Skeleton Fairy Skeleton (5e Creature)
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Skeleton Fairy Skeleton[edit]
https://www.deviantart.com/ironshod/art/Skull-Fairy-146462107 |
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Credit: Anne Stokes |
Small or Medium undead, unaligned Armor Class 14 or 8
Damage Vulnerabilities bludgeoning ACTIONSShort Sword. Melee Weapon Attack: +variable to hit, reach 5 ft., one target. Hit: X (1d8 + variable) slashing damage.
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Skeleton fairy skeletons are the natural home of skeleton fairies. The fairies animate them, maintain them, and control them.
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Trait | As long as the skeleton fairy is inside the skeleton's rib cage | If the skeleton fairy is outside the skeleton's rib cage |
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Armor Class | 14 | 8 |
Hit Points | a number of d6+2 or d8+2 hit dice equal to the level of the skeleton fairy. | 3d6 + 2 if small or 3d8 + 2 if medium (18 or 21 hit points). |
Speed | 30 ft if medium size, 25 ft if small. | the skeleton simply stands still. |
Resistance | The skeleton resists piercing, but if one die hits and the other die misses, the fairy gets hit. | The skeleton is resistant to piercing so both attack dice need to hit for any effect. |
Senses | the skeleton can see as far as the controlling fairy inside can see with the same visual features. | the skeleton can only see 10 ft. |
Controller | the skeleton fairy controls it. The skeleton may not be turned. | the skeleton may be turned by a cleric as per turning undead. |
Initiative | the skeleton has the same initiative as the fairy inside. | this usually does not matter, but the skeleton goes last in initiative. |
Actions | the fairy controls it using bonus actions. If not, treat the skeleton like the fairy is outside. | the only action or movement an empty skeleton can take is standing up. |
Short Sword | the skeleton fights with the fairy's proficiency, and adds the fairy's proficiency bonus to damage. | the skeleton does not attack, dodge, or defend itself. |
Cover | the skeleton provides the fairy partial cover vs piercing, and full cover vs bludgeoning missiles. | the skeleton provides cover only if the fairy is hiding behind it (hide action). |
Entry/Exit | the fairy may leave the skeleton rib cage using half their movement. | the fairy may enter the skeleton rib cage using half their movement. |
Disassembly | if the fairy inside starts making death saves the skeleton falls apart. | if the fairy travels more than 60 ft from the skeleton, the skeleton falls apart. |
Appearance | the skeleton glows faintly green, blue or yellow with fairie dust. | the skeleton does not glow with fairie dust. |
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