Amanel (5e Race)
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Amanel heavily resemble wood elves, same complexion, same build and same ears, but they are abnormally tall, which can be a giveaway to some perceptive folk. These warriors have been known to undergo a sudden transformation when they reach mental maturity, through their embodiment of an ideal that serves as a conduit for their innate powers allowing them to become abnormally swift in their movements and masters on the fields of battle.
The Amanel are native to the plane of Arborea. The Amanel had made their goal as a people to eradicate all evil in the world, whichever dark corner or malicious pit. They had accomplished their goal in Arborea to an extent which most Amanel felt as if they needed more work to do. So they turned to the Material plane rich with evil and cruelty, the perfect place for the zealous Amanel. In terms of their worship, Amanel don't worship any one God or specific pantheon but pay their respects were needed to various Gods of various pantheons.
Amanel are a civilised people, a strange contrast to the chaotic nature of the plane of Arborea. But when it to the great combat between good and evil they fight as if it all depends on it. They fight till the last breath and use every advantage they can muster, they are not above ambushes or utilising unfair tactics. Unlike most communities based upon combat, they have no code of honor. They believe honor matters not if you have achieved victory.
Male: Arjhan, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn, etc.
Female: Akra, Biri, Daar, Farideh, Harann, HaviJar, Jheri, Kava, Korinn, Mishann, NaJa, Perra, Raiann, Sora, Surina, Thava, Uadjit, etc.
Mobile and ruthless hunters of evil.
Ability Score Increase. Your Strength or Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Amanel mature rather late at 21 years old and can reach 400 years old. Though not many live to be that age due to the high-risk lifestyle that most Amanel choose to lead.
Alignment. An Amanel must not be evil, it would go against their very blood to commit atrocities upon innocents. Only inflicted madness or corruption from an external source could turn them into evil beings. They tend to be chaotic good due to their recklessness in their pursuit of the destruction of evil. Though there are cases were they become paladins and clerics swearing fealty to an oath, becoming lawful.
Size. Amanel are generally 5 to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Senses. You gain proficiency in the Perception skill.
Amanel Weapon Arts. You gain proficiency in a martial weapon of your choice.
Ideal Manifestation. Members of your race can manifest a certain ideal that they believe strongly in. These grant you a particular racial trait depending on your subrace.
Languages. Common and one other language of your choice.
Subrace. You must choose an ideal from either Freedom or Change, you cannot change your ideal once you have chosen it.
Freedom of Mind. You gain proficiency in the Acrobatics skill.
Ideal: Wings of Freedom. As a bonus action, you manifest a pair of spectral wings granting you a fly speed of 30 feet for a number of rounds equal to your proficiency bonus. You regain spent use of this trait when you complete a short rest.
Change of the Mind. You gain proficiency in the Insight skill.
Ideal: Dynamic Shift. As a bonus action, you can teleport up to a location you can see within 30 feet. You can do this a number of times equal to your proficiency bonus. You regain spent uses of this trait when you complete a short rest.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|5'4″||+2d8||80 lb.||× (1d4) lb.|