Forge of Kwalish (5e Equipment)
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Wondrous item, legendary This item resembles a Large stove weighing 500 pounds. A lever protrudes from the top. Items with no dimension longer than 3 feet can be placed inside the stove. The forge has 3 charges. You can use an action to pull the lever, expending a charge. If there are items inside the forge, they are transmuted according to the following table. The forge regains one expended charge at dawn. These "recipes" can be discovered through trial and error, or by researching during downtime (PHB p. 187). Researching takes 7 days, requires a successful Intelligence (Arcana) check (DC 20), and additional expenditure of 100 gp. On a success, the DM reveals 1d6 recipies. |
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d66 | Forge Contents | Lever | |
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11 | 5 gemstones all worth the same value of 10 gp, 100 gp or 1000 gp | Gemstone worth 50 gp, 500 gp or 5000 gp respectively | |
12 | 2 gemstones both worth the same value of 50 gp or 500 gp | Gemstone worth 100 gp or 1000 gp respectively | |
13 | 3 rare magic armors | +2 Armor | |
14 | 3 very rare magic armors | +3 Armor | |
15 | 3 uncommon magic shields or weapons | +2 Shield or +2 Weapon respectively | |
16 | 3 common magic shields or weapons | +3 Shield or +3 Weapon respectively | |
21 | 3 healing potions of the same rarity | Healing potion of the next rarity | |
22 | 20 arrows | 10 bolts | |
23 | 20 bolts | 10 arrows | |
24 | 1 spear and 10 arrows | 10 javelins | |
25 | 1 dagger and 1 battleaxe | 10 handaxes | |
26 | Gem worth at least 100 gp, a spell scroll, and any armor | Charged Armor | |
31 | Gem worth at least 100 gp, a spell scroll, and any weapon | Charged Weapon | |
32 | Gem worth at least 100 gp, a spell scroll, and any arcane focus | Charged Wand | |
33 | 3 spell scrolls of the same level | Spell scroll of the next highest level | |
34 | Steel mirror and a gem worth 50 gp | Magnifying glass | |
35 | Magnifying glass and a gem worth 500 gp | Spyglass | |
36 | Common clothes and a gem worth 10 gp | Fine clothes | |
41 | Claws of a chimera or peryton, and a gem worth 100 gp | Charm of Animal Conjuring | |
42 | Eyes of a monstrosity with darkvision, and a gem worth 100 gp | Charm of Darkvision | |
43 | Feathers of a griffon or cockatrice, and a gem worth 100 gp | Charm of Feather Falling | |
44 | Heart of a giant beast, and a gem worth 100 gp | Charm of Heroism | |
45 | Blood of a troll, and a gem worth 100 gp | Charm of Restoration | |
46 | Horns of a minotaur, and a gem worth 100 gp | Charm of the Slayer | |
51 | Zombie flesh, and a gem worth 100 gp | Charm of Vitality | |
52 | Gem worth 10 gp, needle | Compass | |
53 | Gem worth 100 gp, Compass | Pocket Watch | |
54 | Dust, smoke or steam mephit, a flask, and a gem worth 50 gp | Canned air | |
55 | Ochre jelly and a pair of boots, and a gem worth 50 gp | Jelly boots | |
56 | 1 javelin and a vial of alchemist's fire | Firedart Javelin | |
61 | +1 magic sword, 4 potions of healing, 1 ruby worth 1,000 gp | Sword of life stealing (of the same type of sword) | |
62 | axe, boards, rope and a basket | guillotine | |
63 | fabric, rope (30 meters) and a small piece of wood | dragon kite | |
64 | |||
65 | |||
66 |
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