Gravity Mage (5e Subclass)
Gravity Mage[edit]
Wizard Arcane Tradition
Gravity Mages are wizards capable of wielding gravity as a weapon, manipulating this magical force that grants them the ability to change the direction and intensity of gravity, binding enemies to the ground or tossing them into the air, catapulting massive objects forward, or deflecting projectiles with ease.
- Transmutation Savant
From 2nd level onwards, since manipulating gravity is an act of Transmutative magic, you are skilled in other kinds of Transmutation, meaning the gold and time it takes to copy a Transmutation spell into your spellbook is halved.
- Gravitic Aura
At 2nd level, you learn how to manipulate the effects of gravity around you, increasing its pull and rendering enemies immobile. As a bonus action, you can create a field of gravity in a 10-foot radius around you. Creatures that start the turn inside the aura or move inside it for the firs time must succeed on a Strength saving throw against your spell save DC, or are have their movement speed reduced to 0 until the end of your next turn.
Using an action, you can force a creature within the field that failed that save to make another saving throw. If the target Strength save against the field’s fails the creature is prone and restrained until the start of its next turn.
You can use this feature a number of times equal to your proficiency bonus, regaining the ability to do so after finishing a long rest.
- Gravitic Deflection
At 6th level, gravity distorts around you, deflecting incoming projectiles so they simply drop out of the air and bending energy beams and similar attacks around their targets. You have Advantage on Dexterity saving throws against effects you can see, and ranged attacks made against you have Disadvantage.
If Gravity Field is active, this affects any of your allies within the area.
- Invert Gravity
At 10th level, you can invert the direction of the gravitational pull. While your Gravitic Aura is active, you can use an Action to cause all creatures other than you and objects that are not held or stuck inside it to fall upwards on a failed Dexterity save save, being thrown up to 60 feet in the air. They are stuck at that height while within the aura, falling back to the ground if you move or if they leave the aura.
You can choose to allow the gravity inversion to affect only you, allowing you to move by flying 60 feet. You fall if you not end your movement on solid ground.
If they collide with a solid object while falling upwards, they take fall damage as normal. feet above the ground, as if targeted by the levitate spell. They fall to the ground when no longer in the area.
- Gravitational Warp
At 14th level, while your Gravitic Aura is active, you can use a bonus action to change the gravitational pull of your target, causing an object to move in a direction of your choice at a high speed. You touch an object or creature, causing it to fall (no saving throw) and fall 60 feet towards a direction of your choosing. On a impact, the object or target takes fall damage as normal, causing equal damage to an object or target it collides against. A creature on the direction of the falling object or creature can make a Dexterity saving throw against your spell save DC to avoid being hit.
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