The Vampire (5e Subclass)
The Vampire[edit]
Warlock Subclass
Your patron was a vampire or is still a living vampire that granted you freedom. Not all vampire pact Warlocks are cut from the same cloth however. You have gained your abilities from long contact with a powerful vampire, an undead abomination of the night. Whether you were specifically taken to be the vampire's thrall or servant your contact with these creatures has caused your blood to begin to be fused with some of their power.
Most thralls or servants and sometimes prey used as cattle develop these powers after many feedings of the vampire and thus are killed off before they become a problem or are simply still being controlled by their patron. Whether you are of free will or still in the employ of a particular vampire, your master is a powerful ally or enemy if they are still alive or, moreover being of the undead. Daywalkers, awakened thralls or whatever they are to be called, these warlocks' powers are formidable and share in their masters' taste for blood while maintaining the ability to consume normal food as well.
Expanded Spell List[edit]
The Vampire lets you chose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | command, false life |
2nd | darkness, darkvision |
3rd | feign death, gaseous form |
4th | black tentacles, control water |
5th | dominate person, mislead |
Vampiric Affinity[edit]
Starting at 1st level, you have acquired a taste for blood and your vampiric abilities awaken, and you gain a bite attack. As an action, you can make a melee spell attack, dealing piercing damage equal to your proficiency modifier, and additional necrotic damage equal to 1d4 + your Charisma modifier. Also, when you hit a creature that is not a construct or undead with this attack, you regain 1 hit point.
In addition, you gain the ability to drink blood in place of eating normal food. The amount of blood needed to drink to make up for a normal sized meal is equal to about 16 oz (one fluid pound). All but the strongest tasting food tastes like dirt or sand to you but blood tastes as sweet and refreshing as a glass of fine wine or cool, refreshing water to you. One successful bite attack is enough to make a full meal.
At 5th level and beyond you may also choose to gorge yourself allowing you to go an extra day without eating per bite attack, up to a maximum of 5 days.
Awakening Thirst[edit]
Starting at 6th level, your thirst begins to awaken and you start to age at half the rate it normally would. You learn the vampiric touch spell if you don't already know it. This doesn't count towards the maximum number of spells you can learn. Whenever you deal damage with this spell you may add your Charisma modifier to the damage dealt.
You also acquire sensitivity to sunlight. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack or whatever you are trying to perceive is in direct sunlight.
Also, when you are reduced to 0 hit points or fewer, you don’t fall unconscious until your hit points are reduced to a negative amount equal to your Constitution score. However, while in this state you may not use bonus actions or reactions and your speed is reduced by 10 feet.
Misty Form[edit]
Starting at 10th level, you can transform into a cloud of grey mist in response to harm. When you take damage, you can use your reaction to turn into a cloud of grey mist and teleport up to 60 feet to an unoccupied space you can see. You remain in this form until the start of your next turn or until you attack or cast a spell.
While in this form you cannot speak or perform any actions other than attack or cast a spell which ends the transformation. You also have immunity to all nonmagical damage and you regain hit points equal to 1d8 + your warlock level when you transform. Once you use this feature, you can't use it again until you finish a short or long rest.
Create Vampiric Thrall[edit]
At 14th level, you gain the ability to infect a humanoid’s mind with the vampiric magic of your patron. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again. You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.
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