of your Strategical Maneuvers makes an attack against you, you can use your reaction to make one weapon attack against that creature. If the attack hits, the creature's attack fails, in addition to the attack’s normal effects.

Improved Tactics

At 18th level, you no longer need to use your bonus action to benefit from your Strategical Maneuvers, being able to use them in each successful attack.

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