Time Domain (5e Subclass)

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These clerics serve the gods that weave time. These are gods of fate and gods of travel, as well as even some gods of cycles, decay and passing on.

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These clerics worship gods of Time
Time Domain Spells[edit]
Cleric Level Spells
1st feather fall, shield
3rd blur, misty step
5th slow, haste
7th dimension door, fabricate
9th hold monster, far step

Knight of the Old Ways[edit]

Starting at 1st level, you gain proficiency with Heavy Armor and Martial Weapons.

Scholar of Time's Flow[edit]

At 1st level, you are never surprised. Additionally, you are proficient in the History, Insight, & Perception skills. You may also double proficiency when using any of these skills.

Channel Divinity: Overclocking[edit]

Starting at 2nd level, you can use your Time Domain's version of Channel Divinity to alter the flow of time to your benefit. As a Reaction to a spell attack or melee attack that you can see you may stop time however you are unable to attack and may only move up to your movement speed and move others out of the way of attacks once you have reached your maximum movement speed the effects End Instantly.

Chronomancer[edit]

At 6th level, when you use the Overclocking feature, You may stop time for a second Turn Allowing you to move around much more than you did previous as your control over time Increases to the point you are close to reaching the pinnacle so close and yet so far.

Additionally at 6th level, you can target objects, as well as creatures, with your domain spells. For example, you can cast slow on a rolling boulder or feather fall on a falling glass.

Rapid Combatant[edit]

At 8th level, you gain advantage on initiative rolls. You can also attack twice, instead of once, whenever you take the Attack action.

Temporal Mastery[edit]

At 17th level, you gain the time stop Spell as a Domain spell And The Effects of the Time stop spell are Doubled when you cast it. You stop aging, and you do not suffer the effects of old age.

Additionally, during or at the end of any turn, you may reverse time to the beginning of that turn and instead immediately take your turn. After your turn, regular turn order continues. You also gain one level of exhaustion and forgo your next turn in the tur0n order. Once you use this feature, you cannot use it again until you finish a long rest.

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