Cryogenist (5e Subclass)
Cryogenist[edit]
Sorcerer Subclass
Frost lingers with every step you take, every breath you make, every spell you cast. You are a master of water and ice; a blizzard waiting to freeze everything to death.
- Creeping Ice
At 1st level, you can spend turn any acid, fire, lightning or thunder damage you cause with a spell in cold damage instead. You can use this feature a number of times equal to your Charisma modifier, and can't do it again until you finish a long rest, unless you spend 1 sorcery point to do so again.
In addition, when you reduce a creature's movement speed to 0 with a spell that causes cold damage, the target must succeed on a Constitution saving throw or is stunned until the start of your next turn.
- Lingering Frost
Starting at 6th level, whenever you cause deal cold damage to a creature using a sorcerer spell, your target's movement speed is reduced by 10 feet until the end of your next turn. If you reduce a creatures movement to 0 using this feature, your target must succeed on a Constitution saving throw against your spell save DC or is stunned until the start of your next turn. Succeeding or failing this save ends the movement speed reduction.
- Frozen Heart
Starting at 14th level, you can shatter frozen and slowed enemies. Whenever you cause bludgeoning or thunder damage to a creature that had its movement speed reduced by your spells that cause cold damage, you cause additional bludgeoning damage equal to half your sorcerer level (rounded up). If the target has its movement speed reduced to 0, the additional damage is equal to your sorcerer level.
- Aspect of Winter
Starting at 18th level, you add investiture of ice to your list of spells known. This spell doesn't count against your maximum number of known spells. In addition, you can cast investiture of ice by spending 6 sorcery points, instead of spending a spell slot. When you cast investiture of ice using sorcery points, the spell doesn't require concentration.
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