Race Name |
LA |
Type (Subtypes) |
Ability Adjustments |
Size |
Favored Class |
Racial Description
|
Aasimar, Gnoll |
+1
|
Outsider (Native)
|
+2 Str, +2 Wis, +2 Cha, −2 Int
|
Medium
|
Favored Soul
|
Not all Aasimar are human.
|
Adapter |
1
|
|
+4 Intelligence, +4 Charisma, -4 Constitution, -2 Dexterity
|
|
Monk, Ranger
|
Mysterious, otherworldly beings with hidden true forms.
|
Aeons |
1
|
Humanoid (Aeon)
|
+2 Str, +4 Dex, -2 Cha
|
Medium
|
Ranger
|
An ancient woodland race.
|
Aetherguards |
+1
|
Humanoid (Psionic)
|
+2 Str, +2 Wis, -2 Cha
|
Medium
|
Psychic Warrior
|
|
Alartares |
1
|
Outsider
|
+4 Dex, −4 Con, +2 Int, +4 Wis
|
Medium
|
Rogue
|
Alartares are from another plane and can, after death, choose to change into a gaseous form.
|
Allurin |
|
Humanoid (Planetouched)
|
+2 Cha
|
Medium
|
Sorcerer
|
Humans with Succubus heritage.
|
Almiut |
+2
|
Construct (living construct)
|
+2 Con, -2 Wis.
|
Medium
|
Fighter, Paladin, or Crusader.
|
Almiuts are inevitables sent to keep an eye on particularly irksome adventurers.
|
Alraune, Devourer |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Alternian Troll |
+1
|
humanoid(troll)
|
+2 strength, +2 dexterity, -2 charisma
|
Medium
|
|
|
Alu-Fiend |
+1
|
Outsider (Native)
|
-2 Strength, +2 Intelligence, +2 Charisma
|
Medium
|
|
Alu-fiends are the descendants of succubi with a male partner.
|
Alumaril |
+1
|
Humanoid (Alumaril)
|
+2 Charisma, -2 Dexterity
|
Medium
|
Any
|
A curious, excited race descended from mixed humanoid and demonic bloodlines.
|
Amazons |
Male: 0, Female: 1
|
Humanoid
|
Male: -2 Str and +4 Cha, Female: +2 Str, +2 Con, and -2 Cha
|
Medium
|
Varies
|
A female run society known for their great strength and great size as well as their quickness to anger. They can withstand quite a bit a physical punishment as well as some magical punishment. They tend to respect anyone who can match their strength.
|
Ancient Race of the Gith |
+1
|
Outsider (Native)
|
+2 Int, -2 Wis
|
Medium
|
Psion
|
Many millennia ago, before githyanki broke away from the githzerai, an unnamed race served the illtihids as slaves. Among them was Gith, who would lead the rebellion that would separate the race. Only twelve males and seven females survive today.
|
Angeloid |
Varies
|
Celestial Construct
|
Varies
|
Medium
|
Any
|
A mechanical race that has incredibly human emotions and an ageless body.
|
Antecs |
|
Humanoid
|
+2 Con, +2 Wis
|
Medium
|
Ranger or Druid
|
Insectmen native to marshes
|
Apostle |
Varies
|
Outsider (Native)
|
+2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution
|
Medium
|
Cleric, or Paladin
|
Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
|
Arashi no ōkami |
+2
|
Humanoid (Canine, Shapechanger)
|
+2 Str, -3 Cha
|
Medium
|
Feral_Warrior_(3.5e_Class)
|
A lighting fast wolf that strikes from above.
|
Arcanosians |
+0
|
Outsider (native)
|
+2 to this stat, −2 to that one
|
Medium
|
Any
|
Some race
|
Archanians |
+2
|
Monstrous Humanoid
|
+2 Cha, +2 Int, -1 Str, -4 Dex
|
Medium
|
Sorcerer, Psychic Warrior
|
Beautiful, talented, and mysterious, Archanians are unique to the world.
|
Arcosians (DBZ Series) |
1
|
Humanoid (Alien Subtype)
|
-+2 Wisdom and Strength, −2 Dexterity and intelligence, etc
|
Medium
|
Fighter.
|
.
|
Aroghin |
1
|
Humanoid (Aroghin)
|
+2 Strength
|
Medium
|
Any
|
Tall, Grey skin. Stoic. Cursed. Emotionally in control. Powerful, but with drawbacks.
|
Artaiads |
+1
|
Fey (Shapechanger)
|
+2 Dex, +2 Cha
|
Medium
|
Ranger
|
A fey race that transform into deer or antelopes.
|
Arthian |
+1
|
Magical Beast (Air, Electric)
|
+2 Dexterity, −2 Constitution, +2 Wisdom
|
Diminutive
|
Rogue
|
<!-around 50 word introduction and overview of race; displayed elsewhere.->
|
Ashutosh |
1
|
Humanoid (Plant)
|
+2 Wis, +2 Dex, −2 Cha
|
medium
|
Druid
|
A race of arboreal elf-like people, the Ashutosh live very close to nature and have developed an advanced culture around living in harmony with and surviving the harsh jungles of their home plane.
|
Astartes |
1
|
Humanoid
|
+3 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma
|
Size: Large
|
Fighter, Barbarian.
|
Towering humanoid warriors who's gene-augmented muscles and psycho-indoctrination make them a force to be reckoned with.
|
Asura |
1
|
Monstrous Humanoid
|
+2 Wis, +2 Cha, +2 Int, −2 str, -2 dex
|
Small
|
Wizard
|
The Asura are a small race of magi-techological advanced creatures who create golems and portal gates between locations.
|
Athames, The Silver Lands |
|
|
|
|
|
|
Aubondir, Aubondic Races |
+1
|
Monstrous Humanoid (Ursine)
|
+4 Str, +4 Con, -6 Cha, -6 Int
|
Large
|
Barbarian
|
Some race
|
Avariel |
+1
|
Humanoid, Elf
|
+2 Dex, +2 Cha, -4 Con , +4 Int
|
Medium
|
|
Avariel are the winged elves, long extinct or so it's thought.
|
Avians |
+1
|
Humanoid, Avian
|
+2 Con, +2 Cha, +2 Dex
|
Medium
|
Any
|
Avians are bird-like humanoids who dwell in the high peaks of Jacinth and Aergaela.
|
Axylotlians |
3
|
humanoid(fire)
|
+3 Intelligence, +2 Strength, +3 Dexterity, -5 Charisma
|
Medium
|
Fighter http://www.dandwiki.com/wiki/SRD:Fighter
|
Why have Lizardfolk when you can have walking Axylotls? These cute animals are now fiery aggressive and dangerous.
|
Bangaa, Variant |
+1
|
Humanoid (Bangaa)
|
+2 Str, +2 Con, −2 Int
|
Medium
|
Fighter
|
A humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears.
|
Basitin |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Batalagh Dwarves |
0
|
Humanoid (Dwarf)
|
+2 Constitution, +1 Strength, +1 Charisma, -2 Dexterity
|
Size:Medium
|
Paladin
|
Protectors and guardians of the passes in the Kulakuh mountains. The Batalagh Dwarves are also proficent in the mercantile field. They have warehouses in all regions with the exception of the Red Bellows. They do however maintain a small outpost on the western edge of Virani near the ruins of Ahb-e Sabz.
|
Batfolk |
+1, +2
|
Humanoid, Shapechanger
|
−2 Strength, +2 Dexterity, +2 Wisdom/+2 Strength, +2 Dexterity, −2 Wisdom
|
Medium
|
Cleric, Fighter, Druid
|
Some race
|
Beastfolk, Birdfolk |
|
|
|
|
|
|
Beastfolk, Bloodseekers |
|
|
|
|
|
|
Beastfolk, Foxkin |
|
|
|
|
|
|
Beastfolk, Half-Merfolk |
|
|
|
|
|
|
Beastfolk, Loxophants |
|
|
|
|
|
|
Beastfolk, Roos |
|
|
|
|
|
|
Beastfolk, Urban Catfolk |
|
|
|
|
|
|
Beastfolk, Xi-Coatl |
|
|
|
|
|
|
Beteaillee |
Varies
|
Humanoid
|
Varies
|
Medium
|
Warrior or Druid
|
Humans with bat like features that were enslaved at one point, but are now a proud species.
|
Bigfoot |
1
|
Monstrous Humanoid-
|
+6 STR, +2 CON, -2 CHA
|
Medium
|
Barbarian
|
What should be an agressive and dangerous animal is really a gental loving human-like creature from the woods
|
Biloko |
1
|
humanoid|fey (monstrous
|
+4 Strength, -2 Dexterity, -4 Charisma
|
<!-Size: Small
|
Adept
|
Biloko (sing. Eloko) are a maneating dwarflike race, stronger than a man, that live in jungles. They are known to use bells to enchant other humanoid races to make them cooperative in their own consumption.
|
Blue Blood |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Bondo |
|
Humanoid
|
+2 Wis, +2 Cha, −2 Str, −2 Dex
|
Medium
|
Fighter
|
A race that gifted with the power to see into the future
|
Bound Djinn |
1
|
Aberation (Outsider)
|
+2Int, +2 Dex
|
Medium
|
Any
|
Bound Djinn are Djinn permanently bound to the will of a master.
|
Bringers of Dawn |
+1
|
-Humonoid
|
−4 Strength, −2 Constitution, +4 Wisdom, +4 Charisma
|
Medium
|
Any
|
Bringers of Dawn are humans who have developed a distinctly different culture, somewhat similar to Elvish culture.
|
Bullywug |
+1
|
Humanoid (Bullywug)
|
+6 Constitution, -4 Intelligence, -2 Wisdom, -4 Charisma
|
Small, Medium
|
Barbarian
|
A revised 3.5 Bullywug based partially on 2e
|
Bynokie |
+1
|
<-Humanoid->
|
+2 to Dexterity +2 to Wisdom, −2 to Charisma
|
Medium
|
Ninja
|
Some race
|
Caladel |
|
|
|
|
|
|
Cambions |
|
|
|
|
|
|
Canid |
+1
|
Humanoid (Canine)
|
+2 Con, -2 to Cha
|
Medium
|
Fighter
|
Canids are a race of dog like humanoids know for their skill at hunting.
|
Canin, Giant |
1
|
Humanoid
|
+4 Strength, +2 Charisma, -4 Dexterity, -4 Constitution
|
Large
|
Monk or Paladin
|
Big friendly dogmen
|
Cat Folk (Felis Sapiens) |
1
|
Humanoid (Feline)
|
+2 Dex, -2 Con, +2 Int, -2 Cha
|
Medium
|
Varies, For "Domestic" Cats, Wizard or other intelligence based class, for the "Feral" Cats, Bard or Rogue
|
Felis Sapiens is a single race divided into two very different subtypes: Domestic and Feral. While biologically there is no difference between the two their cultures and lifestyles vary immensely. Domestic Cats (the majority) prefer to stay in one place, typically in developed areas like large towns and cities. They favor sophistication, pampering, and power. The Feral Cats on the other hand (viewed as embarrassments or lunatics by the Domestic majority) like to wander, traveling the world. They never tend to remain in one place too long and collect stories and trinkets along the way.
|
Catgirl, Arctic |
1
|
Humanoid (Feline Subtype, Shapechanger)
|
+4 Dex, +2 Con, Cha, −4 Str, −2 Int
|
Small
|
Ranger
|
Can change into a cat
|
Catgirl, Desert |
|
Humanoid (Feline, Shapechanger)
|
+2 Dex, Con, Cha, −2 Str, Int
|
Small
|
Bard
|
Can change into a cat
|
Catgirl, Domestic |
?
|
Humanoid (Feline Subtype, Shapechanger)
|
+2 Dex, Con, Cha, −2 Str, Int
|
Small
|
Rogue
|
Can change into a cat
|
Catgirl, Jungle |
|
Humanoid (Feline Subtype, Shapechanger)
|
+2 Dex, Con, Cha, −2 Str, Int
|
Small
|
Spirit Shaman
|
Can change into a cat
|
Catgirl, Nomad |
|
Humanoid (Feline, Shapechanger)
|
+2 Dex, Con, Cha, −2 Str, Int
|
Small
|
Ranger
|
Can change into a cat
|
Catgirls, Ocean |
|
|
|
|
|
|
Charr |
1
|
Monstrous Humanoid (Feline)
|
+2 Str, +2 Dex, +2 Con, −4 Cha
|
Large
|
By Legion
|
The Charr are a military technologically advanced race.
|
Chestoria |
|
Monstrous Humanoid (Shapechanger)
|
M: +6 Dex, −4 Str F: +6 Dex, −2 Str, −2 Con
|
Small
|
Druid
|
Reveres and respects the forest, hates those that do not
|
Child of Nature |
+1
|
Fey
|
+2 Constitution, −2 Intelligence, −2 Wisdom and +4 Charisma
|
Medium
|
Sorcerer
|
A Child of Nature is the odd offspring of a Dryad and Nymph.
|
Children of Green |
Variable
|
Monstrous Humanoid (Psionic)
|
+2 Dex, +2 Cha
|
Medium
|
Any
|
Children of Green are associated with light and evolution.
|
Chiroptera |
Varies
|
Humanoid
|
Varies
|
Small or Large
|
Cleric, Druid, and Bard.
|
Very happy and friendly
|
Choker |
+1
|
Aberration
|
+6 Str, +4 Dex, +2 Con, -6 Int, +2 Wis, -4 Cha
|
Small
|
Rogue
|
A vicious predator, grabbing any prey that comes near.
|
Cirmos |
?
|
Humanoid (Feline)
|
+2 Dex, −2 Int
|
Medium
|
Scout or Ranger
|
Another Race of Catgirls
|
Coeurls |
+1
|
Monstrous Humanoid (Anthromorph)
|
+2 Str, +4 Dex, +2 Con, +2 Int, +2 Wis, −2 Cha
|
Medium
|
Ranger
|
Possible magical experiments of man and displacer beast, the anthromorphic coeurls stalk after their prey.
|
Copii Ale Soarelui |
1
|
Humanoid
|
+3 Strength, +3 Constitution, +2 Charisma, +1 Constitution, +3 Dexterity, +2 Wisdom −2 Intelligence,
|
Medium
|
Bard, Rogue, Ranger
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Creed |
+1
|
Humanoid
|
+4 str, +2 con, -2 wis, -2 int
|
Medium
|
Barbarian
|
Some race
|
Crete |
+1
|
Humanoid (Human)
|
−2 Strength, +2 Dexterity
|
Medium
|
Any
|
Some race
|
Crool |
+1
|
Humanoid (Goblinoid)
|
+2 Str, +4 Con, +2 Wis, –2 Cha.
|
Medium
|
Fighter.
|
Crool, bestial goblinoids who radiate an aura of pride and honor similar to that of a wolf.
|
Cusomo |
+1
|
Construct (Living Construct)
|
+4 Str, +4 Dex, +4 Con, +2 Int, +2 Wis
|
Medium
|
Any
|
Thinking...
|
Daeduru |
<!-#->
|
Monstrous Humanoid (Living Construct)
|
+4 Strength, +2 Constitution, -2 Dexterity, -4 Charisma
|
=Large
|
Barbarian http://www.dandwiki.com/wiki/Barbarian
|
"Demons of Stone," the result of failed attempts to grant demonic power and strength to a construct.
|
Daeijine Illithids |
|
Aberration
|
−2 Str, −2 Con, +2 Int, +2 Cha
|
Medium
|
Any
|
A weaker variant of the illithid race. Also contains a LA 2 version.
|
Dak'ol |
+1
|
Monstrous Humanoid (koourik)
|
+2 Str
|
Medium
|
Cleric
|
Chaotic, energetic and spiritual. Look similar to dragon-blooded elves.
|
Dark Elves, Warhammer |
1
|
Humanoid Elf
|
+2 Strength, +2 Dexterity , −2 Constitution, +2 Charisma
|
Medium
|
Sorcerer
|
Surface dwelling, dark elves that thirst for war, and battle.
|
Defective Angel |
1
|
Celestial Humanoid
|
+2 Dexterity, +4 Charisma, -2 Strength
|
Medium
|
Rogue
|
Primarily well intended angels that often lack impulse control leading to trouble.
|
Demi-Ogres |
|
Giant
|
+6 Str, −2 Dex, +2 Con, −2 Int, −2 Wis, −4 Cha
|
Large
|
Barbarian
|
Part human, part ... well, you can probably guess.
|
Denizen |
+1
|
Aberration
|
+2 Strength, +10 Constitution, +6 Intelligence, −10 Wisdom, −8 Charisma
|
Diminutive
|
Artificer
|
Strange shadowy figures that don't seem to die.
|
Desvon |
1
|
Humanoid
|
+2 Charisma,+3 Intelligence −2 Strength, −1 Wisdom
|
Medium
|
Any
|
A race born from a death of a star[sun].
|
Dharmadhannyael's Son |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Doklian (3.5e Racial Class) |
|
|
|
|
|
|
Doom Slayer |
1
|
Humanoid
|
+6 Strength, +4 Dexterity, +4 Constitution, -4 Wisdom, -4 Intelligence, -2 Charisma
|
Medium
|
Fighter
|
The slayers of evil and the ones chosen to do what is necessary to eliminate the opposing side with little regard.
|
Doppelkinder |
+1
|
Humanoid (Shapechanger)
|
+2 Intelligence, +2 Wisdom, +2 [SRD:Charisma|Charisma]]
|
size=Medium
|
favored_class=Wizard
|
desc=Doppelkinder are Human-like shapechangers descended from
|
|
|
|
Dragon Faunus |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Dragon, Variant |
+0
|
Dragon
|
+2 Con, −2 Cha
|
Medium
|
Any
|
Dragons are a strong breed of innately strong monsters that have the ability to use a Breath Weapon, amidst their strong claws and sharp teeth, and traits based upon their coloration of scale. Dragons are known as hoarders of wealth, and they are known to inhabit much of the natural plains.
|
Dragon, Variant 2 |
+0
|
Dragon
|
+2 Con, −2 Cha
|
Medium
|
Any
|
Dragons are a strong breed of innately strong monsters that have the ability to use a Breath Weapon, amidst their strong claws and sharp teeth, and traits based upon their coloration of scale. Dragons are known as hoarders of wealth, and they are known to inhabit much of the natural plains.
|
Dragona |
+1
|
Humanoid (dragonblood)
|
+2 Dexterity, +2 Constitution, −2 Strength, −2 Intelligence
|
Medium
|
Ranger
|
Dragona are a tribal people distantly related to dragons.
|
Dragonborn, Variant |
1
|
Humanoid, Dragonblood Subtype
|
+2 Strength, -2 Dexterity, +2 Charisma
|
Medium
|
Fighter or Paladin
|
Variant of dragonborn. Reborn as warriors, they are a proud creation of the Dragons. They are not Half-Dragons, they are Dragonborn.
|
Draig Eni |
<!-#->
|
Humanoid (Dragonblood)
|
+4Str +2Cha
|
Medium
|
fighter
|
Io's Draig Eni made to spite Bahamut and his dragonborns.
|
Drakenbred, Blue |
1
|
Humaniod(Dragonblooded, Earth)
|
+2 Cha, +2 Int, −2 Wis
|
Medium
|
Rogue, Sorcerer
|
Descendants of the ancient earth dragons. They are great thinkers and pesuasive negotiators.
|
Drakenbred, Red |
1
|
Humaniod(Dragonblooded, Fire)
|
+2 Str, +2 Con, −2 Cha
|
Medium
|
Barbarian, Shaman
|
Descendants of the ancient fire dragons. They are fierce warriors,
|
Drakenbred, White |
1
|
Humaniod(Dragonblooded, Ice)
|
+2 Dex, +2 Wis, −2 Cha
|
Medium
|
Rogue, Ranger
|
Descendants of the ancient ice dragons. They are dextrous thieves and cold back-stabbers.
|
Dreamer |
+1
|
Humanoid (Human)
|
+2 wisdom, -1 Constitution. +2 Dexterity
|
Medium
|
Any
|
Some race
|
Dricon |
+1
|
Humanoid
|
+4 Str, +2 Con, -2 Int, -2 Cha
|
Medium
|
Barbarian and Fighter
|
Crocodilian humanoids.
|
Dryad, Yagure Mori |
|
Fey
|
-2 Cha, +2 Dex, +2Int
|
Medium
|
Druid
|
A Dryad from the magical forest...
|
Dryads |
|
<!-Fey->
|
<!-+2 Wis, −2 Str->
|
<!-Size: Variable->
|
|
|
Durvroes |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Dwarves, Azer |
1
|
Humanoid (Extraplanar)
|
+2 Constituition, +2 Strength, -2 Dexterity, -2 Charisma
|
Medium
|
Fighter
|
Brash and hardy, with burning beards and eyes aflame. They make the Jabberwocky rethink his strategy.
|
Dwarves, Azerbloods |
+1
|
Outsider (Native)
|
+2 Strength, +2 Constitution, −2 Charisma
|
Medium
|
SRD:Fighter
|
Brass skinned Planetouched cross between Azer and Dwarves.
|
Dwarves, Mithral |
1
|
Humanoid (Dwarf)
|
+4 Str +4 Con +2 Wis, −2 Dex, −4 Cha −2 Int
|
Medium
|
Fighter, Paladin.
|
Mithral Dwarves are a proud and stern race. They are physically stronger than humans and normal dwarves, with great endurance, especially in the ability to resist great heat, cold, and especially damage and fatigue.
|
Dwarves, Red Bellows |
0
|
Humanoid (Dwarf)
|
+2 Constitution, +2 Strength, -2 Charisma
|
Size:Medium
|
Fighter
|
The Red Bellows dwarves have been under the rule of the humans for 1200 years. The Alchemist uses the dwarves as the core of his army. The one advantage the Red Bellows dwarves get is access to technology such as black powder weapons.
|
Dúnedain |
1
|
Humanoid: Human(Adûn)
|
+2 <Constitution, +4 Wisdom +2 Charisma
|
Medium
|
Any, Dúnedain do not take multi-class penalties
|
Dúnedain
|
Eaglefolk |
+1
|
Humanoid (Shapechanger)
|
-2 Constitution, +4 Dexterity, +2 Charisma
|
Small
|
Bard, or Sorcerer
|
A cheerful birdlike race of small humanoids.
|
Eevee |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Elf, Asgardian |
1
|
Elf, Asgardian
|
+4 STR, +2 DEX, -2 CON, +2 CHA
|
Medium
|
Fighter
|
An Other Worldly type of Elf
|
Elven Cat |
+1
|
Magical Beast
|
-8 Strength, +4 Dexterity, +6 Intelligence, +2 Wisdom, -4 Charisma
|
Tiny
|
Wizard
|
Elven cats are identical to normal cats in all ways except the Elven cat is intelligent and can speak one language.
|
Elves, Cat |
1
|
Humanoid (Fey)
|
+2 Dexterity, +2 Constitution, -2 Wisdom
|
Medium
|
Ranger, Sorcerer
|
They hold a high respect for nature and feel at home surrounded by plants and animals, and will defend it fiercely.
|
Elves, Dusk |
|
Humanoid (Elf)
|
+4 Int, −4 Str, +4 Cha
|
Medium
|
Bard, Duskblade or Warlock
|
an ancient elven subrace that invented many arcane traditions and still roam the ruins of their shattered empire
|
Elves, Ebony |
<0>
|
<Humanoid (Elf) The Ebony Elves are a distinguished race of elves.->
|
<Strength+2 <Dexterity+4>, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Elves, Ghost |
|
humanoid (elf)
|
+2 Dex, −4 Con, +2 Int
|
Medium
|
Ninja (rogue
|
an elven race that silently stalk their enemies
|
Elves, High, 2nd Variant |
+0
|
Humanoid (Elf)
|
+2 to this stat, −2 to that one
|
Medium
|
Any
|
Some race
|
Elves, High, 3rd Variant |
+0
|
Humanoid (Elf)
|
+2 Dex, −2 Cha
|
Medium
|
Wizard or Ranger
|
This is the variant of the high elf race, what I think high elves should be.
|
Elves, Hiri'noli |
|
Humanoid (Elf)
|
+2 Str, +2 Wis, +2 Cha
|
Medium
|
Paladin
|
A race bred with one idea in mind—to kill all drow.
|
Elves, Ivory |
+1
|
Humanoid (Elf)
|
+2 Str, +2 Dex, −2 Con
|
Medium
|
Any
|
Half elf-deeka.
|
Elves, Jekka Dusk |
+1
|
Humanoid (Elf)
|
+6 Dexterity, +2 Intelligence, −2 Charisma, −4 Constitution
|
Medium
|
Rogue and Assassin
|
Dusk Elves are a subrace of elves who are masters of stealth.
|
Elves, Marel |
|
Humanoid (Elf, Aquatic)
|
−2 Str, +2 Dex
|
Medium
|
Rogue
|
Evil Aquatic Elves.
|
Elves, Snow |
<!-#->
|
<!-Medium Humanoid (Elf)->
|
<!-+2 <!Wisdom>, -2 <!Intelligence>, etc.->
|
<!-Size: Medium->
|
<!-Paladin->
|
<!-A secluded branch of the Elven family that promotes piety and humility.->
|
Elves, Variant Darkmoon |
+1
|
Humanoid (Elf, Feyblood)
|
+2 Dex, +4 Int, +2 Cha
|
Medium
|
Wizard
|
Drow separatists with good hearts.
|
Elves, Warforged |
+1
|
Humanoid
|
+2 Str, +2 Dex, +1 Con, -1 Wis, -2 Int, -2 Cha
|
Medium
|
Fighter
|
Elves trained in high altitudes and due to the different circumstances in the higher elevations have evolved differently. Their skins can range through all colors and has different pieces of metal bonded to their skin as they age. They were built for war.
|
Elves, Wild Drow |
1
|
Humanoid (Elf)
|
+2 Dexterity, -2 Constitution
|
Medium
|
Sorcerer
|
A Long Time Ago, When The Drow Were First Cursed By Correllon, A Small Faction Left The Evil Underdark To Remain On The Surface. Travelling For Decades, They Were Taken In By A Community Of Wild Elves, And Have Since Lived Alongside Each Other. They Appear To Have Become Their Own Race.
|
Empowered
|
Enlightened |
1
|
Outsider (Native)
|
+4 Int, +2 Wis, -2 Cha, +2 Con
|
Medium
|
Psion
|
A subrace of humans that have been touched by the goods, elevating their mental abilities above and beyond.
|
Epsy |
|
Humanoid
|
+2 Dex, +2 Wis, +2 Cha, −4 Str
|
Tiny
|
Psion
|
Tiny, three-eyed humanoids
|
Erradiagos |
<!-1->
|
<!-Humanoid (Reptilian)->
|
+1 Str, +3 Dex, +1 Int, −2 Wis
|
Medium
|
Fighter, Rogue
|
A race of cave reptilians that look strangely fiendish.
|
Fachen |
|
|
|
|
|
|
Farspawn |
|
Aberration (Extraplanar)
|
+4 Int, +2 Cha, -2 Str, -2 Dex, -2 Con
|
Size: Medium
|
Magical and Psionic classes
|
Farspawn are alien creatures native to the Far Realm, completely unlike anything on the Material Plane. They are mysterious to the locals of the material plane and seek knowledge.
|
Fawn |
1
|
Monsterous Humanoid
|
-2 Strength, +4 Dexterity, -2 Consitution
|
Medium
|
Ranger
|
A shy race that feels completely at home in the woods, they are typically chipper, and energetic, mingling easily with other forest creatures.
|
Fenris |
+1
|
Magical Beast
|
+2 Strength, +6 Dexterity, -2 Intelligence, -2 Wisdom, -4 Charisma
|
Medium
|
Any
|
The Fenris are a race of intelligent wolf-like beings that are often mistaken for ordinary wolves.
|
Firbolg |
|
|
|
|
|
|
Fire Spirits |
<!-#->
|
Humanoid Type (Fire Subtype)
|
+2 Dexterity, −1 Wisdom, −1 Constitution
|
<!-Size: Medium
|
FireBlade
|
A race born from fire and flesh, the off-springs of a fire elemental and a human
|
Fishmen |
|
|
|
|
|
|
Flamekin |
1
|
Outsider
|
+2 Cha +2 Con -2 Wis
|
Size:Medium
|
any
|
Passionate and fiery creatures bound to the element of fire.
|
Fornraeth |
1
|
Outsider (Native)
|
+2 Int, -2 Cha
|
Medium
|
Barbarian
|
Cold-loving demons from an inhospitable mountainous land in the north.
|
Fox-folk |
1
|
Monstrous Humanoid
|
+4 Dex, –4 Con, +2 Wis, +2 Cha
|
Medium
|
Ranger
|
A Fox-folk resembles a fox that stands on its hind legs, with humanoid arms.
|
Foxriens |
+1
|
Humanoid (Canine)
|
+2 Str, +4 Dex, -2 Int
|
Medium
|
Any
|
Some race
|
Garnemoire (Teoryran) |
0
|
Human.
|
+2 intelligence, −2 charisma, etc
|
Medium
|
Schoolar
|
Near-human, near undead, near-construct race and merchant family of cold and distant thinkers.
|
Gelflings |
+1
|
Humanoid (Fey)
|
+2 Dexterity, −2 Strength
|
Small
|
Male- Bard, Mage, Sorcerer, Druid. Females- Celeric, Druid
|
A fey touched race of Halfling like beings, who's connection to nature rivals the elves. Based on the race in the movie "The Dark Crystal"
|
Golem |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Golems |
|
|
|
|
|
|
Goo |
1
|
Humanoid Ooze
|
+4 Strength, +10 Constitution
|
Medium
|
Grappler
|
Goo are sentient creatures that are the result of a magical being breeding with an ooze of any kind.
|
Gritaur |
+1
|
Monstrous humanoid
|
+2 DEX, +2 CON
|
Medium
|
Ranger
|
Small winged griffon-centaurs. Independent tribal hunters.
|
Gryphon |
+0
|
Magical Beast
|
+4 Strength, +2 Dex, +2 Con, -4 Int, -2 Cha
|
Medium
|
Barbarian
|
The well known beast of the SRD-verse made character.
|
Half-Corrupted |
<!-1-20->
|
<!- Types and (Demon Subtype)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Medium)->
|
<!-Class. Any.->
|
<!-A corrupted people cursed by the Drow elves' cultist-like behavior and false deity.->
|
Half-Demon |
1
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Half-Elementals |
|
|
|
|
|
|
Half-Malboro |
+1
|
Plant
|
+4 Con, −2 Int, −2 Cha
|
Medium
|
Druid
|
The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.
|
Half-Merfolk |
|
|
|
|
|
|
Half-Nymph |
+1
|
Fey
|
+2 Dexterity, +2 Wisdom, +4 Charisma
|
Medium
|
Any
|
Some race
|
Half-Stone Golem |
<!-#->
|
<!- golem subtype.->
|
+2<!-Str->, +2<!-Dex->, -1<!-Wis->, -3 <!-Cha->
|
<!-Size: Medium ->
|
<!-Any but lean toward fighting based classes.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Half-Succubus, Variant |
+1
|
Humanoid (Demonic)
|
+1 Dexterity, +2 Charisma, -1 Strength
|
Medium
|
Any
|
An extremely attractive demonic half-breed.
|
Half-Wolf |
+1
|
Humanoid (wolfkin)
|
+2 str +2 dex -2 wis -2 cha
|
Medium
|
Ranger Fighter
|
The curious spawn of werewolf and human.
|
Hanyo |
+0
|
Humanoid (Yokai)
|
+4 Strength, −4 Charisma
|
Medium
|
Any
|
Hanyo are the half-blood offspring born between a human and a yokai.
|
High Elves, Variant |
+0
|
Humanoid (Elf)
|
+2 Dex, −2 Cha
|
Medium
|
Wizard or Ranger
|
This is the variant of the high elf race, what I think high elves should be.
|
Highbourne |
+1
|
Humanoid (Angel)
|
+2 Wis, +2 Charisma, −2 Int
|
Medium
|
Cleric, Paladin
|
Highbourne are in essence human, but they carry in them some small amount of the angel bloodline.
|
Houndfolk |
+1
|
Humanoid (Canine)
|
+2 Wisdom, +2 Charisma, −2 Strength
|
Medium
|
Cleric
|
Some race
|
Humans, Kohanim |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
size: Medium
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Hydras |
+1
|
Monstrous Humanoid (Reptilian)
|
+2 Dex, +2 Int, +2 Cha, −2 Con
|
Medium
|
Rogue
|
Cruel and calculating reptilians.
|
Imp (SAO) |
1
|
Humanoid (Fey)
|
+4 Dex, +2 Int and Cha, -2 Wis
|
Medium
|
Fighter or Sorcerer
|
Imps are noticable for their purple colour. They also are experts relating to dark magic, such as Darkbolt. They tend to be tricksters and love to be social. They can also fly underground.
|
Imperials |
1
|
Humanoid
|
None
|
Medium
|
Fighter
|
These humans built empires.
|
Ineo (Vanya Race) |
+1
|
Humanoid (Human)
|
+2 to Int, +2 to Cha
|
Medium
|
|
The ineo are a race of crafters and merchants who occupy the small continent of Dashnek.
|
Irda |
+1
|
humanoid
|
+2 to Intelligence, +2 to Charisma, −2 to Strength, −2 to Dexterity, −2 to Constitution and unmodified Constitution score may not initially exceed 14 (maximum modified Constitution = 12)
|
Medium
|
Wizard, Psion
|
|
Ivalician Moogle |
1
|
Fey
|
−4 Str, +4 Dex, +2 Int +2 Cha
|
Small
|
Paladin, Artificer, Wizard or Targetter (Fighter Variant)
|
Final Fantasy Tactics Advanced Moogles.
|
Ivories |
+1
|
Humanoid (human)
|
+2 Str, +2 Dex
|
Medium
|
Any
|
Half human-deeka.
|
Jeytte |
0
|
Humanoid
|
+2 Strength, −2 Intelligence, +2 Wisdom
|
Large
|
Barbarian
|
Dwelling in the high mountains of the old world, the Jeytte are believed to be the second of Bahamut's humanoid creations
|
Karadin |
|
|
|
|
|
|
Karei |
+1
|
Humanoid (Half-Celestial)
|
Strength -2, Constitution -2, Dexterity +2, Intelligence +2, Charisma +2
|
Medium
|
Dancer, Bard
|
A race of females with wit and beauty beyond that of any other race. Their techniques of seduction and trickery are unsurpassed.
|
Kerki'n |
+2
|
Humanoid
|
+4 Str, +2 Con, −2 Int, −2 Cha
|
Medium
|
Fighter
|
Forest dwelling goat-like folk.
|
Kiry |
+1
|
Outsider, Native
|
-2 wisdom, +2 inteligence, +2 charisma
|
Tiny
|
Rogue
|
Kiry are tiny, playful and curious creatures with a long tail. They came to this world from space traveling on a meteorite, and where forced to live here when it crashed into earth. Since then, they have made contact with the other species and are finding their place into our world.
|
Kitsune |
|
|
|
|
|
|
Kitsune (Monstrous Humanoid) |
1
|
Monstrous Humanoid
|
+2 DEX,+1 WIS, +1 INT, −2 CON, 2 STR
|
Medium
|
SRD:Rogue, Ninja, Scout, or Sorcerer
|
Intelligent, sly, and agile fox-people from the Orient, Kitsune are known tricksters and can assume their animal form (a large, multi-tailed fox) in order to fight.
|
Kitsune Foxkin |
1
|
Monstrous Humanoid (Beastfolk)
|
+2 Intelligence, +2 Charisma, -2 Strength, -2 Constitution
|
Medium
|
Sorcerer or Wizard.
|
Mystical foxkin tricksters.
|
Kitsune, 3rd Variant |
+1
|
Monstrous Humanoid(Fey and Shapechanger)
|
+2 Dex, +2 Int/Wis, +4 Cha, -2 Str, -4 Con
|
Medium
|
Bard or Rogue
|
Magic Foxes that have the ability to control the elements and transform
|
Kokiri |
+0
|
Fey (spirit)
|
-2 Str, +2 Dex, +2 Wis
|
Small
|
Druid/Ranger Gestalt
|
A race of childlike spirits who dwell in the forest.
|
Kyojin (3.5e OGL Race) |
1
|
Giant
|
+1 Strength, +1 Constitution, –2 Dexterity
|
|
Monk
|
|
Laguz, Dragon |
+1
|
Dragon, Shapechanger
|
+4 Strength +2 Constitution +2 Intelligence
|
Medium
|
None
|
Distant cousins of the Lycanthropes, Laguz have the ability to take the form of either a fantastic creature or a mortal man.
|
Lati |
1
|
Dragon Humanoid (Psionic)
|
Varies depending on subrace
|
Medium
|
Pison, Wilder or Sorcerer
|
A bird- and jetplane-like subrace of dragons which had hardly left any mark on history before the present day.
|
Lesser Hulk |
+1
|
Small Aberration
|
+4 Str, +2 Con
|
Small
|
Fighter
|
If umber hulks were part great ape and part beetle, lesser hulks are part monkey and part beetle. Same great shape, much smaller body.
|
Liminal |
+0
|
Humanoid (aquatic)
|
+2 Cha, −2 Con
|
Medium
|
Ranger
|
Human–merfolk hybrid.
|
Lin Kuei |
1
|
Humanoid
|
+2 STR, +2 CON, +2 DEX, -6 CHA
|
Medium
|
Ninja
|
Masters of cyromancy and ninjitsu, the Lin Kuei are a race of proud warriors from the frosted mountains of Earthrealm.
|
Lizardfolk, Ancient |
1
|
Reptilian, Humanoid
|
+4 Strength, +2 Dexterity, -2 Wisdom, -4 Charisma
|
Medium
|
|
This ancient bloodline of Lizardfolk can be found in the various mountain ranges to the extreme north of human settlement.
They are known to be calmer and more cautious than their southern cousins, and only show themselves to those that, through either ignorance or misfortune, trespass on their land.
|
Lizardfolk, Flat-Tail |
0
|
Monsterous Humanoid (Reptilian) (Aquatic)
|
0
|
Medium
|
Fighter or Cleric
|
Oasis dwelling lizardfolk that have a form of shapeshifting.
|
Lopunny |
1
|
Humanoid
|
+4 Dex, +2 Cha, -2 Str, -2 Con
|
Medium
|
Bard
|
Lopunny are bipedal Pokémon that closely resemble rabbits.
|
Lumians |
+1
|
Outsider (Native)
|
+2 Constitution, +2 Charisma
|
Medium
|
Cleric
|
Glowing luminescent plane-touched infused with energy.
|
MacHall Moogle |
|
|
|
|
|
|
Malady |
+1
|
Outsider (Native)
|
+4 Charisma, −2 Intelligence
|
Medium
|
Beguiler
|
The cursed spawn of a succubus and vampire.
|
Minotaur, Rockland |
+1
|
Humanoid
|
+2 Str, −2 Mental Ability Score of choice
|
Medium
|
Barbarian
|
A smaller subrace of minotaur.
|
Mist Walker (Werewolf Variant) |
<!-#->
|
<!-Types and (Humanoid, Wolf)->
|
+2 Str, +3 Dex, +2 Con, -2 Int, -1 Wis, Cha -2
|
<!-Size: Pick (Medium)
|
<Monk, Fighter, Rogue>
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Mitani |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Monkeyfolk |
+1
|
Humanoid (Monkey)
|
+2 Dex, -2 Int, +4 Cha
|
Medium
|
Bard
|
Charismatic, quick, strong... What more could you want?!
|
Mouse |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-−5 <!-Strength->, −2 <!-Constitution->, +4 <!-Dexterity->->
|
<!-Size: Diminutive ->
|
<!-Class. [[1]] ->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Mouse Variant |
|
|
|
|
|
|
Nagas |
|
|
|
|
|
|
Namekian (DBZ Series) |
1
|
Humanoid (Reptilian Subtype)
|
-+2 Wisdom and Strength, −2 Dexterity and intelligence, etc
|
Medium
|
Fighter.
|
.
|
Natalupes |
|
Monstrous Humanoid
|
+2 Str, −2 Dex, +4 Con, −2 Int
|
Large
|
Barbarian
|
Wolves of the seas, powerful semi-aquatic predators.
|
Nekomimi, Oreisa |
|
Monstrous Humanoid
|
+2 Dex, −2 Con, −2 Cha
|
Medium
|
Ninja
|
Nekomimi are a subrace of yokai called Kemonomimi and bare specific features of a cat.
|
Nerubian |
1
|
Monstrous Humanoid
|
+2 Dex, +2 Int, -2 Str, -2 Cha
|
Medium
|
Mortician
|
An arachnid race recovering from the loss and later reanimation of the majority of their kin. Collectors of lore and arcane secrets.
|
New Aglecians |
+1
|
Monstrous Humanoid (Aquatic)
|
+4 Constitution, +1 Strength, +2 Wisdom, −2 Dexterity, −1 Intelligence, −4 Charisma
|
Large
|
Cleric, Barbarian, Bard
|
A race of gentle giant crustaceans, these deep sea dwellers make formidable opponents and dependable allies if you can stand to look at them.
|
Newidi |
<!-#->
|
Humanoid (Reptilian)
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Medium
|
Ranger, Rogue, Wizard
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Norn |
1
|
Monstrous Humanoid
|
+2 str, +2 Cha, +2 Con, −2 dex, -2 wis
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
Ranger
|
The Norn are a hybrid shapeshifting glory seeking hunter type of half giants.
|
Ogres, The Silver Lands |
|
|
|
|
|
|
Oms |
+1
|
Aberration (Extraplanar, Psionic)
|
−2 Dex, +2 Wis
|
Medium
|
Psion
|
Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye.
|
Ood |
+0
|
Humanoid
|
+2 Intelligence, +2 Wisdom, +2 Charisma, −2 Dexterity, −2 Strength
|
Medium
|
Psion
|
A gestalt race of humanoid telepaths from the Ood Sphere
|
Oraner |
+1
|
Monstrous Humanoid (Earth)
|
+2 Str, +2 Dex, −2 Int, −2 Cha
|
Medium
|
Any
|
Some race
|
Orboids |
1
|
Outsider (Native)
|
-+4 Dexterity, +2 Charisma, −4 Strength, −2 Intelligence
|
Small
|
Sorcerer or Favored Soul (Complete Divine pg. 6)
|
A little sphere made of light. Kind and endearing, but also curious and determined.
|
Oroks |
1
|
Humanoid (Orc)
|
+6 STR, +2 DEX, +4 CON, -2 INT, +2 WIS, -2 CHA
|
Medium
|
Barbarian
|
Oroks are bigger, stronger, and faster versions of orcs.
|
Otterlings |
|
|
|
|
|
|
Pangali |
+1.
|
Humanoid.
|
+4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence.
|
Medium.
|
Ranger.
|
Descendents from primates, Pangali are animalistic creatures with ape-like complexion.
|
Peir-Faiff |
|
Humanoid (Human)
|
+1 Str, Dex, Con, Int and Cha, −2 Wis
|
Medium
|
Aristocrat
|
Race of Humans that approach Physical perfection
|
Perplexiam |
1
|
aberration
|
+8 Charisma
|
Medium
|
Sorcerer
|
Perplexiam are a race of incredibly abnormal, ultra-powerful sorcerers who enjoy meddling in the affairs of mundane races. The word smug also comes to mind.
|
Planetouched-Xenosian |
1
|
Outsider (native).
|
+2 Constitution, +2 Intelligence, -2 Wisdom
|
Medium
|
Wizard
|
The descendants of humans with pseudonatural heritage.
|
Planetouched—Verephim |
+1
|
Outsider (Native)
|
+2 Wis, +2 Dex, −2 Con
|
Medium
|
Any
|
Created by the unnatural union of an aasimar and a tiefling, Verephim are an unusual race with an understandable but exaggerated reputation for being either neurotic and erratic.
|
Pooka, Variant |
1
|
Fey (Shapeshifter)
|
Various, -2 Wis & +2 Cha.
|
Small to Large, Usually Medium
|
Rogue or Scout
|
Elf like Fey who shape-shift into a single animal. Born Liars & known trouble makers.
|
Prismos |
1
|
Humanoid
|
+2 Charisma
|
Medium
|
Wizard
|
Prismos are a race of people with a natural affinity with prismatic lights and affects.
|
Protoss |
+0
|
Humanoid
|
+2 str, +2dex, +2 wis, −4 to Cha
|
Medium
|
Warrior, Cleric
|
Protoss before their superior tech.
|
Psifelids |
+1
|
Monstrous Humanoid (Psionic)
|
−2 Con, and +4 Int, +2 Cha OR +2 Int, +4 Cha
|
Medium
|
Any
|
Mewtwo stuff, working on it.
|
Qilin |
<!-1->
|
<!-Magical Beast (Dragon)->
|
<!−2 <!-Strength->, −2 <!-Charisma->, +1 <!-Dexterity->, +1 <!-Wisdom->, +2 <!-Intelligence->, +2 <-Constitution-> ->
|
<!-Large->
|
<!-Druid. http://www.dandwiki.com/wiki/SRD:Druid ->
|
<!-Qilin have the body of a deer and the head of a chinese dragon with antlers. They have a mane made of fur, and scales which cover the rest of the body. Qilin also have tails which resembles that of the Ox. They are mild-mannered, yet proud and aloof. They revere nature as the originator of almost all things holy, and desecration of nature will enrage them. When angry, the mane of a Qilin will burst into flames, as well as any other fur or hair on it's body. The hooves of a Qilin can never touch the ground. Each step will always create a small cloud for the hoof to step on, thus giving the Qilin the ability to fly. Qilin, however, have 2 other forms. That of an elf-like being with antlers, and that of a Qilin tattoo. The tattoo form is 2–dimensional, and Qilin must be touching the exposed skin of a creature to turn into a tattoo. In humanoid form, the Qilin can physically touch the ground, but cannot fly.->
|
Qu |
+1
|
Monstrous Humanoid
|
+2 Strength/Constitution, −2 Intelligence/Charisma
|
Medium
|
Cleric or Blue Mage
|
The Qus are a race of strange, swamp-dwelling, frog-like humanoids reputed for they huge appetites and cooking talent. Their greatest achievement is the Way of the Gourmand, which governs every aspects of their life.
|
Qua-Vels |
+1
|
Monstrous Humanoid
|
−2 Dex, +2 Con, +2 Wis, −2 Cha
|
Medium
|
Monk
|
Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle.
|
Quezacotl |
1
|
Humanoid (Reptilian)
|
+2 Dexterity, +4 Charisma, -2 Wisdom, -2 Intellegnce
|
Medium
|
Rogue, Sorcerer
|
The feathered serpent, highly prideful and beautiful, and as deadly with their preferred classes as their beauty.
|
Quideum |
1
|
Monstrous Humanoid
|
+2 dexterity, −4 Constitution
|
Medium
|
sorcerer
|
For those who like lovecraftian horrors in their campaigns, but don't wanna run the underdark or psionics
|
Ra'vaac |
|
|
|
|
|
|
Radiation Born |
+1
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
large
|
<!-Class. Add a link if it's a class found here.->
|
Creatures born from radiation and nightmares.
|
Ralis |
1
|
Outsider (native)
|
+2 Wis, +2 Int, -2 Con, -2 Dex,-2 Str
|
Medium
|
Any
|
|
Ribbits |
+1
|
Humanoid (Ribbit)
|
+2 Charisma, −2 Strength, −2 Wisdom
|
Tiny
|
Sorcerer
|
They are the dwellers of pools and marshlands, of forgotten caves and wetlands. The toadfolk, the slimy ones, the bolsterous - the ribbits.
|
Riesfrits |
|
Monstrous Humanoid
|
+4 Str, +2 Con, −2 Int, −2 Cha
|
Large
|
Barbarian
|
Demon-spawned giant monsters.
|
Ronso, Variant |
1
|
Monstrous Humanoid
|
+2 str +2 con +2 dex -2 int -2 cha
|
Medium
|
Fighter, Ranger
|
|
Saurians |
1
|
Humanoid
|
+2 CON, +2 DEX, -2 WIS
|
Medium
|
Ninja
|
Saurians, or Raptors, are a reptilian species of humanoids originally from ancient Earthrealm and later revived in Outworld.
|
SCS: Eladrin |
+1
|
humanoid (Fey)
|
+2 dexterity, +2 intelligence, +2 charisma.
|
Medium
|
Wizard, sorcerer, ranger.
|
A different type of elf for the SCS howbrew settings.
|
Seafaring |
+1
|
Humanoid
|
+4 Dex, +2 Int, +2 Cha, -2 Wis, -2 Con
|
Medium
|
Swashbuckler.
|
Raised on the open water, the Seafaring feel most at home in the open sea.
|
Selkan |
|
Monstrous Humanoid
|
+2 Int +2 Cha −2 Wis −2 Str
|
Medium
|
Psion
|
A psionically focused race that lead a normally calm existence
|
Selkies |
+1
|
Humanoid (Aquatic)
|
+2 Dexterity, −2 Constitution, minus;2 Intelligence, +4 Charisma
|
Medium
|
Any
|
The Selkies, a race of sea-dwelling humanoid found on the coastal area of Ascyria. Able to take a humanoid form outside water and a Siren-like form inside water.
|
Selranixies |
+1
|
Fey
|
−6 Str, +2 Dex, +4 Cha
|
Tiny
|
Any
|
|
Sentient Machine |
+2
|
Construct, Non-living
|
Str +4, Int +2, Con -, Cha -4
|
Medium
|
Fighter
|
A metallic man with large plates attached to portions of his body.
|
Shadar-Kai variant |
+1
|
Outsider (Extraplanar)
|
+2 dexterity, -2 strength, -2 charisma
|
Medium
|
Rogue
|
|
Shadow Grafted (3.5e Template) |
|
|
|
|
|
|
Shadow Pixie |
1
|
Fey
|
-6 Strength, +4 Dexterity, -4 Constitution, +4 Intelligence, +2 Wisdom, +2 Charisma
|
Fine
|
Wizard, Rogue, Sorcerer, Bard
|
Trickster Fey that are dark in appearance preferring to blend into the shadows where they can.
|
Shardminds |
2
|
Construct
|
+2 Int, +2 Wis
|
Medium
|
Psion
|
Sentient fragment of pure thought given life and substance.
|
Sharkfolk |
0
|
Monstrous Humanoid
|
+2 Str, +2 Wis, -2 Int
|
Medium
|
Barbarian
|
Brutal, humanoid fighters which superficially resemble sharks
|
Sherrikar |
1
|
Monstrous Humanoid (Insectoid)
|
+4 Strength, +2 Dexterity, +2 Constitution, −2 Intelligence, −4 Charisma
|
Medium
|
Fighter
|
Powerful 4-armed mercentaile, warlike insectoid with an aversion to arcane magic.
|
Shirrec |
1
|
Monstrous Humanoid
|
|
|
Ranger
|
A solitary race of bipedal praying mantis'.
|
Sirens |
|
|
|
|
|
|
Snake Geist (3.5e Race Template) |
<!-#->
|
Humanoid(Geist)
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Size: Medium
|
any
|
Female only. Geist are much like lycanthropes
|
Soul Bound |
1 or 3
|
Outsider (Native)
|
+4 Dex, +4 Int, -2 Wis
|
Medium
|
Binder
|
Planetouched humanoids with fiendish ancestors
|
Sovani |
1
|
Humanoid
|
+2 Str, +2 Int, +2 Dex, −4 Cha
|
Medium
|
Fighter, Paladin, Monk, and Rogue.
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Space Warper |
1
|
Humanoid
|
+2 Dex, +2 Con, -2 Wis, -2 Cha
|
Medium
|
Any
|
Space Warpers are teleporters that easily fit any role in a party. Teleportation can be used offensively or defensively.
|
Sphinxes |
+2
|
Humanoid type and (Sphinx Subtypes)
|
+2 Diplomacy, & +2 -Intelligence
|
Size: Medium
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Spriggan |
1
|
Fey Humanoid
|
+6 Dexterity, +2 Intelligence, +2 Charisma
|
Medium
|
Thief or Rogue
|
Infamous for not being liked, Spriggans are Masters of Illusion Magic, weaponry, and can run up walls, see in the dark and feel hidden passages.
|
Steam Mephit |
1
|
Outside (extraplanar, fire)
|
+8 dex, +2 charisma, +2 intelligence
|
Small
|
Rogue, psion
|
|
Suran |
1
|
Fey
|
+6 Charisma, +2 Wisdom, -2 Strength, -2 Constitution
|
Medium
|
Any
|
A rare breed of humans gifted specially with immortality.
|
Suthian Souls |
+1
|
<Aberration type>
|
+2 to Intelligence, +2 to Wisdom, −2 to Charisma; see also "Physical Description"
|
Tiny, or the size of their host
|
Any psionic
|
Suthian Souls are psionic parasites that live inside the bodies of humanoids, controlling them like puppets. Ironically, they are also kind and gentle creatures, who hate to cause anyone harm.
|
Sylvaren |
<-+1
|
Humanoid (syl)
|
+2 Wisdom, −2 Charisma, etc
|
Size: Medium
|
Monk
|
Sylvaren are a wise but distrusted, newly discovered race. They were discovered by a sailor who had to turn back before he reached their island, Syl Isle. Sylvaren are closely related to elves, however there are distinct differences.
|
Taiian |
1
|
Monstrous Humanoid
|
+2 Con, −2 Int, −2 Cha
|
Medium
|
Barbarian
|
Taiian are a hairless, four-armed, three-eyed fickle and passionate race, giving and withholding as their creator without evident regard for alignment or fairness.
|
Tarragon |
1
|
Humanoid and (Dragonic, Elemental, Fey)
|
Varies
|
Medium
|
Barbarian, Monk, Fighter, Beast Fighter, Hex Blade, Sorcerer
|
Draconic creatures which branched out from dragons; a mixture of fey and dragons.
|
Terrabain |
|
|
|
|
|
|
Thri-Ranx |
+1
|
Monstrous Humanoid
|
+4 Dexterity, +2 Intelligence, -2 Charisma
|
Medium
|
Any
|
The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. Excellent craftsman and canny traders, they relate well to almost all races, and feel at home in cities alongside other races as well as among their own kind.
|
Tribalists |
+1
|
Humanoid (Shapechanger)
|
+2 Intelligence
|
Medium
|
Wizard
|
Tribalists are Human-like shapechangers from Ti'lanrur
|
Tundrus |
+1
|
Humanoid (Canine)
|
|
Medium
|
Wizard or Sorcerer
|
A bipedal Wolf. Powerful and skilled in Hunting, Tundrus do whatever it takes to protect their "pack".
|
Twili |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Medium->
|
<!-Sorcerer, Rogue->
|
<!-Banished decendents of a powerful group of mages of hyrule past.->
|
Twilights |
+1
|
Outsider(Native)
|
+4 Str +6 Dex, -2 Con, -2 Cha, -4 Wis
|
Medium
|
Any.
|
A race that came from the time of twilight, Speed and Strength are what make up their abilities, but they are not very insightful.
|
Ursinals, Beastland |
+1
|
Monstrous Humanoid (Ursine)
|
+4 Str, +4 Con, -6 Cha, -6 Int
|
Large
|
Barbarian
|
Some race
|
Uruk-Hai |
1
|
Humanoid
|
+4 Str, +4 Con, -4 Wis, -2 Cha, -4 Int
|
Medium
|
Barbarian
|
A brutal race created by Maia and bred by orcs
|
Valkyr |
|
|
|
|
|
|
Vampire (3.5e Racial Template) |
Complex
|
Undead and (Humanoid)
|
|
|
|
A simple vampire template accompanied by a not so simple "prestige race".
|
Vampire Donor (3.5e Template) |
|
|
|
|
|
|
Vampire Half-breed |
0
|
Undead (Mixed)
|
Misc
|
Medium
|
Any
|
A race descended from Unnatural Progenitors reviled by many.
|
Vampire, Methuselan (3.5e Template) |
|
|
|
|
|
|
Volanc' |
1
|
Humanoid (Winged Folk)
|
Special. See Below.
|
Medium
|
Special. See Below.
|
The Volanc' are Winged Folk of Earthe' resembling anthropomorphic birds. There are five specific types of Volanc' each having a different type of bird form, personality, and preferred territory. All Volanc' have two arms that end in three clawed fingers and one clawed thumb, two legs that end in three forward talons and one backward taloned spur, with two large wings on their back.
|
style="text-align: center;" | 1
|
Monstrous Humanoid Type
|
Special
|
<!-Size: Medium
|
Special
|
The Volanc' are Winged Folk of the Prime Material World; Earthe'; resembling anthropomorphic birds. There are five Subtypes of Volanc' each having a different bird ancestry, physiology, personality, and preferred territory.
|
Volpevi |
+1
|
Monstrous Humanoid
|
+2 Str, +2 Dex, -2 Cha
|
Medium
|
Ranger
|
Short, fox-like humanoids with sharp claws and keen senses.
|
Vorpal Intelects |
+1
|
Giant
|
+4 Strength, +0 Dexterity, +5 Constitution, +0 Intelligence, -4 Wisdom, -2 Charisma
|
Medium
|
Fighter [[2]]
|
The diplomats and day to day leaders of Vorpalan society. Still large. Still not as bright as other races.
|
Vurcar |
+1
|
Monstrous Humanoid
|
+4 Strength, +2 Intelligence
|
Medium
|
Fighter
|
Rare winged humanoids with large and powerful bodies thought to be born from the blood of the gods.
|
Warpigs |
2
|
Humanoid and Animal (Beast, Boar)
|
+4 Strength, +2 dexterity females only who receive +2 strength instead of constitution −2 Charisma->
|
Medium
|
Fighter
|
Strong bipedal half boar half human well-muscled and covered in bristling hair.
|
Watcher |
0
|
Outsider (Native)
|
+2 Str, +2 Con, +4 Wis, −4 Int, −4 Cha
|
Medium
|
Druid
|
Watchers are a race of ancients who spend their lives watching the world revolve around them.
|
Wendego |
+1
|
Humanoid (Shapechanger)
|
+2 Str, +2 Dex, +2 Con, −2 Int, −2 Cha
|
Medium
|
Ranger or Barbarian
|
Savage, feral and cunning.
|
Wendulokona |
1
|
Outsider (Air)
|
+8 Dex, +2 Str, +4 Cha, −2 Int
|
Size: Small
|
Rogue
|
The Wendulokona are a lizard race from the southern jungles that have developed the ability to fly and the ability of a chameleon.
|
Willowin |
+1
|
Humanoid (Plant)
|
+2 Dex, −4 Con, −2 Int, +2 Wis, +2 Cha
|
Small
|
Any
|
Some race
|
Wingle |
1
|
Humanoid, Air
|
+2 Charisma, +2 Strength -2 Constitution
|
Medium
|
Wilder.
|
A race of winged humanoids with a fun-loving/annoying side. Their capital is on The Cloudland, a large floating island which wanders the skies.
|
Yeti |
+1
|
Giant
|
+2 to this stat, −2 to that one
|
Large
|
Ranger
|
Some race
|
Yuke |
+1
|
Monstrous Humanoid
|
-2 Str, +4 Wis, +2 Int
|
Medium
|
Wizard
|
Some race
|
Yuki-onna, Variant |
+1
|
Mystical Being
|
+2 Intelligence, −2 Strength
|
Medium
|
Sorcerer, Bard
|
A female only race of natural born ice wielding mystics.
|
Zamin |
?
|
Humanoid, Elf
|
+1 Dexterity, −1 Strength
|
Medium
|
Fighter
|
An evil-seeming, Human-like race, that isn't necessarily always evil. Similar to Elves as well.
|