Ashutosh (3.5e Race)
Ashutosh[edit]
Personality[edit]
Ashutosh culture is very honor driven and emphasizes a closeness to ones clan and reverence of ones ancestors. They hold to a very insular world view that makes them distant toward outsiders, but most Ashutosh would lay down their lives for the sake of their clansmen and ancestral home.
Physical Description[edit]
The Ashutosh have evolved to avoid the monstrous predators that prowl their jungle home and as such, bear a natural camouflage that, outside of their home realm, marks them with stark and exotic beauty. Their skin has adapted to resemble the bark of various trees of their homeworld, ranging from birch to ebony in hue. Their eyes and hair have adapted to match the foliage of these same trees, ranging from blue, to purple, red, and yellow. The trees of Ashpatra do not have green leaves.
Their physiology has grown to match that of a climbing race. Their limbs are long and sinewy and their bodies equipped with lean muscle. They are considered by baseline humans to be both beautiful and intimidating in their height and color.
Relations[edit]
The racial culture of the Ashutosh is largely insular. They value greatly their familial bonds and, as an extension of that, their natural and magical ties with the world around them. To many races the Ashutosh may seem alien and emotionally distant, but to win the favor of the Ashutosh is no small feat. For an outsider be accepted into one of their clans is among the highest honors the Ashutosh may give.
Alignment[edit]
Generally the Ashutosh follow the ebb and flow of the natural world, cultivating life and easing death. Their alignment often reflects this as either True Neutral or Neutral Good.
Lands[edit]
Ashpatra is populated by vast jungles with trees that rival mountains in size. These trees are known as Eldertrees and are both home to the Ashutosh and their literal ancestors. Subject to an unusual day/night cycle of extended nights and short days, Ashpatra is often cloaked in darkness, resulting in alien flora and fauna alike. While it is very rare for an Eldertree to be present anywhere but Ashpatra, the Ashutosh make due where they can. They feel most at home in heavily wooded areas that are close to nature,barring that, even tall buildings in close spaces may due.
Religion[edit]
The Ashutosh revere nature in its many forms. They also practice what could be considered ancestor worship, and in the Ashutosh, the lines between these practices blur. The Eldertrees that the Ashutosh call home are also, in fact, their metamorphosed kin. Upon reaching ancient age the Ashutosh undergo a death-like metamorphosis that hardens their bodies into bark and they grow quickly into colossal Eldertrees. The Eldertrees provide for their younger descendants by growing homes in which they may live and, at times, even warding off great peril. The Eldertrees provide and protect the Ashutosh and in return the Ashutosh revere and protect the Eldertrees.
Language[edit]
Ashutosh speak their own dialect of Sylvan and often know Common.
Names[edit]
Male names - Obrahn, Ahrrahm, Rhiorrihn Female names - Lyna, Rhoshyn, Haelyn
Racial Traits[edit]
- +2 Dexterity, +2 Wisdom, −2 Charisma
- Humanoid (plant,fey)
- Medium: As Medium creatures, Ashutosh have no special bonuses or penalties due to their size.
- Ashutosh base land speed is 30 feet:
- Low-Light Vision (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.
- Photosynthesis (Ex): As most plants do, the Ashutosh are able to photosynthesize sunlight. When exposed to sunlight for an extended period of time (1 hour) their metabolism speeds up, doubling their natural healing rate and adding 5 feet to all basic speeds. In exchange for this the Ashutosh require twice as much water to sustain themselves or they risk dehydration. Conversely, extended amounts of time in the dark slow their metabolism, halving their natural healing rate and reducing their base speed by 5 feet.
- Arboreal Nature (Ex): Ashutosh gain a +10 competence bonus on Climb checks made in trees. As long as they remain at least 10 feet above the ground, they can brachiate (swing by branches and vines) in medium or dense forest, but not in sparse forest. When they brachiate, they gain a 10-foot enhancement bonus to their land speed and ignore the hampered movement penalties for undergrowth and other terrain features. They can charge while brachiating, but can't run. Naturally, some local conditions, such as areas of sparse forest, clearings, wide rivers, or other breaks in the forest canopy, might force them to return to the ground.
- +4 Racial bonus on saving-throws against mind-affecting effects
- +2 Racial bonus on Listen, Search, and Spot checks
- +2 Racial bonus on Craft checks that are related to wood
- +1 Racial bonus on attack rolls against animals
- +2 Racial bonus on attack rolls against plants
- Vulnerability to Fire
- Spell-Like Ability: 1/day—Camouflage. 1/day—Calm Animals. Caster level is equal to character level. The save DC is Wisdom-based.
- Automatic Languages: Common, Sylvan. Bonus Languages: any.
- Favored Class: Druid, Rogue, Ranger
- Level Adjustment: +1
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
100 years | +1d20 | +3d20 | +5d20 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
200 years | 400 years | 550 years | +3d20 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4' 7" | +2d6 | 45 lb. | × (1d6) lb. |
Female | 4' 7" | +2d6 | 40 lb. | × (1d6) lb. |
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