Zamin (3.5e Race)

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The Zamin[edit]

Personality[edit]

The Zamin, regardless of whether they are good, neutral, or evil, always seem to have a stereotypically evil personality. The Zamin are also very unlikely to break promises of any sort, because they have a common belief of keeping their honor.

Physical Description[edit]

The Zamin typically stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds, with men noticeably taller than women. The Zamin are usually thinner than most others, but can still be well built. Their skin shades range from nearly black to very pale, their hair from black to blond (curly, kinky, or straight), and their facial hair (for men) from sparse to thick. Zamin usually don't have part of other races within their bloodline, but it is still common to. The Zamin have short life spans, reaching adulthood at about age 15 and rarely living even a single century.

Relations[edit]

The Zamin are not commonly welcomed anywhere, mostly because of their common Mercenary/Assassin work, so the Zamin do not like them in return, as they feel that others do not respect them. If someone isn't rude to the Zamin, they are also treated kind in return, but very rarely does this ever happen.

Alignment[edit]

The Zamin are very usually Lawful, and most commonly Neutral, sometimes Evil, and every so often Good.

Lands[edit]

The Zamin like to live anywhere that they are respected at, which is very hard to find for them.

Religion[edit]

There are no general deities that the Zamin worship, if they worship any. There are few Zamin who either don't believe in deities, or don't believe that the deities deserve the worshipping.

Language[edit]

The Zamin usually speak common, but some few speak Elven as well.

Names[edit]

The Zamin are usually given names by their parents, in which those names can be from any race. Although, their names can change if they do something extraordinary. (Ex: You burned an entire very large/important outpost down, so you are given the name Aidan, meaning Fire) If a Zamin loses their memory, they are named by their characteristics. (Ex: You are very strong, so you are named Aaron, meaning strength; You are very beautiful, so you are named Adara, meaning beautiful.) Note that it is only a coincidence that all of the example names start with A. The Zamin names are usually names that fit in with the region they live in, and are not restricted to any one type of name.

Racial Traits[edit]

  • -1 Strength, +1 Dexterity: The Zamin are slightly more agile and weaker than most others.
  • Types and Subtypes: Humanoid, Elf
  • Medium: No Effects
  • Zamin's base land speed is 30 feet
  • The Zamin are naturally skilled at fighting: +2 Fighter Feats (Only at 1st Level)
  • Automatic Languages: Common. Bonus Languages: Elven.
  • Favored Class: Fighter: Usually swift, agile, and smartingly dangerous.
  • Level Adjustment: +1

Vital Statistics[edit]

Table: Zamin Random Starting Ages
Adulthood Simple Moderate Complex
14 years +1d4 +1d6 +2d6
Table: Zamin Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 55 years 75 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Zamin Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 11" +2d10 110 lb. × (2d4) lb.
Female 4' 10" +2d10 100 lb. × (2d4) lb.



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