Paisley Dragonborn (5e Race Variant)

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Dragonborn Variant[edit]

Multicolored or mutlti-metalic outcasts of dragonborn society. Their skin shows a complex pattern of various colors or metals with none predominating. Sometimes the pattern is actually paisley. It can also be herringbone, dotted, plaid, cow splotches, snake patterns etc.

A paisley dragonborn has the following traits:

Ability Score Increase. Your Strength score increases by 2.

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment. Your alignment tends toward neutral. This alone makes you a bit of an outcast in normal dragonborn societies as their alignments tend to extremes.

Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. You are Medium.

Languages. You can speak read and write Common and Draconic.

Paisley Dragonborn Subraces[edit]

Paisley Dragonborn[edit]

Multichromatic outcasts of chromatic dragonborn society. Their skin shows a complex pattern of various colors with no color predominating. Sometimes the pattern is actually paisley. It can also be herringbone, dotted, plaid, cow splotches, snake patterns etc. As outcasts they wander the world plotting revenge against their persecutors and looking for allies who will accept them and not laugh at them. They tend to have a short temper with those who ridicule their coloring or pattern.

Draconic Ancestry. Paisley dragonborn have ancestry from all five chromatic dragonborn ancestries.

Ability Score Increase. Your Charisma score increases by 1.

Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of combined draconic energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d8 damage treated as a combination of two of the following damage types: acid, cold, fire, lightning, poison (ignore resistance, and treat immunity as resistance if target is only resistant or immune to one of the two damage types). On a successful save, it takes half as much damage. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Chromatic Warding Starting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type you are granted resistance to by your Draconic Resistance trait. Once you use this trait, you can’t do so again until you finish a long rest.

Draconic Resistance. You have resistance to one of the following types: acid, cold, fire, lightning, poison. Whenever you use your Breath Weapon trait, you can change the resistance granted by this trait to one of the damage types dealt by your Breath Weapon.

Alloyed Dragonborn[edit]

Multimetallic outcasts of metallic dragonborn society. Their skin shows a complex pattern of various metals with no metal predominating. Sometimes the pattern is actually paisley. It can also be herringbone, dotted, plaid, cow splotches, snake patterns etc. As outcasts they wander the world seeking to bring harmony to the various kinds of metallic dragonborn. They tend to be graciously accepting of comments on their multimetallic skin and pattern, and hope to provide at least the role of go-between amongst various dragonborn groups, or between dragonborn and dragons, or among various dragons. They seek allies who believe in in unifying dragon or dragonborn, or even draconic society.

Draconic Ancestry. Alloyed dragonborn have ancestry from all five metallic dragonborn ancestries.

Ability Score Increase. Your Wisdom score increases by 1.

Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of combined draconic energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d8 damage treated as a combination of two of the following damage types: acid, cold, fire, lightning (ignore resistance, and treat immunity as resistance if target is only resistant or immune to one of the two damage types). On a successful save, it takes half as much damage. This damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Metallic Breath Weapon. At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:

‎ ‎ ‎ ‎ Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.

‎ ‎ ‎ ‎ Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.

Once you use your Metallic Breath Weapon, you can’t do so again until you finish a long rest.


Metal Smelling. You can tell what kind of metal something is within 1 ft. This takes 1 minute.

Draconic Resistance. You have resistance to one of the following types: acid, cold, fire, lightning. Whenever you use your Breath Weapon trait, you can change the resistance granted by this trait to one of the damage types dealt by your Breath Weapon.

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