Strength Domain (5e Subclass)

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Strength Domain[edit]

Strength Domain Spells[edit]
Cleric Level Spells
1st divine favor, shield of faith
3rd enhance ability, enlarge/reduce*
5th crusader's mantle, protection from energy
7th resilient sphere, stoneskin
9th arcane hand, giant size

* Unless you gain this spell from another source, you can only use the "enlarge" option of this spell.

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor.

Pure Force

Starting from when you choose this domain at 1st level, the blessing of your god allows your weapons to strike with additional force. When you hit with a weapon you're proficient with and use your Strength score for the attack roll, you deal an extra 1d4 damage of the same type dealt by the weapon to your target.

This extra damage increases as you reach higher levels: it increases to 1d6 when you reach 6th level, 1d8 when you reach 14th level, and 1d10 when you reach 17th level.

Channel Divinity: Feat of Strength

At 2nd level, you can use your Channel Divinity to enhance your physical might. When you make your first attack on your turn, you can use your Channel Divinity to gain advantage on weapon attack rolls using Strength for the rest of your turn.

Channel Divinity: Blessing of Strength

Starting from 6th level, you can also use your Channel Divinity to enhance your allies' physical might. When a creature within 30 feet of you makes its first attack on its turn, you can use your reaction and your Channel Divinity to grant that creature advantage on weapon attack rolls using Strength for the rest of its turn.

Extra Attack

Beginning at 8th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.


At 17th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, if you are at or below half your hit point maximum and have at least 1 hit point, you regain hit points equal to your Constitution modifier (minimum of 1).

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