Biloko (3.5e Race)

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Biloko[edit]

Biloko (sing. Eloko) are a man-eating dwarflike race, stronger than a man, that live in jungles. They are known to use bells to enchant other humanoid races to make them cooperative in their own consumption.

Personality[edit]

Biloko are culturally primitive creatures that subsist solely on humanoid flesh. They smell like the jungle, not bothering to engage in basic hygiene practices, and lack empathy toward other humanoids. Their primary drive is to protect the game and fruits of their carefully guarded territory.

Physical Description[edit]

Biloko are completely bald,have a green tinge to their skin, and have a short, stout physique. They only wear grasses for clothes and the dirt on their bodies sometimes allows for grasses and other light plants to grow on their body. Their eyes are piercing and their noses bulbous, their mouths being able to unhinge wide enough to fit in an average sized human.

Relations[edit]

Biloko are generally hostile toward all humanoid races and it is rare for any other interaction with an Eloko.

Alignment[edit]

Biloko are almost always evil as indiscriminate predators of humanoids. However, they may vary widely amongst the law and chaos.

Lands[edit]

Biloko live exclusively in jungle and rainforests.

Religion[edit]

Biloko practice an animistic religion revolving around an idea of dualistic hunt. Humanoids hunt the creatures of their lands and they, in turn hunt these hunters and as such they see themselves as the will of the wilds in which they live.

Language[edit]

Biloko speak the languages of their prey so as to be able to communicate with them effectively. It is said they once spoke another language native to themselves, but it has been long forgotten.

Names[edit]

Biloko only use personal names which are not differentiated based on gender.

Example names: Guroho, Hashiboko, Mumba, Zawahaku, Gunomo.

Racial Traits[edit]

  • +4 Strength, -2 Dexterity, -4 Charisma: Biloko fierce, but slow and very uncharismatic
  • Fey (monstrous)
  • Small: As a Small creature, an Eloko gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Biloko base land speed is 20 feet
  • Darkvision: Biloko can see in the dark out to 60 feet.
  • Monstrous Claws: Biloko have long, sharp claws that deal 1d6 unarmed damage.
  • +1 natural armor
  • Biloko have a +4 racial bonus on Move Silently and Hide checks in natural terrain due to their natural camoflage.
  • All Biloko start with craft wondrous item as a bonus feat. Biloko are known for using a bell to enchant humanoids as with Charm Person, but with the extra effect that it does not end just because the Eloko dealt damage to the affected person and can get the person to harm themself.
  • Spell-Like Ability: 3/day—Speak with Animals. Caster level is 3.
  • Spell-Like Ability: 3/day—Speak with Plants. Caster level is 3.
  • Automatic Languages: common, elven. Bonus Languages: gnome, dwarven, sylvan, infernal.
  • Favored Class: Adept.
  • Level Adjustment: +1

Vital Statistics[edit]

Table: Biloko Random Starting Ages
Adulthood Simple Moderate Complex
25 years +1d6 +1d10 +2d8
Table: Biloko Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
60 years 90 years 115 years +2d12 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Biloko Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2' 8" +2d6 100 lb. × (2d4) lb.
Female 2' 6" +2d6 90 lb. × (1d8) lb.

Background[edit]

Biloko are mythical creatures from the folklore of the Congo.


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