LA 1 Races

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Level Adjustment 1

LA 1 races without an improving, reviewing, or removing template present.
Race Name LA Type (Subtypes) Ability Adjustments Size Favored Class Racial Description
Aasimar, Gnoll +1 Outsider (Native) +2 Str, +2 Wis, +2 Cha, −2 Int Medium Favored Soul Not all Aasimar are human.
Adapter 1 +4 Intelligence, +4 Charisma, -4 Constitution, -2 Dexterity Monk, Ranger Mysterious, otherworldly beings with hidden true forms.
Aeons 1 Humanoid (Aeon) +2 Str, +4 Dex, -2 Cha Medium Ranger An ancient woodland race.
Aetherguards +1 Humanoid (Psionic) +2 Str, +2 Wis, -2 Cha Medium Psychic Warrior
Alartares 1 Outsider +4 Dex, −4 Con, +2 Int, +4 Wis Medium Rogue Alartares are from another plane and can, after death, choose to change into a gaseous form.
Allurin Humanoid (Planetouched) +2 Cha Medium Sorcerer Humans with Succubus heritage.
Almiut +2 Construct (living construct) +2 Con, -2 Wis. Medium Fighter, Paladin, or Crusader. Almiuts are inevitables sent to keep an eye on particularly irksome adventurers.
Alraune, Devourer <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Alternian Troll +1 humanoid(troll) +2 strength, +2 dexterity, -2 charisma Medium
Alu-Fiend +1 Outsider (Native) -2 Strength, +2 Intelligence, +2 Charisma Medium Alu-fiends are the descendants of succubi with a male partner.
Alumaril +1 Humanoid (Alumaril) +2 Charisma, -2 Dexterity Medium Any A curious, excited race descended from mixed humanoid and demonic bloodlines.
Amazons Male: 0, Female: 1 Humanoid Male: -2 Str and +4 Cha, Female: +2 Str, +2 Con, and -2 Cha Medium Varies A female run society known for their great strength and great size as well as their quickness to anger. They can withstand quite a bit a physical punishment as well as some magical punishment. They tend to respect anyone who can match their strength.
Ancient Race of the Gith +1 Outsider (Native) +2 Int, -2 Wis Medium Psion Many millennia ago, before githyanki broke away from the githzerai, an unnamed race served the illtihids as slaves. Among them was Gith, who would lead the rebellion that would separate the race. Only twelve males and seven females survive today.
Angeloid Varies Celestial Construct Varies Medium Any A mechanical race that has incredibly human emotions and an ageless body.
Antecs Humanoid +2 Con, +2 Wis Medium Ranger or Druid Insectmen native to marshes
Apostle Varies Outsider (Native) +2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution Medium Cleric, or Paladin Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
Arashi no ōkami +2 Humanoid (Canine, Shapechanger) +2 Str, -3 Cha Medium Feral_Warrior_(3.5e_Class) A lighting fast wolf that strikes from above.
Arcanosians +0 Outsider (native) +2 to this stat, −2 to that one Medium Any Some race
Archanians +2 Monstrous Humanoid +2 Cha, +2 Int, -1 Str, -4 Dex Medium Sorcerer, Psychic Warrior Beautiful, talented, and mysterious, Archanians are unique to the world.
Arcosians (DBZ Series) 1 Humanoid (Alien Subtype) -+2 Wisdom and Strength, −2 Dexterity and intelligence, etc Medium Fighter. .
Aroghin 1 Humanoid (Aroghin) +2 Strength Medium Any Tall, Grey skin. Stoic. Cursed. Emotionally in control. Powerful, but with drawbacks.
Artaiads +1 Fey (Shapechanger) +2 Dex, +2 Cha Medium Ranger A fey race that transform into deer or antelopes.
Arthian +1 Magical Beast (Air, Electric) +2 Dexterity, −2 Constitution, +2 Wisdom Diminutive Rogue <!-around 50 word introduction and overview of race; displayed elsewhere.->
Ashutosh 1 Humanoid (Plant) +2 Wis, +2 Dex, −2 Cha medium Druid A race of arboreal elf-like people, the Ashutosh live very close to nature and have developed an advanced culture around living in harmony with and surviving the harsh jungles of their home plane.
Astartes 1 Humanoid +3 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma Size: Large Fighter, Barbarian. Towering humanoid warriors who's gene-augmented muscles and psycho-indoctrination make them a force to be reckoned with.
Asura 1 Monstrous Humanoid +2 Wis, +2 Cha, +2 Int, −2 str, -2 dex Small Wizard The Asura are a small race of magi-techological advanced creatures who create golems and portal gates between locations.
Athames, The Silver Lands
Aubondir, Aubondic Races +1 Monstrous Humanoid (Ursine) +4 Str, +4 Con, -6 Cha, -6 Int Large Barbarian Some race
Avariel +1 Humanoid, Elf +2 Dex, +2 Cha, -4 Con , +4 Int Medium Avariel are the winged elves, long extinct or so it's thought.
Avians +1 Humanoid, Avian +2 Con, +2 Cha, +2 Dex Medium Any Avians are bird-like humanoids who dwell in the high peaks of Jacinth and Aergaela.
Axylotlians 3 humanoid(fire) +3 Intelligence, +2 Strength, +3 Dexterity, -5 Charisma Medium Fighter http://www.dandwiki.com/wiki/SRD:Fighter Why have Lizardfolk when you can have walking Axylotls? These cute animals are now fiery aggressive and dangerous.
Bangaa, Variant +1 Humanoid (Bangaa) +2 Str, +2 Con, −2 Int Medium Fighter A humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears.
Basitin <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Batalagh Dwarves 0 Humanoid (Dwarf) +2 Constitution, +1 Strength, +1 Charisma, -2 Dexterity Size:Medium Paladin Protectors and guardians of the passes in the Kulakuh mountains. The Batalagh Dwarves are also proficent in the mercantile field. They have warehouses in all regions with the exception of the Red Bellows. They do however maintain a small outpost on the western edge of Virani near the ruins of Ahb-e Sabz.
Batfolk +1, +2 Humanoid, Shapechanger −2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom Medium Cleric, Fighter, Druid Some race
Beastfolk, Birdfolk
Beastfolk, Bloodseekers
Beastfolk, Foxkin
Beastfolk, Half-Merfolk
Beastfolk, Loxophants
Beastfolk, Roos
Beastfolk, Urban Catfolk
Beastfolk, Xi-Coatl
Beteaillee Varies Humanoid Varies Medium Warrior or Druid Humans with bat like features that were enslaved at one point, but are now a proud species.
Bigfoot 1 Monstrous Humanoid- +6 STR, +2 CON, -2 CHA Medium Barbarian What should be an agressive and dangerous animal is really a gental loving human-like creature from the woods
Biloko 1 humanoid|fey (monstrous +4 Strength, -2 Dexterity, -4 Charisma <!-Size: Small Adept Biloko (sing. Eloko) are a maneating dwarflike race, stronger than a man, that live in jungles. They are known to use bells to enchant other humanoid races to make them cooperative in their own consumption.
Blue Blood <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Bondo Humanoid +2 Wis, +2 Cha, −2 Str, −2 Dex Medium Fighter A race that gifted with the power to see into the future
Bound Djinn 1 Aberation (Outsider) +2Int, +2 Dex Medium Any Bound Djinn are Djinn permanently bound to the will of a master.
Bringers of Dawn +1 -Humonoid −4 Strength, −2 Constitution, +4 Wisdom, +4 Charisma Medium Any Bringers of Dawn are humans who have developed a distinctly different culture, somewhat similar to Elvish culture.
Bullywug +1 Humanoid (Bullywug) +6 Constitution, -4 Intelligence, -2 Wisdom, -4 Charisma Small, Medium Barbarian A revised 3.5 Bullywug based partially on 2e
Bynokie +1 <-Humanoid-> +2 to Dexterity +2 to Wisdom, −2 to Charisma Medium Ninja Some race
Caladel
Cambions
Canid +1 Humanoid (Canine) +2 Con, -2 to Cha Medium Fighter Canids are a race of dog like humanoids know for their skill at hunting.
Canin, Giant 1 Humanoid +4 Strength, +2 Charisma, -4 Dexterity, -4 Constitution Large Monk or Paladin Big friendly dogmen
Cat Folk (Felis Sapiens) 1 Humanoid (Feline) +2 Dex, -2 Con, +2 Int, -2 Cha Medium Varies, For "Domestic" Cats, Wizard or other intelligence based class, for the "Feral" Cats, Bard or Rogue Felis Sapiens is a single race divided into two very different subtypes: Domestic and Feral. While biologically there is no difference between the two their cultures and lifestyles vary immensely. Domestic Cats (the majority) prefer to stay in one place, typically in developed areas like large towns and cities. They favor sophistication, pampering, and power. The Feral Cats on the other hand (viewed as embarrassments or lunatics by the Domestic majority) like to wander, traveling the world. They never tend to remain in one place too long and collect stories and trinkets along the way.
Catgirl, Arctic 1 Humanoid (Feline Subtype, Shapechanger) +4 Dex, +2 Con, Cha, −4 Str, −2 Int Small Ranger Can change into a cat
Catgirl, Desert Humanoid (Feline, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Bard Can change into a cat
Catgirl, Domestic ? Humanoid (Feline Subtype, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Rogue Can change into a cat
Catgirl, Jungle Humanoid (Feline Subtype, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Spirit Shaman Can change into a cat
Catgirl, Nomad Humanoid (Feline, Shapechanger) +2 Dex, Con, Cha, −2 Str, Int Small Ranger Can change into a cat
Catgirls, Ocean
Charr 1 Monstrous Humanoid (Feline) +2 Str, +2 Dex, +2 Con, −4 Cha Large By Legion The Charr are a military technologically advanced race.
Chestoria Monstrous Humanoid (Shapechanger) M: +6 Dex, −4 Str F: +6 Dex, −2 Str, −2 Con Small Druid Reveres and respects the forest, hates those that do not
Child of Nature +1 Fey +2 Constitution, −2 Intelligence, −2 Wisdom and +4 Charisma Medium Sorcerer A Child of Nature is the odd offspring of a Dryad and Nymph.
Children of Green Variable Monstrous Humanoid (Psionic) +2 Dex, +2 Cha Medium Any Children of Green are associated with light and evolution.
Chiroptera Varies Humanoid Varies Small or Large Cleric, Druid, and Bard. Very happy and friendly
Choker +1 Aberration +6 Str, +4 Dex, +2 Con, -6 Int, +2 Wis, -4 Cha Small Rogue A vicious predator, grabbing any prey that comes near.
Cirmos ? Humanoid (Feline) +2 Dex, −2 Int Medium Scout or Ranger Another Race of Catgirls
Coeurls +1 Monstrous Humanoid (Anthromorph) +2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, −2 Cha Medium Ranger Possible magical experiments of man and displacer beast, the anthromorphic coeurls stalk after their prey.
Copii Ale Soarelui 1 Humanoid +3 Strength, +3 Constitution, +2 Charisma, +1 Constitution, +3 Dexterity, +2 Wisdom −2 Intelligence, Medium Bard, Rogue, Ranger <!-around 25 word introduction and overview of race; displayed elsewhere.->
Creed +1 Humanoid +4 str, +2 con, -2 wis, -2 int Medium Barbarian Some race
Crete +1 Humanoid (Human) −2 Strength, +2 Dexterity Medium Any Some race
Crool +1 Humanoid (Goblinoid) +2 Str, +4 Con, +2 Wis, –2 Cha. Medium Fighter. Crool, bestial goblinoids who radiate an aura of pride and honor similar to that of a wolf.
Cusomo +1 Construct (Living Construct) +4 Str, +4 Dex, +4 Con, +2 Int, +2 Wis Medium Any Thinking...
Daeduru <!-#-> Monstrous Humanoid (Living Construct) +4 Strength, +2 Constitution, -2 Dexterity, -4 Charisma =Large Barbarian http://www.dandwiki.com/wiki/Barbarian "Demons of Stone," the result of failed attempts to grant demonic power and strength to a construct.
Daeijine Illithids Aberration −2 Str, −2 Con, +2 Int, +2 Cha Medium Any A weaker variant of the illithid race. Also contains a LA 2 version.
Dak'ol +1 Monstrous Humanoid (koourik) +2 Str Medium Cleric Chaotic, energetic and spiritual. Look similar to dragon-blooded elves.
Dark Elves, Warhammer 1 Humanoid Elf +2 Strength, +2 Dexterity , −2 Constitution, +2 Charisma Medium Sorcerer Surface dwelling, dark elves that thirst for war, and battle.
Defective Angel 1 Celestial Humanoid +2 Dexterity, +4 Charisma, -2 Strength Medium Rogue Primarily well intended angels that often lack impulse control leading to trouble.
Demi-Ogres Giant +6 Str, −2 Dex, +2 Con, −2 Int, −2 Wis, −4 Cha Large Barbarian Part human, part ... well, you can probably guess.
Denizen +1 Aberration +2 Strength, +10 Constitution, +6 Intelligence, −10 Wisdom, −8 Charisma Diminutive Artificer Strange shadowy figures that don't seem to die.
Desvon 1 Humanoid +2 Charisma,+3 Intelligence −2 Strength, −1 Wisdom Medium Any A race born from a death of a star[sun].
Dharmadhannyael's Son <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Doklian (3.5e Racial Class)
Doom Slayer 1 Humanoid +6 Strength, +4 Dexterity, +4 Constitution, -4 Wisdom, -4 Intelligence, -2 Charisma Medium Fighter The slayers of evil and the ones chosen to do what is necessary to eliminate the opposing side with little regard.
Doppelkinder +1 Humanoid (Shapechanger) +2 Intelligence, +2 Wisdom, +2 [SRD:Charisma|Charisma]] size=Medium favored_class=Wizard desc=Doppelkinder are Human-like shapechangers descended from
Dragon Faunus <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Dragon, Variant +0 Dragon +2 Con, −2 Cha Medium Any Dragons are a strong breed of innately strong monsters that have the ability to use a Breath Weapon, amidst their strong claws and sharp teeth, and traits based upon their coloration of scale. Dragons are known as hoarders of wealth, and they are known to inhabit much of the natural plains.
Dragon, Variant 2 +0 Dragon +2 Con, −2 Cha Medium Any Dragons are a strong breed of innately strong monsters that have the ability to use a Breath Weapon, amidst their strong claws and sharp teeth, and traits based upon their coloration of scale. Dragons are known as hoarders of wealth, and they are known to inhabit much of the natural plains.
Dragona +1 Humanoid (dragonblood) +2 Dexterity, +2 Constitution, −2 Strength, −2 Intelligence Medium Ranger Dragona are a tribal people distantly related to dragons.
Dragonborn, Variant 1 Humanoid, Dragonblood Subtype +2 Strength, -2 Dexterity, +2 Charisma Medium Fighter or Paladin Variant of dragonborn. Reborn as warriors, they are a proud creation of the Dragons. They are not Half-Dragons, they are Dragonborn.
Draig Eni <!-#-> Humanoid (Dragonblood) +4Str +2Cha Medium fighter Io's Draig Eni made to spite Bahamut and his dragonborns.
Drakenbred, Blue 1 Humaniod(Dragonblooded, Earth) +2 Cha, +2 Int, −2 Wis Medium Rogue, Sorcerer Descendants of the ancient earth dragons. They are great thinkers and pesuasive negotiators.
Drakenbred, Red 1 Humaniod(Dragonblooded, Fire) +2 Str, +2 Con, −2 Cha Medium Barbarian, Shaman Descendants of the ancient fire dragons. They are fierce warriors,
Drakenbred, White 1 Humaniod(Dragonblooded, Ice) +2 Dex, +2 Wis, −2 Cha Medium Rogue, Ranger Descendants of the ancient ice dragons. They are dextrous thieves and cold back-stabbers.
Dreamer +1 Humanoid (Human) +2 wisdom, -1 Constitution. +2 Dexterity Medium Any Some race
Dricon +1 Humanoid +4 Str, +2 Con, -2 Int, -2 Cha Medium Barbarian and Fighter Crocodilian humanoids.
Dryad, Yagure Mori Fey -2 Cha, +2 Dex, +2Int Medium Druid A Dryad from the magical forest...
Dryads <!-Fey-> <!-+2 Wis, −2 Str-> <!-Size: Variable->
Durvroes <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Dwarves, Azer 1 Humanoid (Extraplanar) +2 Constituition, +2 Strength, -2 Dexterity, -2 Charisma Medium Fighter Brash and hardy, with burning beards and eyes aflame. They make the Jabberwocky rethink his strategy.
Dwarves, Azerbloods +1 Outsider (Native) +2 Strength, +2 Constitution, −2 Charisma Medium SRD:Fighter Brass skinned Planetouched cross between Azer and Dwarves.
Dwarves, Mithral 1 Humanoid (Dwarf) +4 Str +4 Con +2 Wis, −2 Dex, −4 Cha −2 Int Medium Fighter, Paladin. Mithral Dwarves are a proud and stern race. They are physically stronger than humans and normal dwarves, with great endurance, especially in the ability to resist great heat, cold, and especially damage and fatigue.
Dwarves, Red Bellows 0 Humanoid (Dwarf) +2 Constitution, +2 Strength, -2 Charisma Size:Medium Fighter The Red Bellows dwarves have been under the rule of the humans for 1200 years. The Alchemist uses the dwarves as the core of his army. The one advantage the Red Bellows dwarves get is access to technology such as black powder weapons.
Dúnedain 1 Humanoid: Human(Adûn) +2 <Constitution, +4 Wisdom +2 Charisma Medium Any, Dúnedain do not take multi-class penalties Dúnedain
Eaglefolk +1 Humanoid (Shapechanger) -2 Constitution, +4 Dexterity, +2 Charisma Small Bard, or Sorcerer A cheerful birdlike race of small humanoids.
Eevee <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Elf, Asgardian 1 Elf, Asgardian +4 STR, +2 DEX, -2 CON, +2 CHA Medium Fighter An Other Worldly type of Elf
Elven Cat +1 Magical Beast -8 Strength, +4 Dexterity, +6 Intelligence, +2 Wisdom, -4 Charisma Tiny Wizard Elven cats are identical to normal cats in all ways except the Elven cat is intelligent and can speak one language.
Elves, Cat 1 Humanoid (Fey) +2 Dexterity, +2 Constitution, -2 Wisdom Medium Ranger, Sorcerer They hold a high respect for nature and feel at home surrounded by plants and animals, and will defend it fiercely.
Elves, Dusk Humanoid (Elf) +4 Int, −4 Str, +4 Cha Medium Bard, Duskblade or Warlock an ancient elven subrace that invented many arcane traditions and still roam the ruins of their shattered empire
Elves, Ebony <0> <Humanoid (Elf) The Ebony Elves are a distinguished race of elves.-> <Strength+2 <Dexterity+4>, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Elves, Ghost humanoid (elf) +2 Dex, −4 Con, +2 Int Medium Ninja (rogue an elven race that silently stalk their enemies
Elves, High, 2nd Variant +0 Humanoid (Elf) +2 to this stat, −2 to that one Medium Any Some race
Elves, High, 3rd Variant +0 Humanoid (Elf) +2 Dex, −2 Cha Medium Wizard or Ranger This is the variant of the high elf race, what I think high elves should be.
Elves, Hiri'noli Humanoid (Elf) +2 Str, +2 Wis, +2 Cha Medium Paladin A race bred with one idea in mind—to kill all drow.
Elves, Ivory +1 Humanoid (Elf) +2 Str, +2 Dex, −2 Con Medium Any Half elf-deeka.
Elves, Jekka Dusk +1 Humanoid (Elf) +6 Dexterity, +2 Intelligence, −2 Charisma, −4 Constitution Medium Rogue and Assassin Dusk Elves are a subrace of elves who are masters of stealth.
Elves, Marel Humanoid (Elf, Aquatic) −2 Str, +2 Dex Medium Rogue Evil Aquatic Elves.
Elves, Snow <!-#-> <!-Medium Humanoid (Elf)-> <!-+2 <!Wisdom>, -2 <!Intelligence>, etc.-> <!-Size: Medium-> <!-Paladin-> <!-A secluded branch of the Elven family that promotes piety and humility.->
Elves, Variant Darkmoon +1 Humanoid (Elf, Feyblood) +2 Dex, +4 Int, +2 Cha Medium Wizard Drow separatists with good hearts.
Elves, Warforged +1 Humanoid +2 Str, +2 Dex, +1 Con, -1 Wis, -2 Int, -2 Cha Medium Fighter Elves trained in high altitudes and due to the different circumstances in the higher elevations have evolved differently. Their skins can range through all colors and has different pieces of metal bonded to their skin as they age. They were built for war.
Elves, Wild Drow 1 Humanoid (Elf) +2 Dexterity, -2 Constitution Medium Sorcerer A Long Time Ago, When The Drow Were First Cursed By Correllon, A Small Faction Left The Evil Underdark To Remain On The Surface. Travelling For Decades, They Were Taken In By A Community Of Wild Elves, And Have Since Lived Alongside Each Other. They Appear To Have Become Their Own Race.
Empowered
Enlightened 1 Outsider (Native) +4 Int, +2 Wis, -2 Cha, +2 Con Medium Psion A subrace of humans that have been touched by the goods, elevating their mental abilities above and beyond.
Epsy Humanoid +2 Dex, +2 Wis, +2 Cha, −4 Str Tiny Psion Tiny, three-eyed humanoids
Erradiagos <!-1-> <!-Humanoid (Reptilian)-> +1 Str, +3 Dex, +1 Int, −2 Wis Medium Fighter, Rogue A race of cave reptilians that look strangely fiendish.
Fachen
Farspawn Aberration (Extraplanar) +4 Int, +2 Cha, -2 Str, -2 Dex, -2 Con Size: Medium Magical and Psionic classes Farspawn are alien creatures native to the Far Realm, completely unlike anything on the Material Plane. They are mysterious to the locals of the material plane and seek knowledge.
Fawn 1 Monsterous Humanoid -2 Strength, +4 Dexterity, -2 Consitution Medium Ranger A shy race that feels completely at home in the woods, they are typically chipper, and energetic, mingling easily with other forest creatures.
Fenris +1 Magical Beast +2 Strength, +6 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma Medium Any The Fenris are a race of intelligent wolf-like beings that are often mistaken for ordinary wolves.
Firbolg
Fire Spirits <!-#-> Humanoid Type (Fire Subtype) +2 Dexterity, −1 Wisdom, −1 Constitution <!-Size: Medium FireBlade A race born from fire and flesh, the off-springs of a fire elemental and a human
Fishmen
Flamekin 1 Outsider +2 Cha +2 Con -2 Wis Size:Medium any Passionate and fiery creatures bound to the element of fire.
Fornraeth 1 Outsider (Native) +2 Int, -2 Cha Medium Barbarian Cold-loving demons from an inhospitable mountainous land in the north.
Fox-folk 1 Monstrous Humanoid +4 Dex, –4 Con, +2 Wis, +2 Cha Medium Ranger A Fox-folk resembles a fox that stands on its hind legs, with humanoid arms.
Foxriens +1 Humanoid (Canine) +2 Str, +4 Dex, -2 Int Medium Any Some race
Garnemoire (Teoryran) 0 Human. +2 intelligence, −2 charisma, etc Medium Schoolar Near-human, near undead, near-construct race and merchant family of cold and distant thinkers.
Gelflings +1 Humanoid (Fey) +2 Dexterity, −2 Strength Small Male- Bard, Mage, Sorcerer, Druid. Females- Celeric, Druid A fey touched race of Halfling like beings, who's connection to nature rivals the elves. Based on the race in the movie "The Dark Crystal"
Golem <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Golems
Goo 1 Humanoid Ooze +4 Strength, +10 Constitution Medium Grappler Goo are sentient creatures that are the result of a magical being breeding with an ooze of any kind.
Gritaur +1 Monstrous humanoid +2 DEX, +2 CON Medium Ranger Small winged griffon-centaurs. Independent tribal hunters.
Gryphon +0 Magical Beast +4 Strength, +2 Dex, +2 Con, -4 Int, -2 Cha Medium Barbarian The well known beast of the SRD-verse made character.
Half-Corrupted <!-1-20-> <!- Types and (Demon Subtype)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Medium)-> <!-Class. Any.-> <!-A corrupted people cursed by the Drow elves' cultist-like behavior and false deity.->
Half-Demon 1 <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Half-Elementals
Half-Malboro +1 Plant +4 Con, −2 Int, −2 Cha Medium Druid The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.
Half-Merfolk
Half-Nymph +1 Fey +2 Dexterity, +2 Wisdom, +4 Charisma Medium Any Some race
Half-Stone Golem <!-#-> <!- golem subtype.-> +2<!-Str->, +2<!-Dex->, -1<!-Wis->, -3 <!-Cha-> <!-Size: Medium -> <!-Any but lean toward fighting based classes.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Half-Succubus, Variant +1 Humanoid (Demonic) +1 Dexterity, +2 Charisma, -1 Strength Medium Any An extremely attractive demonic half-breed.
Half-Wolf +1 Humanoid (wolfkin) +2 str +2 dex -2 wis -2 cha Medium Ranger Fighter The curious spawn of werewolf and human.
Hanyo +0 Humanoid (Yokai) +4 Strength, −4 Charisma Medium Any Hanyo are the half-blood offspring born between a human and a yokai.
High Elves, Variant +0 Humanoid (Elf) +2 Dex, −2 Cha Medium Wizard or Ranger This is the variant of the high elf race, what I think high elves should be.
Highbourne +1 Humanoid (Angel) +2 Wis, +2 Charisma, −2 Int Medium Cleric, Paladin Highbourne are in essence human, but they carry in them some small amount of the angel bloodline.
Houndfolk +1 Humanoid (Canine) +2 Wisdom, +2 Charisma, −2 Strength Medium Cleric Some race
Humans, Kohanim <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> size: Medium <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Hydras +1 Monstrous Humanoid (Reptilian) +2 Dex, +2 Int, +2 Cha, −2 Con Medium Rogue Cruel and calculating reptilians.
Imp (SAO) 1 Humanoid (Fey) +4 Dex, +2 Int and Cha, -2 Wis Medium Fighter or Sorcerer Imps are noticable for their purple colour. They also are experts relating to dark magic, such as Darkbolt. They tend to be tricksters and love to be social. They can also fly underground.
Imperials 1 Humanoid None Medium Fighter These humans built empires.
Ineo (Vanya Race) +1 Humanoid (Human) +2 to Int, +2 to Cha Medium The ineo are a race of crafters and merchants who occupy the small continent of Dashnek.
Irda +1 humanoid +2 to Intelligence, +2 to Charisma, −2 to Strength, −2 to Dexterity, −2 to Constitution and unmodified Constitution score may not initially exceed 14 (maximum modified Constitution = 12) Medium Wizard, Psion
Ivalician Moogle 1 Fey −4 Str, +4 Dex, +2 Int +2 Cha Small Paladin, Artificer, Wizard or Targetter (Fighter Variant) Final Fantasy Tactics Advanced Moogles.
Ivories +1 Humanoid (human) +2 Str, +2 Dex Medium Any Half human-deeka.
Jeytte 0 Humanoid +2 Strength, −2 Intelligence, +2 Wisdom Large Barbarian Dwelling in the high mountains of the old world, the Jeytte are believed to be the second of Bahamut's humanoid creations
Karadin
Karei +1 Humanoid (Half-Celestial) Strength -2, Constitution -2, Dexterity +2, Intelligence +2, Charisma +2 Medium Dancer, Bard A race of females with wit and beauty beyond that of any other race. Their techniques of seduction and trickery are unsurpassed.
Kerki'n +2 Humanoid +4 Str, +2 Con, −2 Int, −2 Cha Medium Fighter Forest dwelling goat-like folk.
Kiry +1 Outsider, Native -2 wisdom, +2 inteligence, +2 charisma Tiny Rogue Kiry are tiny, playful and curious creatures with a long tail. They came to this world from space traveling on a meteorite, and where forced to live here when it crashed into earth. Since then, they have made contact with the other species and are finding their place into our world.
Kitsune
Kitsune (Monstrous Humanoid) 1 Monstrous Humanoid +2 DEX,+1 WIS, +1 INT, −2 CON, 2 STR Medium SRD:Rogue, Ninja, Scout, or Sorcerer Intelligent, sly, and agile fox-people from the Orient, Kitsune are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight.
Kitsune Foxkin 1 Monstrous Humanoid (Beastfolk) +2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution Medium Sorcerer or Wizard. Mystical foxkin tricksters.
Kitsune, 3rd Variant +1 Monstrous Humanoid(Fey and Shapechanger) +2 Dex, +2 Int/Wis, +4 Cha, -2 Str, -4 Con Medium Bard or Rogue Magic Foxes that have the ability to control the elements and transform
Kokiri +0 Fey (spirit) -2 Str, +2 Dex, +2 Wis Small Druid/Ranger Gestalt A race of childlike spirits who dwell in the forest.
Kyojin (3.5e OGL Race) 1 Giant +1 Strength, +1 Constitution, –2 Dexterity Monk
Laguz, Dragon +1 Dragon, Shapechanger +4 Strength +2 Constitution +2 Intelligence Medium None Distant cousins of the Lycanthropes, Laguz have the ability to take the form of either a fantastic creature or a mortal man.
Lati 1 Dragon Humanoid (Psionic) Varies depending on subrace Medium Pison, Wilder or Sorcerer A bird- and jetplane-like subrace of dragons which had hardly left any mark on history before the present day.
Lesser Hulk +1 Small Aberration +4 Str, +2 Con Small Fighter If umber hulks were part great ape and part beetle, lesser hulks are part monkey and part beetle. Same great shape, much smaller body.
Liminal +0 Humanoid (aquatic) +2 Cha, −2 Con Medium Ranger Human–merfolk hybrid.
Lin Kuei 1 Humanoid +2 STR, +2 CON, +2 DEX, -6 CHA Medium Ninja Masters of cyromancy and ninjitsu, the Lin Kuei are a race of proud warriors from the frosted mountains of Earthrealm.
Lizardfolk, Ancient 1 Reptilian, Humanoid +4 Strength, +2 Dexterity, -2 Wisdom, -4 Charisma Medium This ancient bloodline of Lizardfolk can be found in the various mountain ranges to the extreme north of human settlement.

They are known to be calmer and more cautious than their southern cousins, and only show themselves to those that, through either ignorance or misfortune, trespass on their land.

Lizardfolk, Flat-Tail 0 Monsterous Humanoid (Reptilian) (Aquatic) 0 Medium Fighter or Cleric Oasis dwelling lizardfolk that have a form of shapeshifting.
Lopunny 1 Humanoid +4 Dex, +2 Cha, -2 Str, -2 Con Medium Bard Lopunny are bipedal Pokémon that closely resemble rabbits.
Lumians +1 Outsider (Native) +2 Constitution, +2 Charisma Medium Cleric Glowing luminescent plane-touched infused with energy.
MacHall Moogle
Malady +1 Outsider (Native) +4 Charisma, −2 Intelligence Medium Beguiler The cursed spawn of a succubus and vampire.
Minotaur, Rockland +1 Humanoid +2 Str, −2 Mental Ability Score of choice Medium Barbarian A smaller subrace of minotaur.
Mist Walker (Werewolf Variant) <!-#-> <!-Types and (Humanoid, Wolf)-> +2 Str, +3 Dex, +2 Con, -2 Int, -1 Wis, Cha -2 <!-Size: Pick (Medium) <Monk, Fighter, Rogue> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Mitani <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Pick (Small, Medium, Large, Huge, etc)-> <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Monkeyfolk +1 Humanoid (Monkey) +2 Dex, -2 Int, +4 Cha Medium Bard Charismatic, quick, strong... What more could you want?!
Mouse <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-−5 <!-Strength->, −2 <!-Constitution->, +4 <!-Dexterity->-> <!-Size: Diminutive -> <!-Class. [[1]] -> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Mouse Variant
Nagas
Namekian (DBZ Series) 1 Humanoid (Reptilian Subtype) -+2 Wisdom and Strength, −2 Dexterity and intelligence, etc Medium Fighter. .
Natalupes Monstrous Humanoid +2 Str, −2 Dex, +4 Con, −2 Int Large Barbarian Wolves of the seas, powerful semi-aquatic predators.
Nekomimi, Oreisa Monstrous Humanoid +2 Dex, −2 Con, −2 Cha Medium Ninja Nekomimi are a subrace of yokai called Kemonomimi and bare specific features of a cat.
Nerubian 1 Monstrous Humanoid +2 Dex, +2 Int, -2 Str, -2 Cha Medium Mortician An arachnid race recovering from the loss and later reanimation of the majority of their kin. Collectors of lore and arcane secrets.
New Aglecians +1 Monstrous Humanoid (Aquatic) +4 Constitution, +1 Strength, +2 Wisdom, −2 Dexterity, −1 Intelligence, −4 Charisma Large Cleric, Barbarian, Bard A race of gentle giant crustaceans, these deep sea dwellers make formidable opponents and dependable allies if you can stand to look at them.
Newidi <!-#-> Humanoid (Reptilian) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Medium Ranger, Rogue, Wizard <!-around 25 word introduction and overview of race; displayed elsewhere.->
Norn 1 Monstrous Humanoid +2 str, +2 Cha, +2 Con, −2 dex, -2 wis <!-Size: Pick (Small, Medium, Large, Huge, etc)-> Ranger The Norn are a hybrid shapeshifting glory seeking hunter type of half giants.
Ogres, The Silver Lands
Oms +1 Aberration (Extraplanar, Psionic) −2 Dex, +2 Wis Medium Psion Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.
Ood +0 Humanoid +2 Intelligence, +2 Wisdom, +2 Charisma, −2 Dexterity, −2 Strength Medium Psion A gestalt race of humanoid telepaths from the Ood Sphere
Oraner +1 Monstrous Humanoid (Earth) +2 Str, +2 Dex, −2 Int, −2 Cha Medium Any Some race
Orboids 1 Outsider (Native) -+4 Dexterity, +2 Charisma, −4 Strength, −2 Intelligence Small Sorcerer or Favored Soul (Complete Divine pg. 6) A little sphere made of light. Kind and endearing, but also curious and determined.
Oroks 1 Humanoid (Orc) +6 STR, +2 DEX, +4 CON, -2 INT, +2 WIS, -2 CHA Medium Barbarian Oroks are bigger, stronger, and faster versions of orcs.
Otterlings
Pangali +1. Humanoid. +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence. Medium. Ranger. Descendents from primates, Pangali are animalistic creatures with ape-like complexion.
Peir-Faiff Humanoid (Human) +1 Str, Dex, Con, Int and Cha, −2 Wis Medium Aristocrat Race of Humans that approach Physical perfection
Perplexiam 1 aberration +8 Charisma Medium Sorcerer Perplexiam are a race of incredibly abnormal, ultra-powerful sorcerers who enjoy meddling in the affairs of mundane races. The word smug also comes to mind.
Planetouched-Xenosian 1 Outsider (native). +2 Constitution, +2 Intelligence, -2 Wisdom Medium Wizard The descendants of humans with pseudonatural heritage.
Planetouched—Verephim +1 Outsider (Native) +2 Wis, +2 Dex, −2 Con Medium Any Created by the unnatural union of an aasimar and a tiefling, Verephim are an unusual race with an understandable but exaggerated reputation for being either neurotic and erratic.
Pooka, Variant 1 Fey (Shapeshifter) Various, -2 Wis & +2 Cha. Small to Large, Usually Medium Rogue or Scout Elf like Fey who shape-shift into a single animal. Born Liars & known trouble makers.
Prismos 1 Humanoid +2 Charisma Medium Wizard Prismos are a race of people with a natural affinity with prismatic lights and affects.
Protoss +0 Humanoid +2 str, +2dex, +2 wis, −4 to Cha Medium Warrior, Cleric Protoss before their superior tech.
Psifelids +1 Monstrous Humanoid (Psionic) −2 Con, and +4 Int, +2 Cha OR +2 Int, +4 Cha Medium Any Mewtwo stuff, working on it.
Qilin <!-1-> <!-Magical Beast (Dragon)-> <!−2 <!-Strength->, −2 <!-Charisma->, +1 <!-Dexterity->, +1 <!-Wisdom->, +2 <!-Intelligence->, +2 <-Constitution-> -> <!-Large-> <!-Druid. http://www.dandwiki.com/wiki/SRD:Druid -> <!-Qilin have the body of a deer and the head of a chinese dragon with antlers. They have a mane made of fur, and scales which cover the rest of the body. Qilin also have tails which resembles that of the Ox. They are mild-mannered, yet proud and aloof. They revere nature as the originator of almost all things holy, and desecration of nature will enrage them. When angry, the mane of a Qilin will burst into flames, as well as any other fur or hair on it's body. The hooves of a Qilin can never touch the ground. Each step will always create a small cloud for the hoof to step on, thus giving the Qilin the ability to fly. Qilin, however, have 2 other forms. That of an elf-like being with antlers, and that of a Qilin tattoo. The tattoo form is 2–dimensional, and Qilin must be touching the exposed skin of a creature to turn into a tattoo. In humanoid form, the Qilin can physically touch the ground, but cannot fly.->
Qu +1 Monstrous Humanoid +2 Strength/Constitution, −2 Intelligence/Charisma Medium Cleric or Blue Mage The Qus are a race of strange, swamp-dwelling, frog-like humanoids reputed for they huge appetites and cooking talent. Their greatest achievement is the Way of the Gourmand, which governs every aspects of their life.
Qua-Vels +1 Monstrous Humanoid −2 Dex, +2 Con, +2 Wis, −2 Cha Medium Monk Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.
Quezacotl 1 Humanoid (Reptilian) +2 Dexterity, +4 Charisma, -2 Wisdom, -2 Intellegnce Medium Rogue, Sorcerer The feathered serpent, highly prideful and beautiful, and as deadly with their preferred classes as their beauty.
Quideum 1 Monstrous Humanoid +2 dexterity, −4 Constitution Medium sorcerer For those who like lovecraftian horrors in their campaigns, but don't wanna run the underdark or psionics
Ra'vaac
Radiation Born +1 <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> large <!-Class. Add a link if it's a class found here.-> Creatures born from radiation and nightmares.
Ralis 1 Outsider (native) +2 Wis, +2 Int, -2 Con, -2 Dex,-2 Str Medium Any
Ribbits +1 Humanoid (Ribbit) +2 Charisma, −2 Strength, −2 Wisdom Tiny Sorcerer They are the dwellers of pools and marshlands, of forgotten caves and wetlands. The toadfolk, the slimy ones, the bolsterous - the ribbits.
Riesfrits Monstrous Humanoid +4 Str, +2 Con, −2 Int, −2 Cha Large Barbarian Demon-spawned giant monsters.
Ronso, Variant 1 Monstrous Humanoid +2 str +2 con +2 dex -2 int -2 cha Medium Fighter, Ranger
Saurians 1 Humanoid +2 CON, +2 DEX, -2 WIS Medium Ninja Saurians, or Raptors, are a reptilian species of humanoids originally from ancient Earthrealm and later revived in Outworld.
SCS: Eladrin +1 humanoid (Fey) +2 dexterity, +2 intelligence, +2 charisma. Medium Wizard, sorcerer, ranger. A different type of elf for the SCS howbrew settings.
Seafaring +1 Humanoid +4 Dex, +2 Int, +2 Cha, -2 Wis, -2 Con Medium Swashbuckler. Raised on the open water, the Seafaring feel most at home in the open sea.
Selkan Monstrous Humanoid +2 Int +2 Cha −2 Wis −2 Str Medium Psion A psionically focused race that lead a normally calm existence
Selkies +1 Humanoid (Aquatic) +2 Dexterity, −2 Constitution, minus;2 Intelligence, +4 Charisma Medium Any The Selkies, a race of sea-dwelling humanoid found on the coastal area of Ascyria. Able to take a humanoid form outside water and a Siren-like form inside water.
Selranixies +1 Fey −6 Str, +2 Dex, +4 Cha Tiny Any
Sentient Machine +2 Construct, Non-living Str +4, Int +2, Con -, Cha -4 Medium Fighter A metallic man with large plates attached to portions of his body.
Shadar-Kai variant +1 Outsider (Extraplanar) +2 dexterity, -2 strength, -2 charisma Medium Rogue
Shadow Grafted (3.5e Template)
Shadow Pixie 1 Fey -6 Strength, +4 Dexterity, -4 Constitution, +4 Intelligence, +2 Wisdom, +2 Charisma Fine Wizard, Rogue, Sorcerer, Bard Trickster Fey that are dark in appearance preferring to blend into the shadows where they can.
Shardminds 2 Construct +2 Int, +2 Wis Medium Psion Sentient fragment of pure thought given life and substance.
Sharkfolk 0 Monstrous Humanoid +2 Str, +2 Wis, -2 Int Medium Barbarian Brutal, humanoid fighters which superficially resemble sharks
Sherrikar 1 Monstrous Humanoid (Insectoid) +4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −4 Charisma Medium Fighter Powerful 4-armed mercentaile, warlike insectoid with an aversion to arcane magic.
Shirrec 1 Monstrous Humanoid Ranger A solitary race of bipedal praying mantis'.
Sirens
Snake Geist (3.5e Race Template) <!-#-> Humanoid(Geist) <!-+2 <!-Stat->, −2 <!-Stat->, etc-> Size: Medium any Female only. Geist are much like lycanthropes
Soul Bound 1 or 3 Outsider (Native) +4 Dex, +4 Int, -2 Wis Medium Binder Planetouched humanoids with fiendish ancestors
Sovani 1 Humanoid +2 Str, +2 Int, +2 Dex, −4 Cha Medium Fighter, Paladin, Monk, and Rogue. <!-around 25 word introduction and overview of race; displayed elsewhere.->
Space Warper 1 Humanoid +2 Dex, +2 Con, -2 Wis, -2 Cha Medium Any Space Warpers are teleporters that easily fit any role in a party. Teleportation can be used offensively or defensively.
Sphinxes +2 Humanoid type and (Sphinx Subtypes) +2 Diplomacy, & +2 -Intelligence Size: Medium <!-Class. Add a link if it's a class found here.-> <!-around 25 word introduction and overview of race; displayed elsewhere.->
Spriggan 1 Fey Humanoid +6 Dexterity, +2 Intelligence, +2 Charisma Medium Thief or Rogue Infamous for not being liked, Spriggans are Masters of Illusion Magic, weaponry, and can run up walls, see in the dark and feel hidden passages.
Steam Mephit 1 Outside (extraplanar, fire) +8 dex, +2 charisma, +2 intelligence Small Rogue, psion
Suran 1 Fey +6 Charisma, +2 Wisdom, -2 Strength, -2 Constitution Medium Any A rare breed of humans gifted specially with immortality.
Suthian Souls +1 <Aberration type> +2 to Intelligence, +2 to Wisdom, −2 to Charisma; see also "Physical Description" Tiny, or the size of their host Any psionic Suthian Souls are psionic parasites that live inside the bodies of humanoids, controlling them like puppets. Ironically, they are also kind and gentle creatures, who hate to cause anyone harm.
Sylvaren <-+1 Humanoid (syl) +2 Wisdom, −2 Charisma, etc Size: Medium Monk Sylvaren are a wise but distrusted, newly discovered race. They were discovered by a sailor who had to turn back before he reached their island, Syl Isle. Sylvaren are closely related to elves, however there are distinct differences.
Taiian 1 Monstrous Humanoid +2 Con, −2 Int, −2 Cha Medium Barbarian Taiian are a hairless, four-armed, three-eyed fickle and passionate race, giving and withholding as their creator without evident regard for alignment or fairness.
Tarragon 1 Humanoid and (Dragonic, Elemental, Fey) Varies Medium Barbarian, Monk, Fighter, Beast Fighter, Hex Blade, Sorcerer Draconic creatures which branched out from dragons; a mixture of fey and dragons.
Terrabain
Thri-Ranx +1 Monstrous Humanoid +4 Dexterity, +2 Intelligence, -2 Charisma Medium Any The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Excellent craftsman and canny traders, they relate well to almost all races, and feel at home in cities alongside other races as well as among their own kind.
Tribalists +1 Humanoid (Shapechanger) +2 Intelligence Medium Wizard Tribalists are Human-like shapechangers from Ti'lanrur
Tundrus +1 Humanoid (Canine) Medium Wizard or Sorcerer A bipedal Wolf. Powerful and skilled in Hunting, Tundrus do whatever it takes to protect their "pack".
Twili <!-#-> <!-Types and (Subtypes, Subtypes)-> <!-+2 <!-Stat->, −2 <!-Stat->, etc-> <!-Size: Medium-> <!-Sorcerer, Rogue-> <!-Banished decendents of a powerful group of mages of hyrule past.->
Twilights +1 Outsider(Native) +4 Str +6 Dex, -2 Con, -2 Cha, -4 Wis Medium Any. A race that came from the time of twilight, Speed and Strength are what make up their abilities, but they are not very insightful.
Ursinals, Beastland +1 Monstrous Humanoid (Ursine) +4 Str, +4 Con, -6 Cha, -6 Int Large Barbarian Some race
Uruk-Hai 1 Humanoid +4 Str, +4 Con, -4 Wis, -2 Cha, -4 Int Medium Barbarian A brutal race created by Maia and bred by orcs
Valkyr
Vampire (3.5e Racial Template) Complex Undead and (Humanoid) A simple vampire template accompanied by a not so simple "prestige race".
Vampire Donor (3.5e Template)
Vampire Half-breed 0 Undead (Mixed) Misc Medium Any A race descended from Unnatural Progenitors reviled by many.
Vampire, Methuselan (3.5e Template)
Volanc' 1 Humanoid (Winged Folk) Special. See Below. Medium Special. See Below. The Volanc' are Winged Folk of Earthe' resembling anthropomorphic birds. There are five specific types of Volanc' each having a different type of bird form, personality, and preferred territory. All Volanc' have two arms that end in three clawed fingers and one clawed thumb, two legs that end in three forward talons and one backward taloned spur, with two large wings on their back.
style="text-align: center;" | 1 Monstrous Humanoid Type Special <!-Size: Medium Special The Volanc' are Winged Folk of the Prime Material World; Earthe'; resembling anthropomorphic birds. There are five Subtypes of Volanc' each having a different bird ancestry, physiology, personality, and preferred territory.
Volpevi +1 Monstrous Humanoid +2 Str, +2 Dex, -2 Cha Medium Ranger Short, fox-like humanoids with sharp claws and keen senses.
Vorpal Intelects +1 Giant +4 Strength, +0 Dexterity, +5 Constitution, +0 Intelligence, -4 Wisdom, -2 Charisma Medium Fighter [[2]] The diplomats and day to day leaders of Vorpalan society. Still large. Still not as bright as other races.
Vurcar +1 Monstrous Humanoid +4 Strength, +2 Intelligence Medium Fighter Rare winged humanoids with large and powerful bodies thought to be born from the blood of the gods.
Warpigs 2 Humanoid and Animal (Beast, Boar) +4 Strength, +2 dexterity females only who receive +2 strength instead of constitution −2 Charisma-> Medium Fighter Strong bipedal half boar half human well-muscled and covered in bristling hair.
Watcher 0 Outsider (Native) +2 Str, +2 Con, +4 Wis, −4 Int, −4 Cha Medium Druid Watchers are a race of ancients who spend their lives watching the world revolve around them.
Wendego +1 Humanoid (Shapechanger) +2 Str, +2 Dex, +2 Con, −2 Int, −2 Cha Medium Ranger or Barbarian Savage, feral and cunning.
Wendulokona 1 Outsider (Air) +8 Dex, +2 Str, +4 Cha, −2 Int Size: Small Rogue The Wendulokona are a lizard race from the southern jungles that have developed the ability to fly and the ability of a chameleon.
Willowin +1 Humanoid (Plant) +2 Dex, −4 Con, −2 Int, +2 Wis, +2 Cha Small Any Some race
Wingle 1 Humanoid, Air +2 Charisma, +2 Strength -2 Constitution Medium Wilder. A race of winged humanoids with a fun-loving/annoying side. Their capital is on The Cloudland, a large floating island which wanders the skies.
Yeti +1 Giant +2 to this stat, −2 to that one Large Ranger Some race
Yuke +1 Monstrous Humanoid -2 Str, +4 Wis, +2 Int Medium Wizard Some race
Yuki-onna, Variant +1 Mystical Being +2 Intelligence, −2 Strength Medium Sorcerer, Bard A female only race of natural born ice wielding mystics.
Zamin ? Humanoid, Elf +1 Dexterity, −1 Strength Medium Fighter An evil-seeming, Human-like race, that isn't necessarily always evil. Similar to Elves as well.

Incomplete Races

LA 1 races with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.